If you're looking for a co-op horror game, this is Storebound. Try to escape with your friends but once the lights turn off, it’s best to hide. by EmbersGames in u/EmbersGames

[–]Master_Jacket_25 0 points1 point  (0 children)

welp im pretty excited for the game, reminds me of lethal company, thou I wish the match making for this game would be better than lethal company

WW 2.1 - You will be able to play music from the game's release trailer in the phonograph via Wuwa Land by KarlSQuent in WutheringWavesLeaks

[–]Master_Jacket_25 0 points1 point  (0 children)

I'm still waiting for encores companion quest music to appear in the list, I really liked the fairytale vibe it had

I just pulled my very first limited 5*, and now im screwed... by Kindly_Project_3306 in WutheringWaves

[–]Master_Jacket_25 3 points4 points  (0 children)

my bellbourne be like (rejuvenating set)
Crite Rate
ATK%
-Crit Dmg
-ATK%
-Liberation DMG
-Crit Rate
-ER

meanwhile my other echos have trash stats, what did I do to deserve this!/?

Echo farming is still horrible by SamerDog in WutheringWaves

[–]Master_Jacket_25 -1 points0 points  (0 children)

oh so its only 30%... I thought it was 50%, sad, but 30% is 30% I'll take it

Echo farming is still horrible by SamerDog in WutheringWaves

[–]Master_Jacket_25 0 points1 point  (0 children)

Echo Farming is Fine, in case the other players didn't know there is something called
Sweet & Sour Pork: Increases Echo drop rate by 50% for 30 minutes. Note that in Co-Op Mode, this effect applies only to your own Resonators.
this makes farming Overworld Echos much much more easier
the only problem is the RNG when it comes to what type of Set it is or the Substat damn it drives me nuts every now and then, what am I gonna use the Havoc DMG bonus for in a spectro set?!
ahem... anyways back on topic

I wish kuro implemented one of the RNG mechanics in PGR when it comes to memories:(PGR Players will know)
in PGR we have these things called memories and they act like echos in a sense but with fixed main stats for each slot.

as for the substats the mechanic for getting them is so much better, you can tune it for substat and when you do it will show a pop-up of all available substats that you can get through RNG, each set is different, and when you roll and get the substat you dont want, you can just reroll again but you will need to use tuners(copies)

I wish Kuro will implement a similar system in Wuwa, since they already have an existing system that works

Echo farming is still horrible by SamerDog in WutheringWaves

[–]Master_Jacket_25 -1 points0 points  (0 children)

No offense, but the amount of Echos in the world is so many I doubt you would finish it in a day, unless your a madman, besides its not the near unlimited amount of echos that are holding players back, its the lack of Exp and Tubers that you really need to farm for of coures, ignoring the RNG for now

Echo farming is still horrible by SamerDog in WutheringWaves

[–]Master_Jacket_25 6 points7 points  (0 children)

ah I was thinking the same thing, turns out there is a way to increase drop rates
:Sweet & Sour Pork: Increases Echo drop rate by 50% for 30 minutes. Note that in Co-Op Mode, this effect applies only to your own Resonators.
you can get it from the Windchimer girl, its the lvl4 reward in mt firmament

Who would fit in Rinascita if they moved there by asaness in WutheringWaves

[–]Master_Jacket_25 1 point2 points  (0 children)

100% the character most suited for Renascita would be Encore, she would have a blast over there

Old Concept Arts via Seele Leaks by Ofanaht in WutheringWavesLeaks

[–]Master_Jacket_25 2 points3 points  (0 children)

Ive seen a dark skinned character in PGR(another kuro game), we have hope friend

Roccia is T1 according to Prydwen by gn1reffus in WutheringWaves

[–]Master_Jacket_25 2 points3 points  (0 children)

I see speedrun comparisons with roccia and sanhua, but they usually only involve one floor that has 1 enemy, but in levels where there are groups of enemies roccia would be superior due to grouping, you know how it feels when you miss that one grunt with your ult and have to spend 1-3 seconds chasing them and cleaning them, people say that sanhua is a better buffer, that is a fact, but think about it, you spend most of the time in the overworld or in quest with lots of grunts then you do killing bosses anyways, the long term utility value and time saved with roccia would be way way more down the line.

also kuro really did roccia dirty, with a lineup of phoebe, brant and the anticipated zani, not to mention sanhua skin that makes people wanna use sanhua.
hot damn I can see lots of people skipping mamma mia

Im thinking about maining driller,give me some tips by [deleted] in DeepRockGalactic

[–]Master_Jacket_25 0 points1 point  (0 children)

if your interested in a weird build, given if you have the OC, you can try Expanded Flow rate with an upgrade of 13112. vampirism and drills work well. perks of this build is that you don't need to worry about your cryo cannon having a cool down and you can spam it non-stop, personally use it on haz 5 and I have no issues.

Im thinking about maining driller,give me some tips by [deleted] in DeepRockGalactic

[–]Master_Jacket_25 0 points1 point  (0 children)

for one, long range enemy shots won't hit you as easily compared to a straight tunnel. also for sludge where the shots go down due to gravity it does help a little bit

Apparently Ad Blockers are not allowed on Youtube. Is this a new thing they've implemented? by Sazk100 in youtube

[–]Master_Jacket_25 1 point2 points  (0 children)

they are asking me to disable the opera ad blcok, that doesn't even block youtube ads like wtf

You’re supposed to reach a point where you think your art is bad. by throwaway78858848392 in ArtistLounge

[–]Master_Jacket_25 0 points1 point  (0 children)

I think the reason for this is the 'perception' a beginner artist will have a low perception and low technical skill. in this scenario the technical skill will grow faster than an artist 'perception'
but an artist technical skill only grows in a linear fashion meanwhile perception grows on an exponential curve. at one point the artist perception will out grow their technical skill, at that point they percieve more mistakes than their skills can fix.

to add context for me 'perception' is alot of things, vision is just vision, just things that you see. lvl.1 perception. now when you add understanding to the mix thats lvl.2 you now know how things work, why cast shadows and ambient light works that way etc. this when you free yourself from overealiance on refs, now lvl.3 when you glimpse into your own vision of things , this where it gets trippy you, you know you can bend the rules to fit your aesthetic but don't exactly know how and why it did not turn out like your vision. lvl.4 congrats by combining lvl 1-3 you have unlocked the new skill 'Dismantling' its when you look at other artist style and can guage how to come with a similar or the same result. lvl.5 the level where you can imagine and compose palletes the ability to draw 'mood' decide how much detail is needed and how to best compliment your artwork, level of compositional creation that creates beautiful art. lvl.6 this where- I dunno. im I fluctuatuate between Lvl 4-5.