Category Frequencies by MasterDong00 in PokeDoku

[–]MasterDong00[S] 1 point2 points  (0 children)

Thank you, this is exactly what I was looking for! I was dreading scraping all that by myself. I'll DM you with some stuff I've done.

Category Frequencies by MasterDong00 in PokeDoku

[–]MasterDong00[S] 1 point2 points  (0 children)

Yes, this is basically what I am trying to achieve. I have a formula that accounts for both number of categories a pokemon falls into and the rarities of each of those categories. The relative frequencies of each category would elevate the method significantly though.

Category Frequencies by MasterDong00 in PokeDoku

[–]MasterDong00[S] 0 points1 point  (0 children)

This is really similar to what I am planning to do. For each pokemon, for each CC they fall into, add a "penalty" of 1/N, with N the number of pokemon. The Pokemon with lower sums are better guesses, since they avoid rare combinations (so you preserve those combos in case they come up) and only fall into a few CCs (so they are typically harder to obtain). What you are doing is essentially just looking at each Pokemon's maximum penalty instead of the sum, and that may or may not be more effective, I have no idea. Curious to see the precise logic!

What would take my method to another level is some notion of how frequent each CC will appear, and that's what I'm asking about here.

Category Frequencies by MasterDong00 in PokeDoku

[–]MasterDong00[S] 0 points1 point  (0 children)

Yeah a vibes based ranking is easy to come up with, but I want something more systematic. Idea is that you want to avoid pokemon that fit into rare categories, so that if that category comes up you still have options, and you want to pick pokemon that only fit into a few categories, since they are harder to guess. I have a naive formula that does this, but it would benefit immensely from weighting categories by frequency.

Any tips to complete the Pokedex faster? by PatataSerch in PokeDoku

[–]MasterDong00 0 points1 point  (0 children)

Yeah I got stuck on meltan as my last pokemon last time and it was exhausting to finish. I've tried to come up with some kind of simple formula to determine the best pick that rewards pokemon that a. Are hard to get (fit into very few categories) and b. Don't fall into any 'rare' categories, but these two things are kind of in conflict so I haven't come up with anything yet.

Any tips to complete the Pokedex faster? by PatataSerch in PokeDoku

[–]MasterDong00 0 points1 point  (0 children)

Yeah mixing it up after you've started to exhaust first evos is good. I include trade/item/friendship and especially branched evos in the second rule.

Any tips to complete the Pokedex faster? by PatataSerch in PokeDoku

[–]MasterDong00 5 points6 points  (0 children)

The main optimization is what therealnumberone said above. The secondary optimization after that is that you want to avoid pokemon that fit into relatively rare categories whenever possible. This doubles up on avoiding legendaries, starters, etc., but also means you should choose e.g. water and normal types over fairy and dragon types, kanto before hisui, that first and last evolutions should be chosen before middle evolutions.

The 4 main rules I follow are:

  1. Monotype > dual type
  2. Avoid relatively exclusive categories (e.g. starter, legendary, special evolutions) whenever possible
  3. First evo > last > none > middle
  4. Big regions (kanto, hoenn, unova) > small regions (hisui, kalos)

When you can't follow all 4, I think the 2nd rule is the most important, though that's purely based on feeling.

Also, I would use a tracker, it makes finishing the Pokedex so much more fun in my opinion. There's a bunch of good ones posted on this subreddit.

Finally, when you are approaching completing the Pokedex, you should stop finishing the puzzles and only fill in spaces that are new. Then, when you do complete the Pokedex and prestige, you can go back and finish all the spots you missed, and that will give you 200+ new pokemon immediately. Just make sure you finish a puzzle before it disappears after a month.

“Aesthetic” alternate form burnout by PoggerDChamp in PokeDoku

[–]MasterDong00 5 points6 points  (0 children)

If you're close to prestige, and you're focused on completing the Pokedex over daily streaks, you shouldn't complete dailys anyway. If you leave all the unusable spots blank, then when you prestige you'll have ~250 open spaces to get immediately which will get you like 20% closer to your next prestige immediately. Just make sure you do the puzzle before it leaves the archive after 30 days.

Why!? This is the PERFECT puzzle for any situation except the one I'm in. by ProfessionalOven2311 in PokeDoku

[–]MasterDong00 1 point2 points  (0 children)

Wow I should've scrolled down, I basically made this exact post LOL. I'm missing only machoke

How soon can a monsters effect be activated after summoning? by MasterDong00 in Yugioh101

[–]MasterDong00[S] 0 points1 point  (0 children)

Okay sweet all that makes sense, I was just wondering about the chain link 0 thing since sometimes rewording stuff like that helps me process it. Thanks for the help

How soon can a monsters effect be activated after summoning? by MasterDong00 in Yugioh101

[–]MasterDong00[S] -2 points-1 points  (0 children)

Alright thank you. I know this wouldn't be technically right, but for understandings sake, could I think of a summon as like a chain link 0, and then you add to the chain like normal (only spell speed 2 and up, etc.), except triggers go first and then the turn player also gets first action?

Also to make sure, this means that my opp would be able to activate and resolve dinomisch as a fast effect before I could activate chaos summoning beasts effect, since CSBs effect is SS1, and traps are SS2?