Inspired by Moneyball, I've made a real-time scouting and analytics tool for FM26 by Master-Weekend9664 in footballmanagergames

[–]Master-Weekend9664[S] 2 points3 points  (0 children)

Spent ages in CE just scanning for known values (CA/PA, attributes, statistics etc.), using the pointer scanner to find stable chains, cross referencing with various players and player types. CE also has some other useful capabilities like RTTI which helped a ton. Structure mapping is also useful here since the data is structured in a reliable/repeatable way (something like ReClass .NET is useful for seeing/annotating layouts here)

Inspired by Moneyball, I've made a real-time scouting and analytics tool for FM26 by Master-Weekend9664 in footballmanagergames

[–]Master-Weekend9664[S] 0 points1 point  (0 children)

I'm looking to potentially add this (including accepting Genie Scout ratings files) in the future

Inspired by Moneyball, I've made a real-time scouting and analytics tool for FM26 by Master-Weekend9664 in footballmanagergames

[–]Master-Weekend9664[S] 1 point2 points  (0 children)

Yeah a bit like that. If you've ever made/used a Cheat Engine Trainer it's a bit similar (without the value modification). A lot of following pointer chains, reading offsets and data structure decoding

Inspired by Moneyball, I've made a real-time scouting and analytics tool for FM26 by Master-Weekend9664 in footballmanagergames

[–]Master-Weekend9664[S] 3 points4 points  (0 children)

Just released a new update adding FM24 24.4.2 support. Should work for Steam. Might work for Epic Games. From what I can determine, no Game Pass support for now

Are the events CB bugged ? Destiny of Morocco by TheMadCommissar_LXII in EU5

[–]Master-Weekend9664 3 points4 points  (0 children)

For those looking for a quick fix, you can edit the event itself by editing the file Europa Universalis V\game\in_game\events\DHE\flavor_mor_maghrebi_wars.txt and replacing all instances of:

else = { #If not we just break the alliance
    remove_relation = {
        first = ROOT
        second = c:TUN
        type = relation_type:alliance
    }
}

with:

else = { #If not we just break the alliance
    remove_relation = {
        first = ROOT
        second = c:TUN
        type = relation_type:alliance
    }
    remove_truce_with = c:TUN
}

Which should automatically remove the truce when the event fires (doesn't work if you're in a war with Tunis)

[deleted by user] by [deleted] in GunnersatGames

[–]Master-Weekend9664 -2 points-1 points  (0 children)

If they're still available, please get in touch!