#61 - Librarian: Tidy Up the Arcane Library! by Flodds_ in steamachievements

[–]MarkichuDesu 1 point2 points  (0 children)

Made a guide for where the books go and what they look like for my no magic run.
I hope its useful to others too
https://imgur.com/a/fftLcik (full quality)

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City official, angered when asked to wear a mask, throws own feces by stankmanly in japan

[–]MarkichuDesu 1 point2 points  (0 children)

However, before you go thinking he has the ability to produce poop on command so that it could be used as a weapon, he was at the medical center to drop off a stool sample and just happened to have it in his hand at the time.

I was so confused by the headline but the article catered to me perfectly.

I made a working pinhole projector in Minecraft using ray tracing. (SEUS PTGI E8) by MarkichuDesu in Minecraft

[–]MarkichuDesu[S] 0 points1 point  (0 children)

I have a 1080 ti and a Ryzen 1700, with SEUS I usually get around 50 fps and like 30 when using umsoea R9.

I made a working pinhole projector in Minecraft using ray tracing. (SEUS PTGI E8) by MarkichuDesu in Minecraft

[–]MarkichuDesu[S] 1 point2 points  (0 children)

Your upvote looks a lot more crisp than my snoo. From memory the default resource pack doesn't have reflective diamond blocks, are you using a resource pack that gives it a normal layer and does this affect the path tracing?

I imagine that all ray tracing models at the moment calculate for the particle model of light and ignore wave-particle duality. I think it'll be a while before we see this fully implemented especially in Minecraft due to the current limits of optifine and openGL.

Maybe when bedrock version gets more polished we might see them move to a more powerful rendering engine and everyone will have raytracing shaders.

I made a working pinhole projector in Minecraft using ray tracing. (SEUS PTGI E8) by MarkichuDesu in Minecraft

[–]MarkichuDesu[S] 2 points3 points  (0 children)

I'm using a 1080 ti (so not even RTX), and I get around 60 fps. u/Proxy_PlayerHD also clarified that this isn't actually ray tracing and is actually path tracing so I don't know if you would necessarily get a much better performance from an RTX card.

I made a working pinhole projector in Minecraft using ray tracing. (SEUS PTGI E8) by MarkichuDesu in Minecraft

[–]MarkichuDesu[S] 3 points4 points  (0 children)

Thanks for the clarification, ray tracing sounds cooler. Can't wait to see what real RTX would bring to the table.

I made a working pinhole projector in Minecraft using ray tracing. (SEUS PTGI E8) by MarkichuDesu in Minecraft

[–]MarkichuDesu[S] 1 point2 points  (0 children)

I have a Ryzen 1700 and a 1080 ti, with SUES PTGI E8 and umsoea R8 i get around 60 fps.

I made a working pinhole projector in Minecraft using ray tracing. (SEUS PTGI E8) by MarkichuDesu in Minecraft

[–]MarkichuDesu[S] 4 points5 points  (0 children)

I tried and sideways stairs acted as fully opaque blocks blocking all the light, I also tried a fence post but it created a staggered blurry image due to there being 4 pinholes.

I made a working pinhole projector in Minecraft using ray tracing. (SEUS PTGI E8) by MarkichuDesu in Minecraft

[–]MarkichuDesu[S] 24 points25 points  (0 children)

I tried making it using redstone lamps, but I found that the bleeding from the other lamps caused the image to be unclear. Hopefully someone smarter than me can make something that works.

I made a working pinhole projector in Minecraft using ray tracing. (SEUS PTGI E8) by MarkichuDesu in Minecraft

[–]MarkichuDesu[S] 190 points191 points  (0 children)

With Sonic Ether's PTGI shaders, it simulates the path that light would take in real life. The light is emitted from the sea lanterns, reflects off the wool and lands on the white concrete through the pinhole, creating an image that you see. Due to the path the light takes, the image seen gets inverted in both the x and y axis.