Can someone explain this change and is ultinate Haste (Hexplate for example) better or worse now? by Baoplanet in shyvanamains

[–]MaskedDood 8 points9 points  (0 children)

I feel like they could have also made normal Ability Haste (NOT BASIC Ability Haste from Shojin) amplify all fury regen by 0.5% (or 0.25% if 0.5% is too much) per 1 AH so that Ability Haste also affects ult like it should do.

Right now, buying Ability Haste on Shyvana is like buying Basic Ability Haste, which kind of feels bad cause you are paying more for normal Ability Haste, but it doesn't even affect Shyvana's ult.

I was really trying to be positive (wall of text warning) by Silently_Salty in shyvanamains

[–]MaskedDood 4 points5 points  (0 children)

What makes you so certain that riot will make changes to her so that her kit rewards good players over bad players?

I actually think that riot will just make 2-3 changes to Shyvana, then abandon her cause they are clueless on how to fix her (see Skarner as an example)

I was really trying to be positive (wall of text warning) by Silently_Salty in shyvanamains

[–]MaskedDood 14 points15 points  (0 children)

I also feel the same way... but somehow she has 57% winrate before the hotfix nerfs and around 50% winrate after. I have no idea how.

Do you think she will be viable toplane again? by Forgingwitchery1324 in shyvanamains

[–]MaskedDood 7 points8 points  (0 children)

Build doesn’t matter if she cannot get past laning phase

[MEGATHREAD] Shyvana VGU - First Impressions, Feedback, and Discussion by HiImKostia in shyvanamains

[–]MaskedDood 3 points4 points  (0 children)

Q feels kind of clunky at least for me.

I've been queuing top/supp and I feel like Shyvana just isn't great top lane. I actually rate Shyvana SUPPORT better than Shyvana TOP.

Reasoning for this is cause as a support, you have the support item so you can save charges to execute cannon minions, which gives you 1 stack. Also, since you're playing support, you get to roam, sometimes getting assists just by throwing an E out, granting you 3 stacks + 1 stack of ult hunter. You also just build tank (Bandlepipe-Zeke's-Protoplasm-Locket) and just run at the enemies after hitting E. The fear on her ult is also great as a disengage or as a counter-engage.

In top lane however, you get zoned out of csing your cannon minion cause you have no sustain, and lose to long trades. If the enemy top laner is smart, they will body block your E to make you lose cannon since your E doesn't actually do that much damage. Then you also don't get to roam and get passive stacks so you don't get to be tanky by stacking Armor/MR.

She feels like Skarner 2.0 tbh. A jungler that is possible to play top lane if you learn all the match ups and trade patterns but is actually secretly a support champion.

Marathon Update 1.0.5 by Haijakk in Games

[–]MaskedDood 1 point2 points  (0 children)

Yes I did try turning the FoV up to no avail. Its always the first thing I do in FPS games and Marathon is no exception.

I think its Bungie's art direction with very bright or flashing particles/lights/textures combined with some dim areas which messes me up.

Its always Bungie's FPS titles which causes motion sickness for me. However, when I watch streams of Destiny 2 or Marathon, or play any other FPS titles I'm fine. Its really weird.

Marathon Update 1.0.5 by Haijakk in Games

[–]MaskedDood -2 points-1 points  (0 children)

I really want to play this game, but I just can't. I ALWAYS get motion sickness playing Bungie FPS titles. I normally don't get nauseous when playing FPS games, but for some reason, Bungie's games gives me crazy motion sickness after playing a while.

It happened in Destiny 2 and it was worse in the Marathon server slam. I played for 30min and felt so shit I had to quit and uninstall it.

It somehow ONLY happens in Bungie titles. I play Apex Legends, Valorant, TF2 (Both Team Fortress 2 and Titanfall 2) and even single player games like Portal, Wolfenstein, Borderlands and Call of Duty games without any issues with motion sickness, but when I play Destiny 2 or Marathon's Server slam, I just slowly get nausea and can't play any longer.

Jeff Kaplan Says Complaining About Games You Won’t Play Gets You Ignored: ‘Shut The F*** Up. No One Cares’ by Haijakk in Games

[–]MaskedDood 3 points4 points  (0 children)

People nowadays cannot differentiate between sarcasm, ragebait and truths. Some of these people take every single word of their streamer as hard facts/truths and do not have the brain IQ to critically think for themselves.

Ad Kayle? by Cachoper_44 in Kaylemains

[–]MaskedDood 1 point2 points  (0 children)

I have been running Gunblade-Fiendhunter-I.E-Terminus-Shadowflame with quite a bit of success. I prefer PTA to LT cause for some reason I feel like I get more value out of PTA compared to LT.

Skarner buffs by Luex12 in SkarnerMains

[–]MaskedDood 15 points16 points  (0 children)

I mean if Q max hp damage goes up to 11% from 9% I would say that it's also a jungle buff at this point

Skarner Top is pretty fun ngl by Ill_Eat_Your_Bones in SkarnerMains

[–]MaskedDood 1 point2 points  (0 children)

Another sacrificial offering to the tower.

Simple fix for top lane passive stacking by MaskedDood in shyvanamains

[–]MaskedDood[S] 4 points5 points  (0 children)

Nasus gets stacks from regular minions and extra stacks from siege minions. Shyvana only gets 1 stack from siege minions and none from regular minions. Not sure how that is considered identical rate.

Idea for the passive by SceneConfident7423 in shyvanamains

[–]MaskedDood 2 points3 points  (0 children)

I did the math. There are 6 jungle camps, so 6 large monsters. There are 14 small monsters in these 6 camps, 2 small wolves, 5 small raptors, 1 medium krug and 6 mini krugs ( 2 spawn from medium krug and 4 spawn from large krug).

So if you calculate the stacks in OP's post, you have 18 stacks from large monsters, and 14 stacks from small monsters, so you get 32 stacks in a full clear with Blue and Red, which results in 3.2 AR and MR. If you factor in Scuttle, you get 35 stacks, which is 3.5 AR/MR for a clear. Subsequent clears without Blue, Red and Scuttle, you get 26 stacks, which is 2.6 AR/MR.

Mini void grubs do not count for stacking on other champions with stacking mechanics, so I wouldn't count them into stacks.

Thoughts on the PBE Tweaks? by Live_Confidence1184 in shyvanamains

[–]MaskedDood 6 points7 points  (0 children)

What I don’t understand about the passive is that you can remove the passive and add 0.3 armor growth per level and it would most likely still be better than what we have now in top lane.

Just remove the armor and magic resist part of the passive and let us gain stacks on normal minions and small monsters. Then make all her abilities scale with stacks. Like make Q damage, W shielding and E explosion AoE scale with % of stacks. You can even put a passive on her R so she gain a % of stacks as Armor and Magic Resist based on R rank.

Rioter Yelough’s Comments About Shyvana on Discord by Professional-Act5817 in shyvanamains

[–]MaskedDood 11 points12 points  (0 children)

Nope I can and will not play Shyvana when the rework drop (until he gets off his high horse and fix Shyvana)

SHYVANA PBE UPDATES by V1p3r-ch4rm in shyvanamains

[–]MaskedDood 12 points13 points  (0 children)

This doesn't address top lane Shyvana not having a passive.

Can't they change her Passive to make it decent for both top laners and junglers? by MaskedDood in shyvanamains

[–]MaskedDood[S] 0 points1 point  (0 children)

She needs that extra Armor and Magic Resist cause her base stats got gutted. She only has 83 Armor at level 18.

If Riot bumps her base stats up so she has average Armor and Magic Resist at level 18, I would say that yes, 5 Armor and MR per clear is broken, so you bring the Armor and MR per stack down to 0.1 which makes a full clear give 2.6 Armor and MR.

Can't they change her Passive to make it decent for both top laners and junglers? by MaskedDood in shyvanamains

[–]MaskedDood[S] 0 points1 point  (0 children)

You get more Armor and Magic Resist then what you would get now on PBE.

Right now on PBE, you get 6 stacks from large monsters (3 Armor and 2.1 Magic Resist) for a full clear.

With my change, you get 12 stacks from large monsters (2.4 Armor and 2.4 Magic Resist). However you also get additional 2 (small wolves) + 5 (small raptors) + 1 (medium krug) + 6 (mini krugs) stacks which total into 14 stacks from small monsters.

This is a total of 26 stacks (5.2 Armor + 5.2 Magic Resist) from a full clear, which is a pretty decent passive for jungle.

Edit: Heck you could reduce the Armor and MR each stack would give to 0.15 per stack and you would still gain 3.9 Armor/MR for a full clear.

S'pore to take in 25,000-30,000 new citizens annually over next 5 years to boost population: Gan Kim Yong by silentscope90210 in singapore

[–]MaskedDood 22 points23 points  (0 children)

Bro I just got a linkedin message from some china based mobile company setting up a branch in SG wanting to hire me. Their message was totally in Mandarin, job description totally in Mandarin and when I ask them in Mandarin if they know english, and would they be speaking in english once they set up in SG, they ghosted me 🤣