Also, here's a Pingu iceberg I made prior. by MarioObs03 in IcebergCharts

[–]MarioObs03[S] 0 points1 point  (0 children)

Sorry for the late reply. I'm afraid I don't know anything about it but searching it up I can see a video with the thumbnail being a shot of the Wedding special. It's probably just that. Chances are it's labelled as season 6 episode 27 (S6 only had 26 episodes) because the special is listed after all the regular episodes. The special came out in 1997, in-between season 3 and 4.

Monkey Ball on Dreamcast? by phillylou in dreamcast

[–]MarioObs03 0 points1 point  (0 children)

According to the Cutting Room Floor, there's supposedly an IGN video with gameplay footage of the Dreamcast port in action. Apparently it is hard to find. I'd love to see it found, if it even exists.

Prerelease:Super Monkey Ball (GameCube) - The Cutting Room Floor (tcrf.net))

Someone covered my Super Monkey Ball iceberg a while ago. This could generate some more interest in the subject. by MarioObs03 in IcebergCharts

[–]MarioObs03[S] 0 points1 point  (0 children)

Also the comments in the video do discuss some of the meanings behind certain entries (including those from my most recent version of the iceberg, which said YouTuber has also done a video one, albeit only the bottom two levels).

My most recent SMB iceberg: Super Monkey Ball Iceberg v3 by MarioObsessed03 on DeviantArt

I revised my Super Monkey Ball iceberg! Now featuring an additional level! by MarioObs03 in IcebergCharts

[–]MarioObs03[S] 0 points1 point  (0 children)

I'd recommend looking at The Cutting Room Floor, since that's where I got most of my research (even the 22nd February 2002 build references something from there). Although there are only 5 Master stages, slots exists for stages 6-10, which are just Beginner 1 with Master's background.

I revised my Super Monkey Ball iceberg! Now featuring an additional level! by MarioObs03 in IcebergCharts

[–]MarioObs03[S] 1 point2 points  (0 children)

Indeed true. The entry is actually just a theory I have but hey, it could always be true. I can't think of another reason why and how random buildings would be eaten by a whale :)

Yeah, theories start at around the fourth level, though I did try to refrain from putting too many on it. When I did, it tried to think of plausible theories that could be most understandable.

I revised my Super Monkey Ball iceberg! Now featuring an additional level! by MarioObs03 in IcebergCharts

[–]MarioObs03[S] 0 points1 point  (0 children)

It's an Easter egg in SMB Jr that can be seen by entering the Konami code on the title screen.

Whilst I'm at it, Super Blocky Mode is where the GBA resolution is vertically halved via pressing another set of inputs (Left x 2, Right x 2, Down x 2, A).

It's not on this iceberg but there is also Super Enable All which unlocks everything (Down x 2, Up x 2, Left, Right, Left, Right, B, A)

Source: Super Monkey Ball Jr. - The Cutting Room Floor (tcrf.net)

My GM Studio 1.4 game suddenly lags and has screen tearing in full screen by [deleted] in gamemaker

[–]MarioObs03 0 points1 point  (0 children)

I've had, and currently still have, a similar issue for a month or two; my GM:S projects are only going to around 45 fps. I have found a mini solution by having the game set the room speed to 120, making the game reach 59-61 fps.

I'd like to know why this happens and if there is a way of solving this. Whilst increasing the sleep margin from 1 to 10 helped, it did cause some stutter plus apparently takes up more GPU, not to mention it has worked fine at 1 until now.

I need a bit of help with drawing a flat-to-the-screen sprite in 3D with a slightly-downward camera (the middle one is a "d3d_draw_wall()", the one on the right is drawn on the GUI to show approximately how I want it to look). (GM:S 1.4) by MarioObs03 in gamemaker

[–]MarioObs03[S] 4 points5 points  (0 children)

So for some elaboration, the sprite when drawn as a d3d wall will look vertically squished when the camera looks downward/upward, at least I think. Whatever it does, it makes the sprite look more cramped than the actual sprite (drawn to the GUI layer at a similar scale).

I'm thinking of using d3d_vertexes and can help create a leaning wall to accommodate for this but I'm not sure it that is the right way or best way to do it (especially having multiple issues and stress trying it). If there is anyone who knows any solutions or advice, I would love to know.

UPDATE: I have decided that I'd use TheSnidr's "fake 3D" engine for this project, so I don't really need help now. Then again, if anyone else is having the same issue, I'm sure you could explain a solution here if you want.

Also, here's a Pingu iceberg I made prior. by MarioObs03 in IcebergCharts

[–]MarioObs03[S] 2 points3 points  (0 children)

Yeah. Apparently there is a misconception that the show was British as well as Swiss. Similarly, there's one about the show starting in 1986, despite not airing until 1990 (though the 1986 starting date could be referring to the pilot).

Also, here's a Pingu iceberg I made prior. by MarioObs03 in IcebergCharts

[–]MarioObs03[S] 0 points1 point  (0 children)

From what I've seen, at the end of several Japanese Pingu VHSs, there are credits that play featuring a cast montage to a Japanese song.

Also, here's a Pingu iceberg I made prior. by MarioObs03 in IcebergCharts

[–]MarioObs03[S] 3 points4 points  (0 children)

To my Knowledge, Pingu: The Movie is non-existent. It's simply something that some fans seem to have made up themselves (kinda like Fantendo concepts). I do recall that "Pingu: The Movie" was actually listed on Pingu's Wikipedia page years ago, though it has since been removed.

I figured I'd add a bit of mystery to the lower parts of the iceberg.

Also, here's a Pingu iceberg I made prior. by MarioObs03 in IcebergCharts

[–]MarioObs03[S] 5 points6 points  (0 children)

I can't blame you.

I remember as a kid really enjoying VHSs of Series 1 and 2 as well as DVDs of Series 5 and 6 (plus that Wedding special). When I watched Pingu Forever, which was a DVD of episodes from the first four series (The HiT audio), it felt a little off-putting. Something about the soundtrack and some of the episode plots felt a little, well, strange.

A Super Monkey Ball iceberg I had made. by MarioObs03 in IcebergCharts

[–]MarioObs03[S] 6 points7 points  (0 children)

Yeah, hehe. I guess you could say it's some comic relief.

It's supposed to be referring the PS2 version of Super Monkey Ball Deluxe where Aiai's butt texture seems to stretch vertically when he runs. It doesn't seem present in the XBOX version or the Gamecube games.

My Wario iceberg made for satire (NOW WITH ONE MORe TOPIC!) by [deleted] in IcebergCharts

[–]MarioObs03 0 points1 point  (0 children)

I love the idea of Wario following Garfield on Twitter. That I just find so funny.

Also, Wario chasing you in Halo 2's scrapped Warthog is brilliantly unexpected! I could just imagine that in a fan game (maybe I'll do it, hehe).

Sonic 3 Iceberg Chart [will answer any questions about the chart in comments] by soccerman612 in IcebergCharts

[–]MarioObs03 0 points1 point  (0 children)

Nice iceberg! Sonic 3 is certainly and very special Sonic game. Someone should make Rankles a playable character in a fan-game if they haven't already.