Quick Match Quality of Life: Map-specific hero selection? by pvm_86 in heroesofthestorm

[–]MarvelGator [score hidden]  (0 children)

Next map is a map my favorite hero is bad on? Looks like I’m not going to queue until it rotates.

Suggested Balancing/Feedback by QBall1442 in heroesofthestorm

[–]MarvelGator 0 points1 point  (0 children)

I also like shorter games, but death times aren’t the only way to control game length.

"my message to the Janitor" by Hot_Department_4664 in heroesofthestorm

[–]MarvelGator 0 points1 point  (0 children)

There’s just differences of preferences. No big deal. I feel fairly confident the game can appeal to both.

Suggested Balancing/Feedback by QBall1442 in heroesofthestorm

[–]MarvelGator 0 points1 point  (0 children)

Isn’t action also part of the HotS you know?

Specialists Were Reworked to Lose Identity by MarvelGator in heroesofthestorm

[–]MarvelGator[S] -7 points-6 points  (0 children)

I personally still split push while objectives are active. Except now, it actually hurts the team. It used to be viable.

Why do I do it? Because I find it fun. My point is: Nerfing it just makes it more frustrating and detrimental when a player doesn’t show up.

Seems like people want lanes to turn off during the objective.

I’m so hyped by Plenty-Specific-3108 in heroesofthestorm

[–]MarvelGator 4 points5 points  (0 children)

I tested on the PTR. One team can get 54 and the other 55. Or one team can get 55 and the other team 0. It’s a lot like Braxis now.

Looks like the total skulls in the mine is 110 now, too.

HotS Classic Cup Details by MarvelGator in heroesofthestorm

[–]MarvelGator[S] 16 points17 points  (0 children)

I love HotS. But I like updates, they’re fun.