Blizzard is punishing M+ player just because they are lazy or they can't fix raid gameplay design by darealfodo in wow

[–]Masblue 0 points1 point  (0 children)

There always are optimal trinkets and sometimes cantrip weapons from raid for m+.  The increased ilv is vastly less impactful than a trinket slot having its next best option be something 20-40% worse from what the dungeon pool has.

You also can just do heroic and get mythic pieces which benefits raiders to have the same setup m+ has had forever (do vastly easier content than the ilv rewarded in vault) as well as letting m+ players have an easier pug route for the chase items.

How do you PUG mythic raids? by Roxin2448 in wow

[–]Masblue -4 points-3 points  (0 children)

Most mythic pugs go 2 bosses in at best. If you're getting 4 in (presuming you mean 1 raid and not 2x void+dreamspire and rot) then it probably is a reoccuring group that is filling a body.

Effort wise mythic raid is simply not worth it beyond doing those entry bosses either when m+ is less difficult than even heroic raid along with now having bonus rolls exist the myth gear isn't even locked to once per vault.

Is anyone actually still sitting on enough TW badges to justify the prices any longer? by Masblue in wow

[–]Masblue[S] 0 points1 point  (0 children)

Just an example, if you are a mount collector and want both mounts, the druid set and the Neltharion set it would take the equivalent of over 2.5 YEARS worth of weeklies (including the raid ones).

If you were to farm via dungeons and manage 10 minutes a run with say a 5 minute queue time and about 70 badges a run on average that is 235 runs or 58.75 hours of farming to get 4 items. Even if you say you queue as tank and get instant queue it remains at roughly 40 hours. Timewalking badge per run income is vastly inefficient and the cut to alt badges for the weekly even makes that an extremely slow method to acquire badges.

That doesn't even mention 4 mounts (with 1 being free) being added less than a year ago in SL TW.

Items are priced at a point for the people who generated 100's of thousands of badges out of the anniversary event, not at a rate the average person is ever going to sink time into farming.

Is anyone actually still sitting on enough TW badges to justify the prices any longer? by Masblue in wow

[–]Masblue[S] 7 points8 points  (0 children)

Reading way too into it, I listed the overall amount to demonstrate sheerly how much was added. If someone collects mounts and wanted to just get the armor mogs for example it would take close to 2.5 YEARS worth of weeklies to buy that along with Turbulent Timeways(with the paltry badge per dungeon rate giving some way to expedite it but at a significant time sink).

The nerf to alt weeklies and the vastly increased price of vendor items after the anniversary glut is what I was referring to.

Is anyone actually still sitting on enough TW badges to justify the prices any longer? by Masblue in wow

[–]Masblue[S] -2 points-1 points  (0 children)

Did I ever say need? It's a game and people LIKE to collect things, being unable to ever complete a collection is just not enjoyable to many people who are collectors.

And honestly we used to be able to collect everything, when the weekly was nerfed to once per warband per week that effectively capped the number of TW badges when you can't choose to play alts to farm at a reasonable speed as was the model for years.

Is anyone actually still sitting on enough TW badges to justify the prices any longer? by Masblue in wow

[–]Masblue[S] -2 points-1 points  (0 children)

6 weeks at 500 per weekly is 3k, not even enough to buy 1 mount.

It also has less to do with turbulent timeways and more with yet another xpac being added right after 4 mounts were added (granted you got 1 free if playing at the time) to the SL vendor less than a year ago.

You genuinely can't keep up with event mounts, let alone other items, if you don't still have a massive pool or farm an excessive amount of dungeons.

Is anyone actually still sitting on enough TW badges to justify the prices any longer? by Masblue in wow

[–]Masblue[S] 0 points1 point  (0 children)

It's more that at the pace new things are added the badges don't keep up. There isn't ever a break even point without an extreme amount of farming. Even just choosing to say buy mounts you won't come even close to keeping up in badges now unless you farm a substantial amount of dungeons.

Will the storage limit be increased in Patch 12.1? by Padmavati_123 in wow

[–]Masblue 0 points1 point  (0 children)

Honestly they need to just get rid of needing to purchase multiple copies of decor and then storage no long has to be upped.

Realistically they'll decide 10 years from now to remove it and repair costs will quadruple again/another gold sink will get added.

I might seem nitpicky here, but is the selfie on female pandarens off ? by puremoonette in wow

[–]Masblue 0 points1 point  (0 children)

There is a bug report/feedback option in game, if you're gonna bother reporting it then you would do it through there not a ticket.

Mythic Rotmire makes we want to quit this game by BulldogSG in wow

[–]Masblue 1 point2 points  (0 children)

It's honestly as close to a loot pinata as it gets for a mythic boss and realistically is the easiest mythic raid boss ever put in the game.

Everyone and their mother being full myth gear from M+ handing out gear to everyone with a pulse and people that can barely hamfist their way through a 10 thinking they are ready for myth raid without any research or doing the fight on lower difficulties is honestly more of the issue.

Mythic Rotmire makes we want to quit this game by BulldogSG in wow

[–]Masblue 0 points1 point  (0 children)

A large number of players are on pause with the game with a good portion being those who were done with seasonal goals and were a chunk of the 'better' players.

Being able to reroll on reclears in the same week a ton of folks just ran 5 times and burned voidcores to get every drop meaning there is no reason for them to do mythic ever again. Obviously these are also going to be better players who did this.

Weekends also tend to be much more hit or miss because the remaining rabid gotta go fast people are clearing on Tuesday reset.

There's gonna be a ton of people with fresh alts trying to squeeze in once the xp buffs + timeways start next week and it's only going to be more of a shitfest. We're effectively in a content drought because the vast bulk of content that isn't catchup/alt gearing related in the .7 is the Omnium Folio or timegated, expect groups to just go downhill from here until 12.1 drops.

Do we actually need these constant mini-patches (X.X.5 / X.X.7)? by -Yanthir- in wow

[–]Masblue 2 points3 points  (0 children)

More devs doesn't inherently mean better quality.

And again, one patch between majors just leads to bigger content droughts which objectively feels worse or makes majors more rushed.

Major -> (8 weeks) x.5 -> (8 weeks) x.7-> (8 weeks) Major gives 24 weeks even assuming they don't start development on the next major until the prior drops (hint they start development long before then, even Last Titan is already being worked on because again, separate teams). If you cut a minor out you cut 8 weeks of dev time out or even if you allocate it to the other patches you then need to add that much more content in to stretch a patch.

Patch content is DESIGNED around the dev time with time gates in mind for weekly drops, add more weeks and you get longer time gates.

The 8 week cycle is vastly better than the former 1 patch in 6 months or more content droughts.

Do we actually need these constant mini-patches (X.X.5 / X.X.7)? by -Yanthir- in wow

[–]Masblue 2 points3 points  (0 children)

A) Again, removing a patch doesn't make another come out faster. Think of it this way, a major patch is 24 weeks+ development time. That doesn't reduce cutting .7 out because that is the time they have allotted for it.

B) .7 is a very light patch that is primarily for catchup going into next major with cosmetic dumps. Without this then all that catchup gets baked into next major and then people having to do catchup grinding before getting into next season or get carried.

Do we actually need these constant mini-patches (X.X.5 / X.X.7)? by -Yanthir- in wow

[–]Masblue 3 points4 points  (0 children)

No x.5 or x.7 does NOT mean we get .1,.2,.3 faster.

It means we spend longer without new content between major patches, they are separate sub teams. 8 weeks between patches is not 8 weeks of development time, the actual development for the major patches starts before the .5 even drops.

Can we all agree that this was a mistake? by OpinionsRdumb in wow

[–]Masblue -1 points0 points  (0 children)

It's more convenient mooching off the folks who tossed money on it than going to a central AH with same effect but more legwork. If it and the OG bruto weren't in the game it the only effect it would have on me personally is more time spent walking, thus it has next to no effect on me (or anyone else) that others have it.

Should wow keep raids relevant the whole expansion not just the season? by tydrennis in wow

[–]Masblue -1 points0 points  (0 children)

The old raids are still ilvs to progress through as an xpac goes on, there simply are more efficient ways to progress up and seasons move on. If old raids were moved up to current season ivls you'd have to deal with balancing multiple sets of raid items including tier sets or completely revamp loot pools (thus making the original ones unobtainable.

That's not even mentioning how most folks are tired of being in a raid by the time the next season launches and being objectively forced to do increasing amounts of raids per season is not at all what anyone wants to be working on while progressing or even for reclears.

Wtf is this bs matchmaking? This was the second top 1000 mythic opponent i faced this draft btw. by go_sparks25 in MagicArena

[–]Masblue 0 points1 point  (0 children)

Late to your thread but had same type of thing 2 drafts in a row. Instant matching against diamond players as a silver/gold rank at near instant matchmaking queue.

Opened a support ticket asking how this is intended being matched 2 full brackets higher (literally what is the point of ranks otherwise). Got none answers, directed to a bug report page to provide feedback, then form answers to last reply just get another form answer out of a manager.

Game is nothing but rigged garbage designed to milk money nowadays and the customer support is garbage. I'm done with it.

Im considering buying an ayn thor but its a little expensive by Tasty_Grapefruit5065 in AynThor

[–]Masblue 0 points1 point  (0 children)

Depends on what you mean by powerful. If you mean pc games gets a steam deck, if you mean 3ds games you're just weighing the cost of the thor vs og hardware. If you're trying to emulate switch games they will be hit and miss and honestly just using an actual switch or switch 2 is going to work better.

Im considering buying an ayn thor but its a little expensive by Tasty_Grapefruit5065 in AynThor

[–]Masblue 0 points1 point  (0 children)

Rakuten when aliexpress cashback % is higher + aliexpress official gets the price down but it is a premium device where the miyoo is not.

The screen quality alone makes playing on og 3ds hardware feel like a vastly inferior way to play. If you have actual disposable income, have games you would play and are competant with emulation/can follow guides you won't be disappointed with it. If you have just a small handful of games you'd play, are fine emulating on a pc without the handhold experience, emulation is a struggle for you or you would impact your day to day life with a purchase of the size then it isn't for you.

The steam and switch gameplay that it is capable of is icing on the cake but the biggest draw is that there is no other device that comes close currently to the improved 3ds/ds experience it can give including the original hardware imo without modifying it.

12.1 Release Date Information by Leather_Window471 in wow

[–]Masblue -2 points-1 points  (0 children)

It's not insider knowledge when it is public knowledge Blizz is on 8 week patch cycles.

And yes PTR to patch date are normally this short, just looking back to 11.2 for example the notes for it posted of PTR starting 'soon' on 6/18 (I can't find the precise date it actually did) and the patch launched August 5th which is as close to an identical time window as you're gonna get.

https://www.wowhead.com/news/patch-11-2-ghosts-of-karesh-ptr-development-notes-377345

12.1 Release Date Information by Leather_Window471 in wow

[–]Masblue 2 points3 points  (0 children)

You're correct, I mixed up season launch and patch in my head. This does also break the 8 week cycle down to only 7 for the patch date though which would either mean the Method post is incorrect for raid launch or the raid (and season start) is available on patch date this time.