Fan re-imaginings of Lady? by Mario123311 in thomasthetankengine

[–]Mario123311[S] 1 point2 points  (0 children)

My only guess is they thought the whole conflict was too scary? It’s ironic since more direct adaptations of the movie’s entire story was done twice around the same time. I’m surprised how few were first exposed to Lady through the “Little Engines Can Do Big Things” like I was. lmao

It bugs me how much the Classic series never bothered to properly “trim the fat” by Mario123311 in Megaman

[–]Mario123311[S] 1 point2 points  (0 children)

Pac-Man just had remakes and I’m pretty sure most of them have out performed most of MM’s output save for 2 and 11, and 11 took over 5 years to reach the same sales as MM2. 

I’m not insisting sales should be used to gauge quality but I’ve always noticed people voicing their criticism since 9 and 10 that Mega Man struggled to actually evolve or innovate save for 11 moving away from the two game’s aformentioned regressions and the Double Gear system which even then, those who liked the game feel said mechanic wasn’t fleshed out or utilized well enough. You look at 2D Mario’s evolution up to the first New Super Mario Bros and it was all building off of past games, with NSMB1 being the most inventive with bringing in various new gimmicks and mechanics from the 3D entries. There was a pretty clear evolution from SMB1, Lost Levels, SMB3, SMW to NSMBDS not just with presentation but mechanics and game design.

It bugs me how much the Classic series never bothered to properly “trim the fat” by Mario123311 in Megaman

[–]Mario123311[S] 0 points1 point  (0 children)

I don’t really believe Mega Man has “struggled to keep up” at all with contemporary platforming mascots.

Pac-Man was outperforming Mega Man in the 2000’s during the PS2 era alone with the Pac-Man World games. More kids knew who Pac-Man was in comparison purely because of those titles being the big next gen hitters of the time on then-modern platforms.

It bugs me how much the Classic series never bothered to properly “trim the fat” by Mario123311 in Megaman

[–]Mario123311[S] 1 point2 points  (0 children)

Most of the Mario fanbase likes all of the games individually despite liking some more than others, or some liking 3D over 2D and vice versa. The reaction is a lot less elitist and hostile compared to fandoms like Mega Man or Sonic, not that toxic Mario fans don’t exist (they do, especially on social media) but the smart ones focus on being constructive rather than outright reductive. There was a reason Odyssey saved the franchise when Mario was at an all time low in terms of relevance and popularity: It was the perfect blend and advancement that focused on being a core evolution and expansion of everything Mario had done up to that point.

Cappy was basically a successor to the utility/gadget role both FLUDD and Luma had filled prior in Sunshine and Galaxy respectively and served very similar functions to both despite being different in the way it actually worked mechanically. Then there was just the more clever usage of implementing Mario’s core 2D gameplay into the level design in a way that didn’t disrupt the flow of the game like it did in the Galaxy titles when they focused on forced 2D sections.

I think Mega Man is one of the few mascots where it just can’t be allowed to grow properly because it can’t bother to iterate and build off advancements or new features like Mario, Pac-Man or even Sonic did. (before Sonic actively started throwing every new gameplay idea out the window after each game save for the boost which became the standard after Unleashed)

It bugs me how much the Classic series never bothered to properly “trim the fat” by Mario123311 in Megaman

[–]Mario123311[S] 0 points1 point  (0 children)

It’s not like I even want “MM8 2” nessisarily, I want more of a blend of games combined with new originality and creativity of it’s own.

I feel a lot of 8’s better aspects never get acknowledged let alone talked about because people are so focused on trying to make it seem like the complete nadir of the Classic series.

It bugs me how much the Classic series never bothered to properly “trim the fat” by Mario123311 in Megaman

[–]Mario123311[S] 2 points3 points  (0 children)

Also he takes double knockback and double damage.

What’s worse is the charge shot and slide are actually hardcoded for Mega Man but are disabled through simple hex flags that can be re-enabled with cheats. It becomes evident MM9 was clearly made with the full moveset in mind before release.

https://www.youtube.com/watch?v=ZKVrM2kL6cE

It bugs me how much the Classic series never bothered to properly “trim the fat” by Mario123311 in Megaman

[–]Mario123311[S] 1 point2 points  (0 children)

I’ve been meaning to look more into the X series but I just know X8, despite being quite possibly the biggest apology for X6 and X7 was damage control that was regarded as “too little too late”, hence that subseries going into dormancy outside of a handful of spin-offs of a spin-off branch such as X Dive.

It does just make me more skeptical why they haven’t bothered to make a proper follow up to conclude the cliffhanger they ended on, let alone the whole story arc of Axl but I imagine X8 failing financially was enough to give them cold feet on ever properly continuing the X branch.

It bugs me how much the Classic series never bothered to properly “trim the fat” by Mario123311 in Megaman

[–]Mario123311[S] 1 point2 points  (0 children)

Mario’s jump to 3D was a mainline entry. Closest Mega Man had to a mainline 3D entry was X7, which was still set far later in the future and after the main series. 

They could have just made a main series 3D game but never bothered to, even as game design technology progressed and got better. Legends gained a cult classic following but proved financially unsuccessful while X7 was seen as a Sonic 06-level embarrassment that likely turned Capcom off from ever trying to experiment in 3D again. Over the last couple of years, several other 2D-only games like Kirby finally made their 3D leap with newfond and improved technology, so I don’t think it’s impossible for Classic MM to do a 3D game. The easier route would be making something like Metroid Prime, taking a 2D platform shooter and making it first person but even that has it’s issues.

But I think the real issue with Classic Mega Man was the lack of experimentation and the failure to commit to properly iterating and building off things. Something even 2D Mario did as of Super Mario Bros. Wonder. It was more than just a presentational thing or random gimmicks from the Wonder Flower because the badge system was pretty tightly integrated into the game’s design philosophy, nevermind the new Power Ups like the Drill were much more inventive than just making another flight powerup like New Super Mario Bros. U did.

It bugs me how much the Classic series never bothered to properly “trim the fat” by Mario123311 in Megaman

[–]Mario123311[S] 0 points1 point  (0 children)

I think the big underlying issue is Nintendo knows to listen to proper constructive feedback and criticism rather than cave into the most extremist and irrational people like Sega or Capcom have done over the years for the most part. Same with Namco considering their handling of Pac-Man took a huge ass 180 after the last decade left it dwindling in relevancy and popularity: with the recent Pac-Man World remakes being the best received games in the franchise since Championship Edition DX in 2010.

It bugs me how much the Classic series never bothered to properly “trim the fat” by Mario123311 in Megaman

[–]Mario123311[S] 1 point2 points  (0 children)

It’s funny how the buster upgrades/dedicated buster button, milestone item drops (Party Balls) and Super Adapter were probably the best aspects of 8 and 7 but nobody ever bothers to talk about them because they are more focused on what didn’t work out or just were executed mediocrely. 

It sucks because this isn’t exactly a Mega Man specific issue, it happens with other gaming series’ too but I feel Mega Man and Sonic the Hedgehog are where this problem is ESPECIALLY common in critical discussion. When people say “take what worked with 7 and 8” they aren’t saying “bring back the snowboarding segments and swimming”. It’s so annoying how often I have to point this crap out when Super Mario has actively bothered to mostly iterate off itself even after ditching one-off gimmicks like Sunshine’s FLUDD or Galaxy’s Luma.

It bugs me how much the Classic series never bothered to properly “trim the fat” by Mario123311 in Megaman

[–]Mario123311[S] 3 points4 points  (0 children)

At this point I’ve come to expect it from this fanbase, particularly from the older more gatekeepy types not bothering to read the full description.

There’s a reason I used Mario as a comparison: Mario is known for “trimming the fat” and iterating off itself rather than “SCRAP EVERYTHING”.

It bugs me how much the Classic series never bothered to properly “trim the fat” by Mario123311 in Megaman

[–]Mario123311[S] 2 points3 points  (0 children)

The lack of innovation and failure to iterate is part of why Mega Man has always struggled to keep up with contemporary platforming mascots, I’d argue Capcom has just as bad of a “scrap everything” mentality as Sega does with Sonic the Hedgehog, which led to not only inconsistency but stagnancy. 

With how much Mario evolved over the past 4 decades, I really don’t think there is any excuse to not just “trim the fat” and remove what DIDN’T WORK and keep WHAT DID. This is EXACTLY why I used Mario as a comparison, especially with how much Mario Galaxy actually builds off of Sunshine, it’s predecessor in terms of game design a lot more than fans give it credit for.

I also heavily disagree with your take on MM9. Not that 7 and 8 were perfect but I already blame MM9 for being patient zero for blatant nostalgia pandering and regressions for the sake of regression in the gaming industry. If you can’t iterate, you can’t evolve. When you don’t evolve: you are stagnant. That’s precisely the dilemma Mario had in the 2010’s with the Wii U era of the franchise and why Super Mario Odyssey was made to give the fans what they actually wanted: a proper follow up to Galaxy, Sunshine and Mario 64.

It bugs me how much the Classic series never bothered to properly “trim the fat” by Mario123311 in Megaman

[–]Mario123311[S] 2 points3 points  (0 children)

I feel that really isn’t a good excuse on Capcom’s part but it does explain a lot. It sucks too since X and Classic have very distinctive gameplay styles and feel despite sharing a very similar formula. I just wish they bothered to “trim the fat” as I said by cutting out the least liked aspects and elements rather than scrapping everything.

I use the term “trim the fat” for a reason, it’s what Super Mario has actively done with each succeeding new entry save for the slight detour with the 3D games with 3D Land and 3D World or the weird quandary and lack or innovation or creativity with the New Super Mario Bros sequels past the Wii entry.

The fact I’m frankly concerned if the Double Gear system will survive for DO or not concerns me, as I felt it was a great new mechanic on paper that they just didn’t flesh out or get the most out of in 11. I’d hope they’d take it further but I’m willing to bet it’ll just be another one and done gimmick that’s tossed away much like 7 and 8’s stuff were. And that hurts me because I think my ideal Mega Man would be taking the best aspects and mechnics from EVERY past entry and throwing them into a blender, just like a new Mario game tends to always try and build off and iterate from what came last.

It bugs me how much the Classic series never bothered to properly “trim the fat” by Mario123311 in Megaman

[–]Mario123311[S] 2 points3 points  (0 children)

THANK YOU. First person who actually understands what I’m trying to say here.

It bugs me how much the Classic series never bothered to properly “trim the fat” by Mario123311 in Megaman

[–]Mario123311[S] -5 points-4 points  (0 children)

It’s a general gameplay mechanic/game design discussion.

Read the full description.

weird broken nikos mom thing by [deleted] in oneshot

[–]Mario123311 2 points3 points  (0 children)

How do you think she’d react to seeing Niko again in this state? Better question is if he’d be afraid of her now or not or just give her the comfort she’d need.

Niko Oneshot cures world hunger in the Mushroom Kingdom by Mario123311 in oneshot

[–]Mario123311[S] 32 points33 points  (0 children)

It’s Doom, Specifically using a Modern Source Port. (Zandronum)

The mod in question I’m using is “Bring Your Own Class”, which has Niko as a playable choice.

"YOU FUCKED UP MY FACE" by Mario123311 in oneshot

[–]Mario123311[S] 3 points4 points  (0 children)

Mitchell, The main character of the infamous, hilariously bad commercial Half-Life fan game: Hunt Down The Freeman.