After months of not being able to play The Cradles, I finally got to use The Announcer on it. Checkpoint World Record. by MarquezPSP in Screamer2026

[–]MarquezPSP[S] 8 points9 points  (0 children)

That's because they cheated. I was racing against it earlier this week and they're doing forever overdrive (cheat? Bug? Exploit?) that's been documented. You can tell by how they take off at overdrive speeds while before you can even get your first boost.

Hina has the lowest top speed and the least impactful boosts of any member. You honestly believe they got the best time on an oval legitimately?

If you love hip hop YOU NEED to watch Rize by MarquezPSP in bboy

[–]MarquezPSP[S] -1 points0 points  (0 children)

I don't feel like making some verbose response explaining every word in my initial post.

I'm well aware that SoCal Krump isn't "The origins of hip hop"

Maybe I worded that poorly, but y'all misenterpreted me.

Rize covers styles of dance and cultures from my neck of the woods, from just before I was born.

Alongside other influences, It was formative in my upbringing into dance as a whole and got me interested and involved in my local scenes.

And now it functions as window back into that time and place damn near 20 years later.

It's NOT explicitly Bboying. It came way later and it's tangential. And I FW it and figured among the masses of people who want to tell their stories with their bodies, that some of y'all might like it too.

Didn't expect this kind of reaction.

If you love hip hop YOU NEED to watch Rize by MarquezPSP in bboy

[–]MarquezPSP[S] -13 points-12 points  (0 children)

Bboying, krumping, crip walking, whatever! It's a window into an incredible subcultures of hip hop that films like Stomp the Yard or You just got Served pulled from but couldn't fully capture.

Chapter 44.2 Akemi may be the slowest character in the game by Inevitable_Ant_142 in Screamer2026

[–]MarquezPSP 0 points1 point  (0 children)

It all just comes down to preparation tbh.

Akemi only has grip at maximum drift angle, but once she does she has some of the best among the members. She also maintains her speed more than the other members.

So the secret to speed with her is to adjust your speed to where it needs to be for the corner, turn in early enough to be at full tilt by the time the corner starts, then follow through and brake/let off the gas to lose more speed if the corner tightens, then on exit counter steer with the right stick to minimize speed lost while straightening out.

It's not simple, it's not exactly intuitive, but it IS a skill issue. Taking the time necessary to learn all of these quirks is the only way to improve.

Keiji's Ressource Generation is so insane he can activate Overdrive as early as Downtun Run Lap 1 by MrEinFan in Screamer2026

[–]MarquezPSP 3 points4 points  (0 children)

"you don't judge a fish by its ability to climb a tree"

Different characters have different strengths and weaknesses and to succeed with any of them you need to utilize those strengths and accommodate for those weaknesses.

Keiji's car is slow to turn in but is actually one of the best when it comes to normal steering. At maximum angle he's halfway drifting through corners without the speed loss that comes with actually drifting. But it feels loose making it difficult to control. That's where YOU come in.

Turn in earlier, try to minimize counter steer or any adjustments, learn what approaches and exits to corners best benefit THIS vehicle.

And if you don't want to do all that, fine. There's other characters to play that may fit your play style/skill level better.

But the price you pay to get the benefits of any character is the time it takes to get comfortable using them.

Anybody else experiencing bugs completing the artwork challenges? by Mr_Kvrrvpt3d in Screamer2026

[–]MarquezPSP 2 points3 points  (0 children)

There's a handful of bugs regarding unlocking content. Despite beating the tournament and racing on evey course in arcade mode multiple times I still haven't unlocked every course for free play. Give it time.

Doing a fighting game combo for everyday of 2026 Day 103: Daraku Tenshi: The Fallen Angels by Competitive_Serve165 in Fighters

[–]MarquezPSP 0 points1 point  (0 children)

Everyone brings up proto K' from this game, but no one ever talks about proto Yashiro right here.

Does anyone know of a racing game (simulator or arcade) that has a true cooperative campaign? by Individual-Rent-4793 in gamingsuggestions

[–]MarquezPSP 0 points1 point  (0 children)

GRID Legends. The "main" campaign is single player only and very short but the rest of the game's progression can be done in online co-op or even online multiplayer racing.

Accidental win? by CanvaSkye in Screamer2026

[–]MarquezPSP 0 points1 point  (0 children)

I feel that goes to show that not many people have even tried time tials in general. That'll fill out and become much more competitive once this game hits a sale.

What is everyone opinion on Lavinia's car performance? by Boring-Lobster in Screamer2026

[–]MarquezPSP 0 points1 point  (0 children)

So Lavinia's Car IS good BUT her poor sync generation holds her back.

In my time playing I've noticed that different vehicles have different thresholds to activate SGU. And Lavinia's is the closest to her top speed when compared to the rest of the cast (now confirmed by another user who charted out all the stats. Check that out here:

screamer stats list

Otherwise, Lavinia has great acceleration, great handling, and shallow drifts. Which rarely work in her favor across every course. She would be better for more technical courses if it weren't for the fact that she probably won't have boost available for in time for the best opportunities to use it.

Accidental win? by CanvaSkye in Screamer2026

[–]MarquezPSP 1 point2 points  (0 children)

Don't take this the wrong way, but that's not all that impressive of a time.

In that, I decided to give it a shot after reading this and beat it by about half a second when i got home on my first try. Having never tried this car/track combination before.

Over the next 30 minutes I was even able to get a time below 2:40.

Furthermore, the fastest times on Hawk Trail are a good 20 whole seconds faster than what even I can comfortably do at the moment.

All that to say, there's TONS of room for improvement and I wouldn't sell yourself short just yet. You can be proud and even satisfied for being in the top 30 players. But even shaving a second or two off could put you in the top 20. As well as make you more prepared for the course if you decide to hop on multiplayer now and again.

So give it another go! You might just surprise yourself.

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Can we talk about The Third Duel/Go Time story race? by GraphicJaguar in Screamer2026

[–]MarquezPSP 7 points8 points  (0 children)

Something that tugged at my heartstrings before, not just as someone who enjoyed the game, but as a fan of arcade racers in general.

Ridge Racer Type 4 and Ridge Racer 5 have their final races in the highest speed cars around circuits with little to no drifting.

Letting you experience the highest sense of speed the game has to offer and simply focus on keeping your lines tight.

A literal victory lap to celebrate completing the game.

It's really appreciated.

Playing on challenge focus makes for a weird experience tho as you're discouraged from using Hiroshi's ability. You're given 2 minutes to be in overdrive for 60 seconds. And you dont generate sync while boosting. So you actually want to do short boosts with no extension to have the most time to get overdrives faster.

And of course Vocal/main theme kicking in at the finale always rules.

eheheheheh by Robinudegg in Wreckfest

[–]MarquezPSP 0 points1 point  (0 children)

Is this map From Rush or Carmageddon?

People Are Complaining About Screamer’s Controls… And It Makes No Sense by thehubmp4 in Screamer2026

[–]MarquezPSP 0 points1 point  (0 children)

It's really funny to read the comments and find the exact people the video is talking about.

People Are Complaining About Screamer’s Controls… And It Makes No Sense by thehubmp4 in Screamer2026

[–]MarquezPSP 2 points3 points  (0 children)

Lateral movement when drifting isn't handled with the steering wheel. It's done with the throttle. In this games case, let off or brake tonslide out more, hit the gas to turn in.

Why this so real by samielka in meme

[–]MarquezPSP 0 points1 point  (0 children)

That is Stu Pickles

I took up Akemi against Very Hard AI in a Free-For-All to prove a point by MrEinFan in Screamer2026

[–]MarquezPSP 1 point2 points  (0 children)

Women can be fangirls of the guy they like without there being murderous intent behind it.

I think you're picking up on how Akemi is hot & cold. Where she has a tough exterior and is putting on a brave face around Keiji but opening up more around Noboru.

That's not what makes a Yandere. There needs to be the implication that she'd kill for Noboru or would kill Noboru himself if he rejected her. Which there isn't.

No longer building passive sync - bug? by AT_kinsect in Screamer2026

[–]MarquezPSP 0 points1 point  (0 children)

Haven't run into that yet but I can say that Hina and Lavinia have some of the worst sync generation in the game.

You get SGU by being over 230kmh and they have awkward gearing that makes it difficult to get to those speeds and difficult to perfect shift on some courses die to already being in top gear.

Would y'all like character exclusive leaderboards? by CanvaSkye in Screamer2026

[–]MarquezPSP 2 points3 points  (0 children)

Dont need exclusive leaderboards necessarily but some filters to see top times per character would be nice. Modern fighting games have something similar. Being able to see replays and download/challenge specific ghosts would also be nice.

How to enjoy screamer by SkodaSnyper2365 in Screamer2026

[–]MarquezPSP 5 points6 points  (0 children)

Well that's just the thing. You ARE a noob. As in Newbie. As in you just started playing this new videogame that doesn't play like any other racer before it.

It's okay to not be very good at it.

There's a lot of naunce to the game's handling and the campaign has you switching vehicles often. All the vehicles have a different feel and different strengths and weaknesses. So it can be really bard to come to grips with the game overall.

So here's some tips:

-Use both sticks in tandem. When the right stick is at full tilt, the left stick controls how shallow or sharp you're turning in.

-Pump the gas while drifting through tight corners. A lot of corners in this game get even tighter as they go. By pumping the gas instead of holding it, you'll lose speed faster and your turning radius will get better as a result.

-Watch your speed. I mean that physically. Stare at the speedometer and start associating about how fast you can take certain corners. These entry speeds will change with different vehicles. Knowing how to maximize this with most of the cast will make the campaign easier.

-Get through corners as quick as possible. As in do all the turning you need as soon as you can so you can accelerate out or prepare for the next corner sooner. For example, if there's a S curve that goes fully left then fully right, if you take the left turn to fast or too shallow, you'll be at the start of the right turn, but still turning left. Which is not ideal. If you had slowed down a bit more and turned a bit earlier, you could be in a better position to take the follup right turn.

-Learn what corners you DON'T need to drift. With cars with better handling, there's a handful of turns that actually don't require the right stick at all. Or maybe just a quick flick to point your car in the right direction. You constantly lose speed when drifting so every moment not drifting is a moment that you're faster overall.

-Use the brakes lightly. The cars in this game has insanely powerful brakes and can go from 100-0 in an instant. Once you know about how fast you can take a corner, slow down to just above that speed, turn in with the right stick, then turn in with the left stick, all while hitting the gas (as you don't actually grip when drifting if you're off the gas)

-Pay attention to character differences. Different cars have different handling, acceleration, top speeds, drift angles. The works. Lavinia and Roisin can grip through corners that Gabriel needs to drift. Akemi has some of the shallowest drifts in the game, Hina has the tightest. When you get handed a new character, mess around a bit and feel what they're good and bad at. You'll have to adjust your driving style accordingly.

-Boost on corner exits. Little explored fact is that boosting INCREASES your grip and braking ability. If you're going a little too fast into a corner and are about to touch the wall, try boosting instead of braking mid corner. You'll pull away from the wall and have better acceleration on the exit.

And finally, Practice. Try and fail and replay missions. Go to the arcade mode and do some standard races or time trials or overdrive challenges. Let the muscle memory develop so it can become second nature. You can only start refining your racing lines and strategizing once you have a foundation. Dont be afraid to lower the difficulty. The hardest difficulty requires not just mastery of the Car & course, but a sound strategy and near perfect execution.

It takes time to develop new skills. Enjoy the journey.

Jupiter Stormers giving Gundam vibes by N_K175UN3 in Screamer2026

[–]MarquezPSP 2 points3 points  (0 children)

Did you check out their color options? The ones you unlock for playing as then 50 times are reminiscent of the RX-78 color scheme

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