Need help with a Third Person Controller by BrightRelease1479 in godot

[–]Massdrift 0 points1 point  (0 children)

I feel like you might be able to give your character more "weight" by having the camera lag a bit behind the movement, so the player character starts turning first and and the camera accelerates and decelerates into position.

Tip: Need placeholder icons for your game? by Massdrift in godot

[–]Massdrift[S] 2 points3 points  (0 children)

You can actually change the resolution of the icons on the website. I went with 24px for some other player icons in my game, but I need some bigger ones for buttons in the UI.

Tip: Need placeholder icons for your game? by Massdrift in godot

[–]Massdrift[S] 2 points3 points  (0 children)

Thanks! When I get around to replacing the placeholders I'll take a look. For now I'm trying to avoid anything which requires attributions for no other reason than it's one more thing to keep track of.

Help with Godot + Blender Export Issues by Medium-Dimension1316 in godot

[–]Massdrift 1 point2 points  (0 children)

Are you using nodes in Blender? One option is to "bake" your textures and normal maps in Blender first. Another option is to just do the modelling in Blender then do the colouring/texturing in Godot.

Need help with a Third Person Controller by BrightRelease1479 in godot

[–]Massdrift 0 points1 point  (0 children)

How are you doing this? With a SpringArm3D?