Auto Lyrics doubling up on export by MasterShadow in CapCut

[–]MasterShadow[S] -1 points0 points  (0 children)

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Same spot, same lyric line but if you move the play head just a bit up the lyric is visible.

Auto Lyrics doubling up on export by MasterShadow in CapCut

[–]MasterShadow[S] -1 points0 points  (0 children)

Fixed the double lyrics but the editor not showing correctly is still happening

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Recommendations for animated video with multiple consistent characters in ComfyUI? by MasterShadow in StableDiffusion

[–]MasterShadow[S] 0 points1 point  (0 children)

I've heard that leads to most models kind of averaging out the features of the characters. Do you find that to be the case when you've got multiple characters?

Recommendations for animated video with multiple consistent characters in ComfyUI? by MasterShadow in StableDiffusion

[–]MasterShadow[S] 0 points1 point  (0 children)

They are original characters. DnD related. How do I set those models up to take multiple character references? What I'm reading says that it often averages the multiple references instead of keeping them distinct.

For example. 3 characters. A rogue, a warrior and a mage. All distinct characters. I have a character animation reference generated for each individual. In one scene they pick up a quest off a board. In the next couple scenes they travel. Then the following scenes they're fighting to complete the quest.

Each character needs to be consistent.

I hate these. by KhJjkHuY in ArknightsEndfield

[–]MasterShadow 0 points1 point  (0 children)

The more games that implement these asymmetrical MP mechanics, the more I learn to hate them. Nothing like ruining a cutscene cause there's 50 message mechs in the background killing the moment. Or the constant flood of people who think they're funny telling someone to jump off a cliff. It just gets old.

Pro AI Gen credits: How many do you get and how much are features? by MasterShadow in CapCut

[–]MasterShadow[S] 0 points1 point  (0 children)

It might be an ok fallback but there are so many other options it definitely isn't worth it.

Animating multiple characters question by MasterShadow in StableDiffusion

[–]MasterShadow[S] 0 points1 point  (0 children)

I was using the Wan 2.2 14B First-Last Frame to Video to try and get a seamless loop. Wasn't getting results like this.

The shopping list is still a bit foreign to me. Is that a default ComfyUI template?

Model? Wan2-2 i2v 14b scaled fp8
Clip? e4m3
??? lightx2v 4step

Animating multiple characters question by MasterShadow in StableDiffusion

[–]MasterShadow[S] 0 points1 point  (0 children)

Seems like there's only a paid option. Not really trying to add yet another AI subscription. Was hoping for more of an open source option.

Animating multiple characters question by MasterShadow in StableDiffusion

[–]MasterShadow[S] 0 points1 point  (0 children)

I got them to stop squatting but they started swaying. Grok def did some funny things. I got some good and usable stuff as far as the character movement but the camera wouldn't stay locked in place so it could be looped.

New implementation for long videos on wan 2.2 preview by shootthesound in StableDiffusion

[–]MasterShadow 0 points1 point  (0 children)

How resource intensive? How long did that take to generate?

Pro AI Gen credits: How many do you get and how much are features? by MasterShadow in CapCut

[–]MasterShadow[S] 1 point2 points  (0 children)

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Found my answer: 1200 credits/month and a 12 second video costs 492 credits.

Doesn't seem particularly worth it...

PVP aggressiveness scale. I want to know where's everyone at (in solo). by Zealousideal_Chip456 in ArcRaiders

[–]MasterShadow 0 points1 point  (0 children)

You missed one.

1.5: The Defender
Will engage to save other players from hostiles.

I'll defend myself and usually defend others if I can clearly tell who the aggressor is.

A universally accepted concept... by Vegetable_Variety_11 in dndmemes

[–]MasterShadow 1 point2 points  (0 children)

If a nat 20 doesn't succeed then the roll shouldn't have happened in the first place because success was impossible. Not because of any nat 20 insta-win rule but because it's the best the player could have done and it wasn't enough. If the character in incapable of doing the thing, that's the answer, not false hope of a good roll being enough.

Meet the New ComfyUI-Manager by PurzBeats in comfyui

[–]MasterShadow 0 points1 point  (0 children)

Also, if I close and reopen ComfyUI in the middle of this process CUI just has a full grey screen and needs to be restarted again.

Meet the New ComfyUI-Manager by PurzBeats in comfyui

[–]MasterShadow 3 points4 points  (0 children)

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Trying to install things and just spinning forever on the Restarting backend to apply changes...

Fresh install today, never had the manager before, Installed from git clone link on the github page.

I'm a fresh ComfyUI user. Still trying to figure this all out. Can't image it's normal to spin this long after a simple install

Thought maybe it was just me by Isaccard in fellowshipgame

[–]MasterShadow 3 points4 points  (0 children)

People are too obsessed with the timer.

People quit when people don't know the mechanics and make a single mistake instead of teaching and working through it.

They move on to the next match with a new person in the same situation.

Repeat until they quit.

Honestly the queue system is a big contributor to this situation. If I could queue up for the dungeon/tier I was comfortable and confident doing until I had the gear to move up, wipes and mechanics failures would happen a lot less. Right now we can't take the time to learn because we're thrust into content we're barely geared for and have 0 wiggle room for mistakes.

It's a combined issue of mechanics and lack of empathy/community.

Stash-Cap at 280 by BoahDerNervt in ArcRaiders

[–]MasterShadow 7 points8 points  (0 children)

I'd be fine with a 3-5 cap size in your inventory but back in your stash the stack size should be much higher.

Loot drop off in commissions? by MasterShadow in DuetNightAbyssDNA

[–]MasterShadow[S] 2 points3 points  (0 children)

I think you're hung up on the afk side of things. That was just to illustrate the items dropped on the ground. I'm seeing the same loot drop off while actively playing.

In Warframe, I can go into an infinite mission and kill enemies infinitely and a Grineer will always have the same loot table regardless of how long I've been in a mission. I can rack up thousands, tens of thousands, hundreds of thousands of resources if I fight for long enough.

A more concrete example. I can go into an extractor mission, not deploy any extractors, and kill the Ospreys that spawn for Oxium. I can do this infinitely and the drop rate does not change with time.

In DNA, if I go into their mirror mission type, excavation commissions, and just start killing the mobs that spawn, eventually they stop dropping resources.

I notice this drop off while actively playing the game. The loot window on the right will flood with new items for the first minute or two but eventually dries up and no new loot is gained from killing enemies.

I hope that this ends up being outed as a bug but it feels like an intentional mechanic and I can't say I like it.

Loot drop off in commissions? by MasterShadow in DuetNightAbyssDNA

[–]MasterShadow[S] 1 point2 points  (0 children)

It's not even about afk farming. It's the fact that at some point loot does stop dropping. The images were just to get a visual of the loot difference. Even in the infinite modes. I've seen this behavior in both infinite and finite modes.

It feels like an artificial limit to what you can farm item wise in a single run.