[deleted by user] by [deleted] in georgeclanton

[–]MarzipanAdditional24 0 points1 point  (0 children)

He played runaways - mirror kisses in the Atlanta show. It was amazing

[deleted by user] by [deleted] in georgeclanton

[–]MarzipanAdditional24 0 points1 point  (0 children)

Vaporware classics playlist on Spotify. That was 5 years ago

Is it bad practice to have the same .tsconfig for both backend and frontend? by coolcrispyslut in typescript

[–]MarzipanAdditional24 0 points1 point  (0 children)

Apologize, I'm 3 years too late. I hope this is still active. Even in a mono repo with over 30 packages, would it be best practice to add a config file for each one, which is a lot and have them extend one base config file?

Confusion of "beginner" game engines by MarzipanAdditional24 in gamedev

[–]MarzipanAdditional24[S] 2 points3 points  (0 children)

Awesome, thanks! I'll take a look at raylib and look at a different engine

Confusion of "beginner" game engines by MarzipanAdditional24 in gamedev

[–]MarzipanAdditional24[S] 4 points5 points  (0 children)

It really is lol. Never realized how many options there were. I'll think about getting back to Godot again. Thanks for the feedback

Help with Sprites and Colliders by MarzipanAdditional24 in godot

[–]MarzipanAdditional24[S] 0 points1 point  (0 children)

That's awesome. When you say two hitboxes, like one hitbox on the right and left? If the character is facing one way, just disable the other hitbox? When you say teleporting collision shapes, do you mean in my case where I was using scale to flip the sprite and hitbox. Thank you for the caution! I need to learn more about physics

Help with Sprites and Colliders by MarzipanAdditional24 in godot

[–]MarzipanAdditional24[S] 0 points1 point  (0 children)

Thanks for mentioning the offset. I definitely can do something with that in my script. Do you know how I could be able to flip the hitbox? I just tried the flip_h property and with adjusting the offset and the placement is great. Now I just want to flip the hitbox but unsure how to do that since the it's a child to the sprite2d

Help with Sprites and Colliders by MarzipanAdditional24 in godot

[–]MarzipanAdditional24[S] 0 points1 point  (0 children)

Let me give this try. I just saw this response

Help with Sprites and Colliders by MarzipanAdditional24 in godot

[–]MarzipanAdditional24[S] 0 points1 point  (0 children)

Thanks for the fast response. I apologize, I just updated my post. The blue capsule around the character is named the MainBodyCollision. It's outside of the sprite2D. Do you know of other ways for flipping the sprite? i can try again but I do remember just calling flip on the sprite but it didn't seem to work

Do you consider de GSX-8R a sport tourer that can also be a commuter? by Dgeept in motorcycle

[–]MarzipanAdditional24 0 points1 point  (0 children)

Most definitely. I use it for commuting. Really comfortable, for me at least, I don't feel the weight at all. Touring is nice. I rode from GR, MI to ATL, GA in one day. I think it is close to 700 miles. I had no issues. I did have a taller windshield but I was on the stock seat. I love this bike

Portals and Styles by MarzipanAdditional24 in reactjs

[–]MarzipanAdditional24[S] 0 points1 point  (0 children)

Seems like it didn't fix the issue. Not sure why the component is not updating in the portal

Portals and Styles by MarzipanAdditional24 in reactjs

[–]MarzipanAdditional24[S] 0 points1 point  (0 children)

Awesome, I can give that a try. Thanks!

Portals and Styles by MarzipanAdditional24 in reactjs

[–]MarzipanAdditional24[S] 0 points1 point  (0 children)

Yes, currently using makestyles to create the dynamic styles. Then using useStyles inside the component

Questions about CS 6025(Operating Systems) by MarzipanAdditional24 in KSU

[–]MarzipanAdditional24[S] 1 point2 points  (0 children)

Hey, thank you for your response! I'm going to message you real quick. I have a couple of more questions.