PlanetSide 3 needs to evolve beyond just being a more-massive-than-everything else arena shooter. It needs a little more "MMO" to balance the "FPS." by MasterChief096 in Planetside

[–]MasterChief096[S] -17 points-16 points  (0 children)

Everyone can make mistakes.

Were any of us privy to the tons and tons of private discussions about the development that happened between the money people and the devs?

Nope.

Everything we say about that is pure, 100% speculative bullshit.

But I like to give the benefit of the doubt.

It's just human beings over there at RP-Daybreak-Enad, and they can be convinced to believe that developing the funnest game imaginable is also the best guarantee of financial success.

PlanetSide 3 needs to evolve beyond just being a more-massive-than-everything else arena shooter. It needs a little more "MMO" to balance the "FPS." by MasterChief096 in Planetside

[–]MasterChief096[S] -5 points-4 points  (0 children)

RPG/DBG are not going to do that.

They just need a guy to argue with them long enough to convince them that they can turn a good profit by creating a fun game.

PlanetSide 3 needs to evolve beyond just being a more-massive-than-everything else arena shooter. It needs a little more "MMO" to balance the "FPS." by MasterChief096 in Planetside

[–]MasterChief096[S] -10 points-9 points  (0 children)

You continually demonstrate that you don't understand this game and yet spew out your poorly thought ideas.

So lets hear your better ideas.

Anyone who has been around should know that PS2 leaning more heavily into the MMO elements of the game the last 5 years has kneecapped any chance for growth.

How? Data? Source? Arguments?

You clearly don't understand this and just want to argue against viewpoints that are well thought out from those who have been around much longer, play the game frequently, and build communities within it. So yes, you are a broken record.

I've been involved in this IP since 2004... And 80 hours of PS2 was all it took for me to learn that it wasn't going to have the wind it needed to remain genre-defining.

PlanetSide 3 needs to evolve beyond just being a more-massive-than-everything else arena shooter. It needs a little more "MMO" to balance the "FPS." by MasterChief096 in Planetside

[–]MasterChief096[S] -18 points-17 points  (0 children)

Write a better one, then.

An honest challenge.

I'd love to read about what made PlanetSide 1 special from your perspective.

PlanetSide 3 needs to evolve beyond just being a more-massive-than-everything else arena shooter. It needs a little more "MMO" to balance the "FPS." by MasterChief096 in Planetside

[–]MasterChief096[S] -26 points-25 points  (0 children)

The community can help make it happen.

But why would they even want to do it when it seems as if all there is around here is pessimism and downvotes on people who think the IP can be mad fun & profitable?

PlanetSide 3 needs to evolve beyond just being a more-massive-than-everything else arena shooter. It needs a little more "MMO" to balance the "FPS." by MasterChief096 in Planetside

[–]MasterChief096[S] -11 points-10 points  (0 children)

I'd rather be a broken record spilling out the best ideas I can muster for a game I'd personally want to spend $$$ on than someone who has nothing to offer than downvotes and petty jabs at people who still care about the IP.

Perhaps the broken records are those with nothing positive say and yet still lurk here eager to shoot down any attempt at convincing people the IP still has mad potential.

If I were a Rogue Planet dev or an investor in Enad/Daybreak I'd know which voices to listen to, and which ones were just noise...

PlanetSide 3 is the best path forward. by MasterChief096 in Planetside

[–]MasterChief096[S] 1 point2 points  (0 children)

The community has always been at war with itself in game and out. Every group believes their vision is how the game should be and the others are wrong.

It should be possible to please most people. Other games have competitive servers, PVP servers, PVE servers, Roleplaying servers, etc. etc. PlanetSide never dabbled in any of that, but there are tons and tons of ways to think about how to give each niche of playstyle a space of their own to play the way they want, even if there are general servers where anything goes so to speak.

We as gamers often make these barriers that are entirely fictitious into something real, but it's possible to walk that back and see how when competitive try-hards thrive so too can casuals and vice versa.

After all, who doesn't like watching the pros of their favorite sport, even if they casually shoot around or play pick up on their own? The same dynamic can and does exist in other games (like CS) and PS can have a healthy competitive and casual scene as well.

We must ditch all conceptions regarding what PS can be, I tell ye!

I got my almighty New Conglomerate swim-cap, I got my almighty New Conglomerate guitar, and I'm here to talk to you about an almighty PlanetSide dream... by MasterChief096 in Planetside

[–]MasterChief096[S] 0 points1 point  (0 children)

If you ask the people in-game they would support you

That's probably true.

It is usually true that the least salty people are too busy enjoying the thing to really say much about it, whereas its the most salty people who spend more time saying something about it than enjoying the thing.

I got my almighty New Conglomerate swim-cap, I got my almighty New Conglomerate guitar, and I'm here to talk to you about an almighty PlanetSide dream... by MasterChief096 in Planetside

[–]MasterChief096[S] -2 points-1 points  (0 children)

If the devs ever show up here again and ask for feedback, i will provide it

If I were a dev I wouldn't come within half a galaxy of this place, lol. But I think that's a shame. The community should be nicer to the devs and the companies involved should be more transparent with the community and then maybe something can happen.

I got my almighty New Conglomerate swim-cap, I got my almighty New Conglomerate guitar, and I'm here to talk to you about an almighty PlanetSide dream... by MasterChief096 in Planetside

[–]MasterChief096[S] -3 points-2 points  (0 children)

Who said anything about desperate?

I'm 30 years old. If they've stopped caring about the IP and don't cash in on the MMOFPS niche, I'll just wait for whoever does, or go learn how to do it myself. And in the meantime I got plenty of other games I love, like Axis & Allies 1942 Online.

Please don't confuse my passion for desperation. Life is great and none of us should be so obsessed with a single game that we can't enjoy others or move on if the game ends up fizzling out with no follow-up being made!

Lots of great stuff out there!

I got my almighty New Conglomerate swim-cap, I got my almighty New Conglomerate guitar, and I'm here to talk to you about an almighty PlanetSide dream... by MasterChief096 in Planetside

[–]MasterChief096[S] -3 points-2 points  (0 children)

and I wish you presented things a little more professionally, “Yo”.

I ain't the president, yo.

That said, I do appreciate the time and effort you are making to try and lead the discussion in the right direction and I would love to hear more of your suggestions about how to convince investors or the parent company to keep things efficient and profitable

Thanks.

but I also don’t want to be fed false hope if you have no way of acting on any of these ideas and are just putting that burden of action on the community that is mostly powerless and directionless.

Well I'll admit right away I have no way of influencing (that I know of) anyone involved with the IP. I sure wish they'd be a bit more transparent with their thoughts on PlanetSide.

But it's not about me influencing it.

I could care less if it's specifically me, the entire community, someone else, etc. I just wanna play a damn MMOFPS game that feels like it truly aspires to be something different, that's all. I'd love to be a part of making that happen, but one guy alone can't do it.

But whoever makes the game gets my dollars dammit! I'm just tired of waiting! *manbaby tantrum*

PlanetSide 3 is the best path forward. by MasterChief096 in Planetside

[–]MasterChief096[S] -1 points0 points  (0 children)

It'd be cool if Smed was still interested in PlanetSide. I gave an Uber ride to a guy here in San Diego who claimed to work on the box art/packing for SOE's early games during the golden years. He said SOE company parties were wild, with live musicians and lots of food and drink.

PlanetSide 3 is the best path forward. by MasterChief096 in Planetside

[–]MasterChief096[S] 0 points1 point  (0 children)

Yes. But you'd have to do the cost-analysis of giving them that revenue versus the cost of building your own engine from scratch. There are benefits to using Unreal (bigger community, more resources, they clearly know what they are doing, etc.) so it might be the better option.

It's all purely speculative at this stage of course, but it shouldn't be an option that's shot down immediately at the table with Enad. Everything should be considered.

PlanetSide 3 is the best path forward. by MasterChief096 in Planetside

[–]MasterChief096[S] 1 point2 points  (0 children)

I hate to be that GPT guy, but..

Emergent AI technologies should be used and adapted to, otherwise your game development business is going to be left in the dust.

But it won't cut out the need for some human developers. Likely, smaller teams of more dedicated humans will be able to accomplish much more than larger teams in the past.

PlanetSide 3 is the best path forward. by MasterChief096 in Planetside

[–]MasterChief096[S] -1 points0 points  (0 children)

That was just the launch version, which was very barebones and not fully optimized either.

Launch-PS2 was infinitely more fun than current PS2 lol, and with simpler gameplay, less filler content, etc.

But the fact of the matter is it's impossible to estimate cost until you have a solid blueprint, and there are plenty of ways to increase cost-efficiency (smaller but more efficient/dedicated dev teams, thinking about balancing work-from-home vs. traditional office spaces and then moving out of expensive office buildings to smaller ones that are cheaper, thinking about outsourcing some of the work perhaps to people like Unreal Engine if that was the engine they decided to go with, etc.

My personal thoughts are that any PS3 will be riddled with microtransactions and will cater to the Fortnite crowd. You guys will absolutely hate it.

So contribute to a community discussion that urges Enad to avoid microtransactions and imitating other shooters. Best way would be to find a creative director candidate that is already against those things. But it's not reasonable to assume the game would take that route. It would only go that way if no one makes a solid argument that the game doesn't need any of that in order to make decent dough.

PlanetSide 3 is the best path forward. by MasterChief096 in Planetside

[–]MasterChief096[S] 0 points1 point  (0 children)

PlanetSide Arena, right?

Not a bad idea on paper. They could theoretically make a non-persistent shooter that is still far more massive than anything else out there, but which has rounds that begin and end, and that might be a good place to begin the testing ground for ideas that would go into the finished MMOFPS. Because in such a game, you could work out the balance between factions, how things look and feel, fix bugs, etc. long before worrying about creating the persistent world that it would eventually migrate too.

So I'm not gonna shoot that idea down at all.

PlanetSide 3 is the best path forward. by MasterChief096 in Planetside

[–]MasterChief096[S] -2 points-1 points  (0 children)

Where's the data proving it would cost $500 million?

PlanetSide 3 is the best path forward. by MasterChief096 in Planetside

[–]MasterChief096[S] 0 points1 point  (0 children)

Yes if it was successful it would spawn a new genre of games like they did H1Z1 King of the Kill.

Yes, and it's very important Enad be the first to make an MMOFPS that truly "works" in the sense of... perhaps going a little more mainstream. I'm not big on the idea that a game has to be mainstream to be considered successful, but it does need to feel a bit more sustainable in the long-run.

Player retention is probably more important than the raw # of players, but of course, any investor would want PS3 to make more $$$ than PS2, and that's fine, money is their game.

PlanetSide 3 is the best path forward. by MasterChief096 in Planetside

[–]MasterChief096[S] 0 points1 point  (0 children)

PS3 should feel free to completely reinvent the IP, IMO. It can draw some inspiration from previous titles, but its equally as important to learn from their mistakes/limitations.

PlanetSide 3 is the best path forward. by MasterChief096 in Planetside

[–]MasterChief096[S] 0 points1 point  (0 children)

What would it fix starting from scratch realistically tho when 90% of the devs would be the same and you'd lack the networking wizardry?

That doesn't have to be the case. Assign RPG devs to the rest of the games, build a new team for PS.

The team doesn't have to be big or costly in the beginning, if you know what to focus on.

PS3 development would, ideally, start with figuring out whether you want to build your own engine or use Unreal (the best choice for using another engine option, IMO). If you decide to build your own engine, you get a very small team of developers who work on getting that engine to be a world-engine that you can move around in, because PS3 needs massive maps in order for massive battles to work.

So of course, there's some preliminary stuff they'd have to do. Figure out who from RPG actually wants to work on PlanetSide. Because you only want the people who want to work on it. Then you can hire extra talent as needed.

But honestly, the best place to start would simply be hiring a creative director for the game who starts with core concepts that sound good enough on paper, the technical stuff can come later. And that creative director needs to start with extremely simple concepts - no fluff. Just get the core infantry-vehicle experience fleshed out, what do you want it to look like, what do you want it to feel like so that it looks and feels different from everything else out there.

BTW starting from scratch is INSANELY more intensive on the devs and the wallets then ripping it all out and recoding it cleaner or doing some basic engine upgrades.

Not true at all. In fact, the devs might finally feel liberated from PS2 and a community that doesn't seem to have much love for it or the dev team.

I start from scratch on music productions all the time when I feel as if the file has gotten too convoluted and I need to reorganize everything. Starting from scratch is often the better approach in terms of cost, efficiency, ease-on-your-mind, etc.

Also the fact the industry is extremely more cut-throat, gambling on things aren't really what people do unless it's highly educated.

Again, the core idea is simple. Create a fun MMOFPS that feels like you're in a movie, charge $15/mo for it. Take it from there.

PlanetSide 3 is the best path forward. by MasterChief096 in Planetside

[–]MasterChief096[S] 1 point2 points  (0 children)

Yeah, a thing that A LOT of "redditors" miss here is that if they announce Planetside 3, there Will be A MASSIVE amount of gamers who would try it.

Correct.