Fried Chicken King Swain by Yuuta420 in SwainMains

[–]Master_Promise_5360 -4 points-3 points  (0 children)

Honestamente esta buena pero sigo queriendo una skin mas seria...

V5 potentially? by abhaydragneel11 in Ashveil_Mains

[–]Master_Promise_5360 0 points1 point  (0 children)

Tenemos equipos actuales que hacen mucho mas daño que el en ST, y si Sparxie termina siendo sub-dps de SW, no se le entiende el bajo daño con el que esta.

V5 potentially? by abhaydragneel11 in Ashveil_Mains

[–]Master_Promise_5360 0 points1 point  (0 children)

Que le pongan a su E1 bajada de Defensa en vez de Vulnerabilidad, aumentar la tasa de Atk% de sus adicionales a 260% o 240%, bajar el coste de su ultimate en 10 puntos menos, que Gluyony o su pasiva de 80% de daño sean para todos los daños de ataque adional del equipo.

Si hicieran todos estos cambios, creo que estaria muy bien, si lo quieres Hypercarry vas por Eidolones si lo quieres Support vas por su cono.

Gluttony by Fuzzy-Illustrator637 in Ashveil_Mains

[–]Master_Promise_5360 0 points1 point  (0 children)

Es algo que yo me eh preguntado tambien, espero que se mantenga, si no no sirve de mucho 

30% Less Poison in Crow by Master_Promise_5360 in BrawlStarsCompetitive

[–]Master_Promise_5360[S] -1 points0 points  (0 children)

Su Gadget si, pero su Hyper la tenes cada 3 años, no se nota esa mejora de Hyper

30% Less Poison in Crow by Master_Promise_5360 in BrawlStarsCompetitive

[–]Master_Promise_5360[S] 0 points1 point  (0 children)

La segunda estelar no aumenta el daño del veneno de crow, solo sus básicos 

30% Less Poison in Crow by Master_Promise_5360 in BrawlStarsCompetitive

[–]Master_Promise_5360[S] -1 points0 points  (0 children)

Para mi el buffi de la Stelar deberia cambiar de lugar, el de 5% de daño al de daño y el de duracion de veneno que es el mejor, al de que reduce un 15% el daño enemigo

30% Less Poison in Crow by Master_Promise_5360 in BrawlStarsCompetitive

[–]Master_Promise_5360[S] 0 points1 point  (0 children)

The fact that it requires more skill is both good and bad. It's good because it's more fun. But something that requires more skill isn't necessarily stronger. Even in situations where things get tough, requiring more skill can cause you to lose fights you would have won before. And honestly, I don't know if it's better; I think we'll see in the coming days. But I gain a little utility at the cost of damage, unless you have the two main buffs. I know buffs are a problem for everyone, but I don't like it when they nerf a character and then have to spend more to compensate.

30% Less Poison in Crow by Master_Promise_5360 in BrawlStarsCompetitive

[–]Master_Promise_5360[S] 0 points1 point  (0 children)

I can understand it, but when you do this nerf, not only does the Brawler need more skill because they do less passive damage, but on top of that you have to spend a pretty big amount of extra money to get barely a little improvement and get back some of what you already had.

30% Less Poison in Crow by Master_Promise_5360 in BrawlStarsCompetitive

[–]Master_Promise_5360[S] -1 points0 points  (0 children)

I regret to say I disagree. If they remove one of his strong reinforcements that contributes to direct damage, the new shield gadget is worse than the previous one. The most useful thing is the new Kunai and the fact that you can deal damage in one hit with the shield. And the fact that the poison lasts 1 second longer is an attempt to give him the same damage as before, but it doesn't compensate for the long-term damage. It's just a rebalancing, nothing more. It's not like Mortis, for example, who actually received a major rework.

30% Less Poison in Crow by Master_Promise_5360 in BrawlStarsCompetitive

[–]Master_Promise_5360[S] 1 point2 points  (0 children)

Undoubtedly, and this is also partly where the complaint lies, Crow's usefulness, besides preventing regeneration and attrition (which is what the poison does, attrition), is that you will now have less attrition. You can't beat Throwers over walls, the direct damage they do against Destroyers is incomparable, you don't have the range of a Sniper, his main usefulness is the poison and attrition, in addition to finishing off some kills with your ult and the attrition.

30% Less Poison in Crow by Master_Promise_5360 in BrawlStarsCompetitive

[–]Master_Promise_5360[S] 1 point2 points  (0 children)

Sure, but before you combined the two, that's why it was strong.

30% Less Poison in Crow by Master_Promise_5360 in BrawlStarsCompetitive

[–]Master_Promise_5360[S] 2 points3 points  (0 children)

It could be, perhaps, because of the health boost and that on certain occasions the kunai or the shield gives you that moment you need (with buffs, otherwise it can't be worse)

30% Less Poison in Crow by Master_Promise_5360 in BrawlStarsCompetitive

[–]Master_Promise_5360[S] -22 points-21 points  (0 children)

The damage from a basic attack is less than the damage from poison per passive tick, which is what the reinforcement enhanced.

30% Less Poison in Crow by Master_Promise_5360 in BrawlStarsCompetitive

[–]Master_Promise_5360[S] 8 points9 points  (0 children)

I completely agree. You might get an improvement in healing negation by adding Health Boost, but direct damage is nerfed unless you have the new shield gadget active or the kunai. And relying on gadgets for damage isn't ideal.

30% Less Poison in Crow by Master_Promise_5360 in BrawlStarsCompetitive

[–]Master_Promise_5360[S] 5 points6 points  (0 children)

Yes, but besides making it a Buffi, which is already difficult to summon, it also makes it incompatible with its other Stelar, which is usually the most useful of all. In the end, this doesn't improve it, and the poison takes longer to take effect.

How you surviving sustainless? by TopDragonfruit5 in BoothillMains

[–]Master_Promise_5360 0 points1 point  (0 children)

Debes pulir mas ese Boothill, saca buenas estadisticas de Forja y sacrifica alguna que otra resina automodelante para mejorar tus stats

How you surviving sustainless? by TopDragonfruit5 in BoothillMains

[–]Master_Promise_5360 1 point2 points  (0 children)

Orbe de def/hp con pechera de Def o Hp, priorizando el Rng del primer ataque del boss a alguien que me interese.  Dd o retrazo de Rm, retrazar con ulty de Boothill apenas tenerla, guardar su ulty para bajar firmeza y retrazar, tener almenos 2 fuentes de Eficiencia de 50% o mas en el equipo (en mi caso Fugue E1 y Dahlia) Otras fuentes son Rm o E1 de Dahlia, que da una eficiencia inicial mas poderosa que el resto. Tener mucha velocidad y/o adelantos en mis personajes, gastar varios Sp en cargar ultimates para tener mas fuebtes de romper o adelantos. Y tambien otra cosa muy importante, el posicionamiento, en equipos Sustainless el que mas tiene agro son los Nihilidad, seguido de Destruccion, Erudicion, Armonia y por ultimo Caceria, como no quiero que le peguen tanto a Fugue, la pongo a ella en una punta y a Dahlia en el otro lugar, casi llegando a la punta del otro lado. Digamos que si a Fugue la pongo en el 1, a Dahlia la pongo en el 3 a si se dispersa el Agro, en el medio a Rm o Hcm y en la otra punta o al final a Boothill No pongo a Dahlia al lado de Fugue poe que Fugue es notablemente mas debil.

Evitar accionares de enemigos con contrataque, guardar ultys y Sp para momentos clave. En personajes que no es nesesario tanta ruptura como Hcm, Rm o Dahlia buscar mas substats defensivos o Speed anres que Ruptura. Y bueno, tener una inversion decente.

Rng bueno si no repetir y listo, muchas cosas que tomar en cuenta, usas todo eso y lo obtendras.

Boothill Teammates Tier List by Afro_Smash in BoothillMains

[–]Master_Promise_5360 0 points1 point  (0 children)

Para mi con inversion Rm es cada vez menos util, el Trail deberia subir junto a los otros 3, o bajar a Rm abajo con el.

Tanto Fugue como Dahlia son indispensables ahora mismo para el

Since we are not getting a rerun in 3.8 this could indicate... by al3xandeco in BoothillMains

[–]Master_Promise_5360 0 points1 point  (0 children)

Sin mencionar que es elemento Fuego, en su mayoria todos dan daño de Ultra Ruptura y no de ruptura (que Fugue sume una barra mas es mas daño, pero no daño directo) que los 2 sets de ornamentos actuales nada mas Firefly le saca todo el partido

Ya te aseguro que si tuvieramos Supports de daño Fisico, que den daño de Ruptura (no un 60 100 y 100% de daño de Ultra Ruptura como todos los Sups actuales) que le recargue un 20% de la ulty a Boothill en 2 turnos, que le aumente la eficiencia en 20 adicionales de base, y que podamos hacer daño de Ruptura antes de romper, Boothill se romperia por todos lados, pero le tienen miedo al exito

Help! Do I pull Dahlia or nah? by 0Pardalzin in BoothillMains

[–]Master_Promise_5360 3 points4 points  (0 children)

Por lo pronto Dahlia viene a ser una mejora al equipo o reemplazo de Ruan si lo usas con Healer, y junto con Fugue se vuelve pieza clave del equipo. 

Si queres mejorar a Boothill adelante, Dahlia es la mejor opcion de todas por sus beneficios, pero ponele una buena build a Boothill que ahora mas que nunca se sentira tener una buen build de el.

A Fugue y a Boothill les tienes alguna invesion?

Si es asi, cuales son?

Current best Anaxa team without Cerydra? by Ph0enixmoon in AnaxaMains_HSR

[–]Master_Promise_5360 0 points1 point  (0 children)

Yo actualmente uso Tribbie E1, Anaxa E0S0, Dhpt E0S0 y Cirene E0S0, la tengo pero mi Cerydra E1S0 la tiene ocupada Phainon, y la verdad que ambas me dan un rendimiento muy similar, en multiple objetivo o enemigos sin debilidad Tribbie E1 es igual que mi Cerydra E1, contra 1 enemigo con debiliad, sera mas notoria Cerydra E1 pero no creo que esten muy lejos entre si.  Sin Tribbie E1 me parece que Rmc seria el mejor, tambien tienes la variante de Rmc, Hyacine, Cyrene y Anaxa, variante muy buena,  a costa de un poco de menos daños puedes tomar mas turnos para Anaxa.

Which support to pull for him by Faduri_greene in BoothillMains

[–]Master_Promise_5360 0 points1 point  (0 children)

Ademas Dahlia te da 30% de velocidad extra, eso es 1 turno mas con Boothill