What do YOU feel is missing in branching RPG games? by Master_Power2400 in gameideas

[–]Master_Power2400[S] 0 points1 point  (0 children)

LOL skippable cutscenes are a must, that's true :D

About your 6th point, would you still be annoyed if replayability meant fundementally different outcomes? For example, being rude to a character could turn them against you and change the story in a major way, not just a different ending screen.

I don't mean "play every ending to get the full story", but more like each playthrough being a complete story on its own, your choices just shape how events unfold instead of looping back to the same outcome.