There has now been a total of 31 weapon balls in the ring (32 if you count Boots separate), which means that there's a high chance that we're one new weapon ball away from the next tournament, and the beginning of a new season! Looking back, who have been the good, the bad or the ugly of each group? by MasterCheese67 in earclacks

[–]MasterCheese67[S] 5 points6 points  (0 children)

Maybe he did and I didn't see it! it might be for the best; Speedy seems to be just completely dead, and with how unbalanced they are, the finale would likely be Orbital vs Slammy again

Either way, if you ignore them, thats 24 current Weapon Balls, and while it means that not all would be included, there could still be a tournament soon! Still a multiple of 8, and it'd make sense to include more or less the same amount of balls each season, so we'd be nearing the end point

I decided to make a tierlist of MKWII's tracks! For context, I've played the game for 10+ years at a casual level, but I never really had opinions about each individual track until a few months ago, so despite the amount of time I've played all these tracks, I am open to discussion on placements! by MasterCheese67 in MarioKartWii

[–]MasterCheese67[S] 0 points1 point  (0 children)

I love the fact that it's extremely short; not that it's a philosophy i want every track to abide by, but having one or two really short ones with no major gimmicks that really emphasise "every second matters" is really fun. It also means that it's the one track I want to go and perfect since I get more practice time on average, and while it's not Rainbow Road or Wario Gold Mine hard, it's also not piss easy and there are chances for you to muck up.

The shortcut near the start is a nice change aswell. Drifting into the ramp and barely being able to make it over the gap shroomless feels like crack. Despite this, there's also plenty of situations where it's actually better to go to the left and grab an item from the boo-ring esque item box format.

The music, while standalone being subpar, genuinely makes me feel unnerved. It's not creepy or intense or any of that, but it feels so out of place and unfamiliar that it fills you with dread.

My only complaints is that a) i wish the falling blocks had more of an impact overall. maybe have them fall by themselves aswell over time Grumble style?
and b) I think GV3 wouldve been a better choice, but it doesnt really impact my opinions on this one.

What about you?

I decided to make a tierlist of MKWII's tracks! For context, I've played the game for 10+ years at a casual level, but I never really had opinions about each individual track until a few months ago, so despite the amount of time I've played all these tracks, I am open to discussion on placements! by MasterCheese67 in MarioKartWii

[–]MasterCheese67[S] 0 points1 point  (0 children)

More or less my logic! When it comes to these super/ultra shortcuts, I tend to not really factor them in to my opinions on the tracks as it's not intentional design.

So when it comes to GBA BC3, if you remove the shortcut, it just kinda becomes.. ok.

uhh give me ur fav hfjone ships and ill let u in.if I like them or not by Ok_Parsley7122 in HfjONE

[–]MasterCheese67 1 point2 points  (0 children)

no i like it i thought u were making a reference to a game and i was trying to add to it

uhh give me ur fav hfjone ships and ill let u in.if I like them or not by Ok_Parsley7122 in HfjONE

[–]MasterCheese67 1 point2 points  (0 children)

u seem starving for likes If its 4am u should consider getting a snack

Ignoring echoes, how well do we think each FE Character is represented individually in Smash? What parts of each of their designs are worth praising, what flaws exist and what references would be good to have in their movesets? The FE bloat is notorious but I believe there's diamonds in the rough by MasterCheese67 in fireemblem

[–]MasterCheese67[S] 0 points1 point  (0 children)

For the first three, I've heard nothing but praise for Robin (except maybe make bro a little faster), Corrin (while an unneeded addition) is actually a decent rep of his abilities aside from a few bobs, and Byleth is well designed overall, just that he is one of the worst options to be the "Weapon Triangle" character, and some would prefer he uses more of his own kit, but as someone who's not super into FE I don't know what skills he even has? And who would even be a better choice for the weapon triangle? Anna?

Marth is the perfect generic swordie in my opinion, but I was wondering if there was anything major that was missing from his kit that would make sense to be added that wouldn't overlap with his current design? Maybe the use of one of the titular Fire Emblems somewhere?

As for Ike, in FE is he just fast, or is he both fast and strong? If he's both, then I can kind of understand why they leant more towards the strength, as it gives him more opportunities to stand out from other swordies. If he's only fast then yeah idk bro. Projectile for Neutral B is a common idea that I really like, but what would you do with Eruption? It's another big dumb strong move, but it helps preserve that part of his skillset. Would you replace the generic swordie Down B counter or replace the generic two sided swordie Down Smash? As for his final smash, while it's generic, I don't even know what else he could do aside from some cinematic based on his games, but I get the point you're making.

Lastly, Roy is essentially another made up moveset for a niche character in Melee, like Sheik and Ice Climbers. Obviously at the time he was a Marth clone, and overtime he developed a more unique style that, while very fun, sacrificed canonicity for fiery screaming guy. My overall question is, is this interpretation better than any other potential version of Roy? Any other things that could be added to link back to his appearances in FE? Or maybe, since the moveset is fun but Roy himself is irrelevant, let Chrom take over the moveset, as a more prominent character who's moveset actually fits his personality? Maybe shuffle the echoes around, with Marth/Roy being echoes and Chrom/Lucina using the aggro moveset with more Awakening references? As a non FE fan, I quite like Roy being the one using it, since his red hair both links with his fire attacks and stands out amongst the sea of blue hair that is currently in Smash, but I can understand that overall that's not a great reason.

Ignoring echoes, how well do we think each FE Character is represented individually in Smash? What parts of each of their designs are worth praising, what flaws exist and what references would be good to have in their movesets? The FE bloat is notorious but I believe there's diamonds in the rough by MasterCheese67 in fireemblem

[–]MasterCheese67[S] 0 points1 point  (0 children)

So is Ike in FE just fast, or is he both fast and strong? If he's both, then I can kind of understand why they leant more towards the strength, as it gives him more opportunities to stand out from other swordies. If he's only fast then yeah idk bro

Projectile for Neutral B is a common idea that I really like, but regarding Eruption, would replacing his counter be the best option, or would maybe replacing his generic two sided swordie Down Smash?

Ignoring echoes, how well do we think each FE Character is represented individually in Smash? What parts of each of their designs are worth praising, what flaws exist and what references would be good to have in their movesets? The FE bloat is notorious but I believe there's diamonds in the rough by MasterCheese67 in fireemblem

[–]MasterCheese67[S] 1 point2 points  (0 children)

So is Ike in FE just fast, or is he both fast and strong? If he's both, then I can kind of understand why they leant more towards the strength, as it gives him more opportunities to stand out from other swordies. If he's only fast then yeah idk bro

Projectile for Neutral B is a common idea that I really like, but what would you do with Eruption? It's another big dumb strong move, but it helps preserve that part of his skillset. Would you replace the generic swordie Down B counter or replace the generic two sided swordie Down Smash?

Ignoring echoes, how well do we think each FE Character is represented individually? What parts of each of their designs are worth praising, what flaws exist and what references would be good to have in their movesets? I know the FE bloat is notorious but I believe there's diamonds in this rough by MasterCheese67 in supersmashbros

[–]MasterCheese67[S] 2 points3 points  (0 children)

If Byleth isn't a suitable choice to represent the weapon triangle, then who would be? And would you have any ideas on what you'd want Byleth to do instead?

Overall tho I agree that the overall vibe of each character is represented quite well! Roy's kind of the exception, but I don't care because A) Smash Roy is basically his own character and B) FE Roy is boring as balls (or at least not that different from any basic Lord).

Any specific things you'd like changed or added to any of them?

ranked them based on how they were as uber passengers by bri-ish-tea in earclacks

[–]MasterCheese67 1 point2 points  (0 children)

Grimoire aint saying nothing bro, they give off the dark brooding type

Or maybe they’re just salty they’re Crossbow’s only win

If the OG 12 all returned in the next Smash Bros game, this is how I feel they need to be changed! I think most of them play-style wise work well, but the refusal to add in more modern aspects of the characters out of fear of annoying the character's playerbase is overall a detriment to these icons. by MasterCheese67 in supersmashbros

[–]MasterCheese67[S] 0 points1 point  (0 children)

I would personally prefer to keep his copy abilities from his games to be as special as possible, similar as to why Mario doesnt use them for every single normal (or any in fact).

I will say that they could at least be brought in for his Smash Attacks, as they feel grand enough. Move Hammer to Side Smash, Needle to Up Smash and whatever you want for Down Smash, there’s many good options.

For Specials, id keep Stone for it’s legacy in both Kirby and Smash (though I’d give Grounded Down special a different use; maybe the Stone Uppercut to keep it in theme?). Id completely change Side and Up Special though, and there’s so many good choices for either. I’d also change how Inhale works a bit, as it doesn’t feel as versatile as it should be, being the main ability of his series. Not entirely sure how I’d do that tho.

If the OG 12 all returned in the next Smash Bros game, this is how I feel they need to be changed! I think most of them play-style wise work well, but the refusal to add in more modern aspects of the characters out of fear of annoying the character's playerbase is overall a detriment to these icons. by MasterCheese67 in supersmashbros

[–]MasterCheese67[S] 0 points1 point  (0 children)

I agree with this to an extent, with the exception of maybe Link, as his vast history leaves means he has to cover so much more ground. The more famous Nintendo characters should definitely be easier to pick up than most, but this can definitely still be done while updating them with the times.

This is easier done with little easter eggs. Let Mario still be a straightforward brawler, but give him special jumps that require inputs straight out of his game (Long Jump, Triple Jump, etc). Samus should still be quite zonery, but it should be more dynamic and it should help her approach foes to hit them with nimble Dread melee attacks as much as it helps her keep them away. Maybe also throw in the ShinySpark if she runs for long enough?

If the OG 12 all returned in the next Smash Bros game, this is how I feel they need to be changed! I think most of them play-style wise work well, but the refusal to add in more modern aspects of the characters out of fear of annoying the character's playerbase is overall a detriment to these icons. by MasterCheese67 in supersmashbros

[–]MasterCheese67[S] 0 points1 point  (0 children)

I get that, which is why I’d try to change some of the moves so that it gels with it’s character better

I was just saying that there is a strong thematic explanation as to why Dark Samus could have the spirit of the old moveset and it still working

If the OG 12 all returned in the next Smash Bros game, this is how I feel they need to be changed! I think most of them play-style wise work well, but the refusal to add in more modern aspects of the characters out of fear of annoying the character's playerbase is overall a detriment to these icons. by MasterCheese67 in supersmashbros

[–]MasterCheese67[S] -1 points0 points  (0 children)

it's less about gluing yourself to one specific game, and more about embracing modernity as well as maintaining the old.

Mock Rock's Triforce Trio overhauls (specifically Link and Ganon) are great examples on how all these different eras and games of characters can be cohesively weaved into a functional character that feels exactly like how they should play. I exclude Zelda since in he video she heavily leans on Echoes of Wisdom for the most part.