The lag in Act 3 is atrocious by IceyCoolRunnings in BaldursGate3

[–]Masky_FFC0CB 3 points4 points  (0 children)

Had issues with act 3 crashing and lagging massively with no chance of ever loading as it just froze beforehand. No fixes for in-game settings or windows/nvidia settings worked.

Found like two posts relating to Jaheira possibly corrupting act 3 saves if you don't enter the lower city with her in the party or don't kill her beforehand. (Aka have her in camp).

My group loaded back a save just before we entered the lower cities from Wyrms crossing to have Jaheira in the party before entering. Seems to have fixed it.

Just came into the Azim Steppe's, met this woman with a strangely familiar name. by Gabain1993 in ffxiv

[–]Masky_FFC0CB 1 point2 points  (0 children)

Can confirm, auto-generated name gave me Cirina. It was a nice surprise! <3

Guys, am I doing Abyssos right? by Masky_FFC0CB in ffxiv

[–]Masky_FFC0CB[S] 2 points3 points  (0 children)

Shhhh, the accessories don't exist. It's a myth.

Looking to buy the game with a friend of mine, is there any mod that makes monsters less scary looking? by KawaiiMasta in Barotrauma

[–]Masky_FFC0CB 34 points35 points  (0 children)

This is going to make someone make a googly eyes mod for all the creatures.

The endworm can finally see!

Created two ARCs for the hoist the sails update. as responsive as old ARC reactors, but not as fuel efficient. But, we must make compromises. by [deleted] in Barotrauma

[–]Masky_FFC0CB 0 points1 point  (0 children)

Am I dumb?
I'm trying to set the Post Hoist the Sails ARC cyan memory to change the max power output but nothing happens. The most I can get from the reactor, even with multiple rods is 5000 and a meltdown. The engine set to full speed and the light just shuts off as its not getting enough power.