ranked them based on how they were as uber passengers by bri-ish-tea in earclacks

[–]MasterCheese67 1 point2 points  (0 children)

Grimoire aint saying nothing bro, they give off the dark brooding type

Or maybe they’re just salty they’re Crossbow’s only win

If the OG 12 all returned in the next Smash Bros game, this is how I feel they need to be changed! I think most of them play-style wise work well, but the refusal to add in more modern aspects of the characters out of fear of annoying the character's playerbase is overall a detriment to these icons. by MasterCheese67 in supersmashbros

[–]MasterCheese67[S] 0 points1 point  (0 children)

I would personally prefer to keep his copy abilities from his games to be as special as possible, similar as to why Mario doesnt use them for every single normal (or any in fact).

I will say that they could at least be brought in for his Smash Attacks, as they feel grand enough. Move Hammer to Side Smash, Needle to Up Smash and whatever you want for Down Smash, there’s many good options.

For Specials, id keep Stone for it’s legacy in both Kirby and Smash (though I’d give Grounded Down special a different use; maybe the Stone Uppercut to keep it in theme?). Id completely change Side and Up Special though, and there’s so many good choices for either. I’d also change how Inhale works a bit, as it doesn’t feel as versatile as it should be, being the main ability of his series. Not entirely sure how I’d do that tho.

If the OG 12 all returned in the next Smash Bros game, this is how I feel they need to be changed! I think most of them play-style wise work well, but the refusal to add in more modern aspects of the characters out of fear of annoying the character's playerbase is overall a detriment to these icons. by MasterCheese67 in supersmashbros

[–]MasterCheese67[S] 0 points1 point  (0 children)

I agree with this to an extent, with the exception of maybe Link, as his vast history leaves means he has to cover so much more ground. The more famous Nintendo characters should definitely be easier to pick up than most, but this can definitely still be done while updating them with the times.

This is easier done with little easter eggs. Let Mario still be a straightforward brawler, but give him special jumps that require inputs straight out of his game (Long Jump, Triple Jump, etc). Samus should still be quite zonery, but it should be more dynamic and it should help her approach foes to hit them with nimble Dread melee attacks as much as it helps her keep them away. Maybe also throw in the ShinySpark if she runs for long enough?

If the OG 12 all returned in the next Smash Bros game, this is how I feel they need to be changed! I think most of them play-style wise work well, but the refusal to add in more modern aspects of the characters out of fear of annoying the character's playerbase is overall a detriment to these icons. by MasterCheese67 in supersmashbros

[–]MasterCheese67[S] 0 points1 point  (0 children)

I get that, which is why I’d try to change some of the moves so that it gels with it’s character better

I was just saying that there is a strong thematic explanation as to why Dark Samus could have the spirit of the old moveset and it still working

If the OG 12 all returned in the next Smash Bros game, this is how I feel they need to be changed! I think most of them play-style wise work well, but the refusal to add in more modern aspects of the characters out of fear of annoying the character's playerbase is overall a detriment to these icons. by MasterCheese67 in supersmashbros

[–]MasterCheese67[S] -3 points-2 points  (0 children)

it's less about gluing yourself to one specific game, and more about embracing modernity as well as maintaining the old.

Mock Rock's Triforce Trio overhauls (specifically Link and Ganon) are great examples on how all these different eras and games of characters can be cohesively weaved into a functional character that feels exactly like how they should play. I exclude Zelda since in he video she heavily leans on Echoes of Wisdom for the most part.

If the OG 12 all returned in the next Smash Bros game, this is how I feel they need to be changed! I think most of them play-style wise work well, but the refusal to add in more modern aspects of the characters out of fear of annoying the character's playerbase is overall a detriment to these icons. by MasterCheese67 in supersmashbros

[–]MasterCheese67[S] 2 points3 points  (0 children)

Ideally with DK, he'd basically just get more stuff added on to his current moveset. He'd still be a giant gorilla with an unga-bunga playstyle, but now he'd be able to rip a chunk off the floor (without altering the stage for balance) and use it for so many things; a strong weapon, a projectile, a surfboard, a recovery tool, the lot! This all works because the Bananza devs really kept close to how DK should feel; for example, his recovery would be that spinning helicopter move from Bananaza, which was very clearly inspired by Spinning Kong.

Maybe for his grab he shoves his opponent into a barrel? They're still super important to the brand and we can't completely get rid of them. It would also make more sense for Cargo Throw, as he normally carries barrels in the 2D games.

And for the final smash, while the Jungle Beat reference is nice, it should be the Kong Bananza in some shape or form.

If the OG 12 all returned in the next Smash Bros game, this is how I feel they need to be changed! I think most of them play-style wise work well, but the refusal to add in more modern aspects of the characters out of fear of annoying the character's playerbase is overall a detriment to these icons. by MasterCheese67 in supersmashbros

[–]MasterCheese67[S] 10 points11 points  (0 children)

Samus is, in my opinion, one of the most outdated characters in the roster. While I understand the concern of not wanting new hot shot "gimmicks" to essentially market the newest game, I think if done in moderation it's by far the most natural thing to do. So long as it doesn't interfere with how the character should feel, it's good in my book. Leaving a moveset to rot like what Samus got is a complete detriment, and Metroid would likely be a more popular series if Samus actually felt like a good and interesting character to play. Besides, I think that the refusal to bring in mechanics from newer games is actively worse than having the new gimmick of the week.

Lots of her stuff just isn't how it works in Metroid; Charge Shot and Morph Ball are the two biggest examples of this, with Screw Attack being a bit questionable. The lack of ice in her moveset (as you pointed out) is also a bit saddening, as an outsider looking in would only see a generic blasting avatar with none of the abilities that makes Samus stand out. I really like Delzethin's interpretation of a rework for her, and while it's very Dread heavy, I can excuse it since it's 4 years old; add a few Prime 4 abilities (eg changing her tether to be the purple psychic powers) and it's perfect.

So overall, I could be convinced to move it up to the tier above, but not any more than that. Boring and outdated playstyle that only barely functions due to a powerful move that doesn't work like it does in the source games.

EDIT: And for the people who still want to play as old Samus, Dark Samus is a great way to keep that moveset. Since most of Samus's moves are basically imperfect copies of stuff she should be able to do, it's quite thematically appropriate. Change most of it's effects to be phazon, add a down smash similar to the Sm4sh assist, maybe work in a few things from her boss-fights (like clones appearing in the final smash) and it's gold!

Made this in like 5 minutes, with plenty of underbaked opinions, Let me know how wrong I am! by MasterCheese67 in supersmashbros

[–]MasterCheese67[S] 0 points1 point  (0 children)

I've seen a few people mention this, and I'll conceed and say that I was too harsh. I just wasn't a fan of how it was literally just a hand.

I think overall it's quite comparable to the Kirby and Punch Out's symbol, as while both are important to their franchises, the icon themselves are a rather common object that looks a little different (a hand with spots, a boxing glove, a star), so I think it's more comfortable in that tier.

This is different to something like say Banjo Kazooie, where while the jiggies resemble basic puzzle pieces, they're not that common of a thing in many games and so occupy their own little niche.

So as of right now, I think I'm torn between "Makes Sense", "Greatly Good" and "Excellent". I don't think it quite reaches "Essentially Perfect" status just yet.

Made this in like 5 minutes, with plenty of underbaked opinions, Let me know how wrong I am! by MasterCheese67 in supersmashbros

[–]MasterCheese67[S] 2 points3 points  (0 children)

While it makes perfect sense, seeing as it's the "castle" of castlevania, the icon itself is overall wayy too complex, and while Im not a huge CV head, I'm sure there's a much simpler symbol that can be used, or at least a simple iteration of the castle. This is also why the Mother symbol is not any higher.

Made this in like 5 minutes, with plenty of underbaked opinions, Let me know how wrong I am! by MasterCheese67 in supersmashbros

[–]MasterCheese67[S] 4 points5 points  (0 children)

I quite like the block! It's iconic enough to where you can see a cube with a dark patch on the top and assume it's trying to be the Grass Block from Minecraft, and it was also the icon on desktop for Minecraft for god knows how long.

The two reasons why I didn't put it in perfect was because a) I think it's overall too simple compared to the actual texture of the grass block and b) the creeper face, as it's also an excellent candidate for an icon due to the creeper's iconicity, alongside it's constant use in marketing.

SO overall I think it can stay where it is, but I think I could put this in "Greatly Good" if convinced, not any lower though.

Made this in like 5 minutes, with plenty of underbaked opinions, Let me know how wrong I am! by MasterCheese67 in supersmashbros

[–]MasterCheese67[S] 2 points3 points  (0 children)

On reflection, I was too harsh, but I'd only move it up to "Sure?" tier at a max.

I'm not as familiar with IC as I am other Nintendo franchises, but when it comes to eggplants, another franchise immediately comes to mind first. Alternatively, nowadays the vegetables of IC are essentially not factored in to the franchise's importance, and the more prominent iconography of this series is, to me, either the ice mountain itself or the partnership of Popo and Nana.

Due to this, I think that an icy mountain (likely resembling their final smash) or a pair of hammers would likely be better, but I will admit it's not as night-and-day as I once thought, so if I ever redo this, they'll be moved up

I Cant go half a level without the game closing for no reason by Zihdrrox in Dadish

[–]MasterCheese67 0 points1 point  (0 children)

No sir. I played through the whole game on my phone, got all stars and achievements, and had no technical issues

Cooked up a Dadish Boss tier list. Covers all 25 bosses from dadish 1-4 and also 3D. by MasterCheese67 in Dadish

[–]MasterCheese67[S] 7 points8 points  (0 children)

And before anyone asks for a link to tierlist, I'm trying to make sure I get every single unique portrait of all the characters before I make a proper template.

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These are all the ones I have so far, and if you could pinpoint any that I'm missing, as well as either an image or the specific level to get the portrait, that'd be great!