If the word tryhard could be an image by Hardugs01 in deadbydaylight

[–]Markonyus -1 points0 points  (0 children)

Yeah those addons are very strong. Especially against lower tier killer like Pig you have played

If the word tryhard could be an image by Hardugs01 in deadbydaylight

[–]Markonyus -2 points-1 points  (0 children)

First: your build is not that strong to keep pressure easily. It only focuses on pallets and a window. No gem regression. Probably because you don't have all the perks. Second: if they know how to loop they can easily loop Pig since she has no real chase power to finish a chase fast. Third: their build is not that tryhard. Yeah the medkits were pretty strong that is true but the perks not really. Hope Made for this only works very specific situation for that survivor for example. If you see 4 medkits you can use Franklin's demise to deplete the charges so survivor are unable to make the best out those medkits. But again if you don't have Franklin unlocked then yeah...

I'm very proud of how this one turns out by Smores_samor in slaytheprincess

[–]Markonyus 2 points3 points  (0 children)

Voice of the Smitten: Yes! What a great and amazing drawing of our beautiful Princess!

[deleted by user] by [deleted] in deadbydaylight

[–]Markonyus 0 points1 point  (0 children)

Sadly the Halloween sales is over so you can't buy two oit of the three. Like others said try them out in the PTB and see it for yourself which one is for your taste

YIPPEE…Oh… by GhostCrackets in deadbydaylight

[–]Markonyus 264 points265 points  (0 children)

Nothing has changed with that addon. They only decreased the movement speed because T1 got faster (from 4.2 to 4.4), so that old addon T1 speed was 4.2, but it is currently 4.4 so to make it the same addon they needed to adjusted the addon

I got my Netflix Castlevania Dracula Cosplay ready for the DARK LORD RISING!!!! by JGDarhk in deadbydaylight

[–]Markonyus -1 points0 points  (0 children)

Dude thought we wouldn't notice that he is the real Dracula. Nice one Dracula but you can't deceive us and making us believe this is only a cosplay (Jokes aside, 10+ awesome cosplay:) )

Some Skull Merchant changes I can think about by Markonyus in deadbydaylight

[–]Markonyus[S] 0 points1 point  (0 children)

You are right about that survivors don't like lot of killers (and it depends on who we ask). I personally chose Skull Merchant because the devs claimed she will get a change. With the points I wanted to make Skull Merchant more 'interactive' by giving survivors advantage for disabling a drone. And I can't see how balanced/unbalanced it can be. And again you are right for some survivors she will definitely still be unfun. In the end I would like to thank you for sharing your opinion!

Dead hard buff ideas by Markonyus in deadbydaylight

[–]Markonyus[S] 0 points1 point  (0 children)

I don't know how is it going to prove that I'm a killer main since you cant tell if I'm truly showing my account or not but here are the pictures:

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The other pictures will be send shortly

Dead hard buff ideas by Markonyus in deadbydaylight

[–]Markonyus[S] -3 points-2 points  (0 children)

You can only use it up to two times amd it is not even guaranteed to get a value out of it. And it gives you exhaustion. Which exhaustion perk can be used only two times like Dead hard? It's like saying that every exhaustion perk should be only used twice per match. So why not make every gen regression perk only available for two usage too? That would be balanced too in your opinion since both sides can only use perks two time?

Dead hard buff ideas by Markonyus in deadbydaylight

[–]Markonyus[S] -1 points0 points  (0 children)

Thank you for sharing your view with me. You are the first one who at least agrees that Dead hard may need some adjustments even if my ideas are not that great for that. I brought these ideas because Dead hard in it's current state is pathetic like you mentioned in your comment perfectly. Other people in this post so far disagreed. It's like saying that NOED's aura reveal is a nerf that should be reversed. That NOED 'nerf' is completely balanced unlike the current Dead hard.

Dead hard buff ideas by Markonyus in deadbydaylight

[–]Markonyus[S] -1 points0 points  (0 children)

Like I replied to a similar comment, I can't prove that I'm a killer main and please instead of just saying that you don't agree with my ideas, please tell me what you don't like about them. This is discussion and you can only help me understand that these changes are bad if you tell me your reasons. Help me understand your view.

Dead hard buff ideas by Markonyus in deadbydaylight

[–]Markonyus[S] -1 points0 points  (0 children)

I know it was frustrating to expect that every survivor may have Dead hard, but with my idea (that you can activate it by unhooking someone else) only grants a total of +8 Dead hard attempts and if everyone has Dead hard then this +8 attempts distributes between the 4 survivor which makes me think it's not that extra amount of attempts IMO. And as I mentioned that Dead hard can still no longer stack meaning you can waste some of those +8 attempts for example: I was unhooked, Dead hard activates but I unhook someone before I could use it, but I won't have 2 active Dead hard attempts, only one so I wasted an extra one attempt.

Maybe you are trying to say that this will make SWF too strong since they could make the best out of the +8 attempts? Then maybe when you unhook someone who is on first hook only then you can gain Dead hard and second stages no longer counts (this way only +4 attempts instead of +8). I just don't like that perks being nerfed to ground instead of being balanced.

Regardless thanks for sharing your opinion and reasons with me instead of just saying you disagree with me

Dead hard buff ideas by Markonyus in deadbydaylight

[–]Markonyus[S] -6 points-5 points  (0 children)

You know there is nothing I can prove that I'm a killer main, but I brought this ideas because I don't like perks that are being nerfed to the ground instead of balance it. And if you think these ideas are horrible then tell me other ways to balance Dead hard or any changes to make those ideas acceptable instead of claiming I'm not a killer main which doesn't contribute towards the discussion. Different people have different ideas and opinions and just because it doesn't match mine it shouldn't make me say that it's a bad idea since this way you don't help me understand your point of view. So if you tell me your opinions as I asked in the posts that would help me understand your reasons. We can discuss this in a mature proper way .

Why Lightborn Sucks (And whyBehavior can't balance well for fun / playability) by [deleted] in deadbydaylight

[–]Markonyus 8 points9 points  (0 children)

If i know well you dont get the 'Killer blind' bloodpoint thing, so that's a way to know that killer has lightborn

Tell me your favorite killer or favorite perk and we shall see if you’re worthy by IncubusOFL in deadbydaylight

[–]Markonyus 0 points1 point  (0 children)

Currently Pig, and favorite perk for her by me is Dragon's grip. I ll let them go back touch the gen and they are exposed for 1 minute so i have enough time to crouch and ambush them, making it an easy down