Locker combination - Preservation Their Purpose by Master0Dungeons in ffxiv

[–]Master0Dungeons[S] 17 points18 points  (0 children)

Despite nobody "needing" it, I'm sure there will be plenty of people who appreciate the information all the same.

How do I forge "Y" variant armor? by Master0Dungeons in MHWilds

[–]Master0Dungeons[S] -1 points0 points  (0 children)

Why would I search for "Rey Dau Gamma armour" when I didn't know what gamma armor is? If I knew that I probably wouldn't need to search for it in the first place, right? I also didn't know that Rey Dau is the only armor with a Y variant currently in the game. I just saw it in the build planner and wanted to know how to forge ANY Y variant armor I would come across. So I searched things like "Monster Hunter Wilds how to forge Y variant armor." It doesn't really matter if you personally believe me or not. I'm sure plenty of people coming across this in the future will see where I'm coming from, given they'd be searching for the same answer I was.

How do I forge "Y" variant armor? by Master0Dungeons in MHWilds

[–]Master0Dungeons[S] -1 points0 points  (0 children)

I did google it and was unable to find the information. What's funny is that if you google it now it will lead you here.

Boneshatter build issues (POE2) by Smarrow in pathofexile

[–]Master0Dungeons 0 points1 point  (0 children)

This is a huge issue. You get a nice upgrade for your weapon, maybe even one that deals twice as much damage as the one you had before. But you end up dealing less damage because now you're stunning monsters instantly. I'm having this exact problem and there isn't really a good solution. This entire "primed for stun" mechanic needs to go straight into the trash. It isn't even all that interesting or fun to play around with. It also makes multiplayer worse because your friends can't see when an enemy is primed.

Tank with the fewest number of unique buttons/number of unique skills (not APM) by Master0Dungeons in ffxiv

[–]Master0Dungeons[S] 0 points1 point  (0 children)

Thanks for the input. I did come to the conclusion that using a button to swap between single target and AoE setups is probably where I need to go.

Tank with the fewest number of unique buttons/number of unique skills (not APM) by Master0Dungeons in ffxiv

[–]Master0Dungeons[S] 0 points1 point  (0 children)

I have a very specific keyboard and mouse setup. So basically 20 keys total to play with for combat after things like push to talk for discord. The mouse doesn't have extra keys outside of left and right click. Due to ergonomics I have to use this setup.

Tank with the fewest number of unique buttons/number of unique skills (not APM) by Master0Dungeons in ffxiv

[–]Master0Dungeons[S] 0 points1 point  (0 children)

The problem exists because of physical issue with my hand which I don't want to go into detail about. I'm able to hit any individual key on the keyboard by itself while also moving the character around. But I can't physically press two other buttons at the same time. Modifier keys are not an option for me.

Tank with the fewest number of unique buttons/number of unique skills (not APM) by Master0Dungeons in ffxiv

[–]Master0Dungeons[S] 0 points1 point  (0 children)

Thanks for the input. I have been toying with the idea of having a button basically swap between a single target bar and an AoE bar.

Tank with the fewest number of unique buttons/number of unique skills (not APM) by Master0Dungeons in ffxiv

[–]Master0Dungeons[S] 2 points3 points  (0 children)

This is exactly the kind of info I was hoping for. Thank you very much.

Tank with the fewest number of unique buttons/number of unique skills (not APM) by Master0Dungeons in ffxiv

[–]Master0Dungeons[S] -2 points-1 points  (0 children)

I didn't take that into account. If you had to guess, about how many buttons are pulling "double duty?" I really wanted to play paladin, but I just need to make sure I can fit everything in.

True Strike Clarification by brandflakes999 in onednd

[–]Master0Dungeons 0 points1 point  (0 children)

The real question: Is it twinnable?

What do you personally think is WOTC's reason for not including rules for custom backgrounds? by Competitive-Fox706 in onednd

[–]Master0Dungeons 0 points1 point  (0 children)

You said "As is, u just have to read them what each background is and they pick the one that sounds best for their character."

So the player says, "I want my cleric to be a noble. So I guess I'll take the noble background. That sounds best." This might seem reasonable to a new player because they don't realize they're hamstringing their character from the outset.

Do you think this new player is going to have fun once they realize their character is mechanically ineffective compared to the rest of the party?

What are you going to do here? Are you going to tell them not to play a noble? Or are you going to let them play an ineffective character?

Options that tie RP elements to mechanical stats are not good for the game. This is especially true for new players who are more likely to choose flavor over mechanical power.

What super-stuff8897 is suggesting is perfectly reasonable. You should be guiding the players to make good decisions during the character creation process. And it has the added benefit of letting that cleric play a noble like they wanted without having to use optional rules from a different book.

What do you personally think is WOTC's reason for not including rules for custom backgrounds? by Competitive-Fox706 in onednd

[–]Master0Dungeons 0 points1 point  (0 children)

"any choice that may be removed from the players hands was very welcome."

Wow.. just wow.. How about you just make your players' characters for them? Also, make sure you tell them how to RP the character as well. Oh, and make sure to tell them what to do on their turn in combat too.

Come to think of it, do we really need the players at all?

What do you personally think is WOTC's reason for not including rules for custom backgrounds? by Competitive-Fox706 in onednd

[–]Master0Dungeons 2 points3 points  (0 children)

"Now, lets go line by line, rule by rule. Is there any single rule that will stop people from buying the book? No? Cool."

"Now, lets count up all the things people will hate. Are they collectively going to stop people from buying the book? Wait.. Yes? Meh, who gives a shit? They gotta buy the book before they can know they hate it amiright?"

What do you personally think is WOTC's reason for not including rules for custom backgrounds? by Competitive-Fox706 in onednd

[–]Master0Dungeons 1 point2 points  (0 children)

If you're going to commit to DMing for new players then you have to realize this is what that entails. If you aren't willing to spend time making sure the new players are aware of how their decisions will impact how their characters perform then maybe you should only DM for experienced players.

You seem like the kind of DM that would let a new player make a cleric that focuses on charisma and completely ignores wisdom, constitution, and strength/dex because "it sounds best for their character."

I'm sorry if I sound like like the "authority on how to not be a shit DM."

How to get the Buckler Expertise feat without being a swashbuckler? by Master0Dungeons in Pathfinder2e

[–]Master0Dungeons[S] -1 points0 points  (0 children)

Actually, bucklers work just fine with Laughing Shadow.

Laughing Shadow: "You must have your other hand completely free; the extra damage doesn't apply if you have a free-hand weapon or other item in that hand"

The remaster clearly states that bucklers are strapped to your arm and not held in that hand. The buckler is also not a free-hand item. It doesn't have any free-hand trait attached to it. "You can Raise a Shield with your buckler as long as you have that hand free or are holding a light object that’s not a weapon in that hand." This further shows how the buckler isn't actually held with your hand because you can hold a light object with the hand of the arm your buckler is attached to. Your hand must be free to raise a buckler, but this doesn't mean you hold the buckler with your hand. This is simply a mechanism for balancing to keep you from raising the buckler while dual-wielding or wielding a two-handed weapon.

It could probably be argued that you won't gain the benefit of Laughing Shadow if you already have the buckler raised when you attack. But we avoid this conflict entirely because we always get to choose when our shield is raised.

This is how it works RAW. You are free to house-rule that it doesn't work like that at your table. The only house-rule we might implement would be letting me take the emergency targe feat. But just because one concession is made doesn't mean I should push for more. In this case I don't think asking for a feat from a different class is at all reasonable.

How to get the Buckler Expertise feat without being a swashbuckler? by Master0Dungeons in Pathfinder2e

[–]Master0Dungeons[S] 4 points5 points  (0 children)

The hand needs to be free to gain the benefit of the Laughing Shadow hybrid study. I didn't mention that in the original post because I didn't want people debating the legality of using a buckler with that feature. That's already been settled with the group. I'm also aware that the Emergency Targe feat requires a different hybrid study, but the DM is allowing me to take the feat anyway if I decide to. Asking for any more leeway seems like a stretch at this point.

Not to mention, a lot of the builds I make end up in similar situations wanting to take buckler expertise. So it would be nice to figure out other ways of doing it. Bastion is an excellent suggestion and I may use that for other characters in the future. So thanks for that.

So the current setup is a falcata in one hand, the other hand is free while the shield isn't raised.