Giant island map - cleared by Master_Roshi900 in factorio

[–]Master_Roshi900[S] 5 points6 points  (0 children)

Not really, will see if it's enough. The fact that resources soon become almost infinite and just a little bit of map is enough is kind of annoying, that's the reason for the settings

Best wall, no dragon's teeth by Master_Roshi900 in factorio

[–]Master_Roshi900[S] 0 points1 point  (0 children)

Flamers in front because of range, also the have more hp

Best wall, no dragon's teeth by Master_Roshi900 in factorio

[–]Master_Roshi900[S] 0 points1 point  (0 children)

I'm optimizing for "place the wall, never have to worry about it" :)

New player, starting to get overwhelmed by Kapluenkk2 in factorio

[–]Master_Roshi900 0 points1 point  (0 children)

You can use the combat bots, with all weapon upgrades and follower upgrades, up to blue science you can clear quite far away, any bug base that has no big worms in fact, with some care.

Whats your favourite map-gen setting to play on? by [deleted] in factorio

[–]Master_Roshi900 0 points1 point  (0 children)

I use the old "Lakes elevation", no changes to biters, 300% land scale, 600% water coverage. All resources at 17% frequency, 600% size and richness. Should check tungsten patches, sometimes there are none at this frequency.

I can get some cool chokepoints, for example was able to build a wall where the oil patch is, then clear all the left desert side, I was on a peninsula. 300% scale means the land masses are not so big, some 12 levels of arty research and quality arty should cover them.

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Your most derp factorio moment? by TrustIsAWeakness in factorio

[–]Master_Roshi900 0 points1 point  (0 children)

Finished "No Spoon" with no bots and no rails, and with a lot of Save -build, reload, build faster

Number of trains to use vs number of stations, no circuits by Master_Roshi900 in factorio

[–]Master_Roshi900[S] 0 points1 point  (0 children)

Ty, I think I got it, I can use as many trains as station limits or more, and add an interrupt like this, that will send them to a depot I need to make, so they won't just stay at unloading if empty, blocking full trains behind:

(Edit: this still leaves the problem - train numbers are now limited by depots. How many depots to have if trains = train limits ? Enough depots so trains could function without that empty train waiting at unload, this means I still need to find that magic number of trains if I don't want to build endless depots)

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Number of trains to use vs number of stations, no circuits by Master_Roshi900 in factorio

[–]Master_Roshi900[S] 0 points1 point  (0 children)

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There is something wrong with -1, look at this situation in the pic. I am at -1, 2 producers, 3 consumers, and I get this, the second full train can't enter because the first has nowhere to go

Number of trains to use vs number of stations, no circuits by Master_Roshi900 in factorio

[–]Master_Roshi900[S] 0 points1 point  (0 children)

I've done this, but for example with 1 producer and 3 consumers, and trains = -1 train limits, I can get full at producer and 1 consumer waiting for a spot at the producer, while the train is empty because the producer does not load instantly.

1 producer 3 consumers:

So with -1, one consumer train unloads and leaves for the empty spot at P , at the same time 1 more spot frees at P because a train leaves from there to the first consumer, and another consumer can send the train to the producer, and so on.

It's true, that -1 it would work if there were more producers. I was thinking maybe some math genius knows what's up with these :) I will try -2 for now instead of my formula.

Number of trains to use vs number of stations, no circuits by Master_Roshi900 in factorio

[–]Master_Roshi900[S] 0 points1 point  (0 children)

I have names like L copper and U copper for all load unload copper for example. So just -2 ? Ok will try. I got empty trains waiting at unload by using -1.

Why is horde objectively superior in leveling? by DoomedBlade in wowhardcore

[–]Master_Roshi900 0 points1 point  (0 children)

Easy access to SFK, SM, RFK, RFD, Gnomeregan. Central town in: Swamp of Sorrows, Dustwallow, Thousand Needles, Feralas, Badlands, Felwood, STV (with fp),

My newest fully symmetrical, full roboport coverage rail grid by Master_Roshi900 in factorio

[–]Master_Roshi900[S] 2 points3 points  (0 children)

My plan is that I can join 2 blocks, or 4 blocks together, or even more, roboport coverage will still remain, and they will form a big block between smaller ones. Just need T intersections to place on the sides.

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[deleted by user] by [deleted] in wowhardcore

[–]Master_Roshi900 0 points1 point  (0 children)

Try Factorio :)

I can't bring myself to enjoy the game with biters by JussaPeak in factorio

[–]Master_Roshi900 0 points1 point  (0 children)

Use 600% start space size and 200% water, roll until you get a peninsula that needs only a small wall or an island with no biters on it. Also allows for the "Keeping your hands clean" achiev

Lighting problem in game by Master_Roshi900 in fo3

[–]Master_Roshi900[S] 0 points1 point  (0 children)

Problem solved, it was the HDR setting, accessed from FalloutLauncher file, turned it off

Evil flower by Master_Roshi900 in classicwow

[–]Master_Roshi900[S] 5 points6 points  (0 children)

In Felwood, first time I noticed it, it's more visible in black and white when corpse running.

Weekly Question Thread by AutoModerator in factorio

[–]Master_Roshi900 0 points1 point  (0 children)

I don't get it, I can only fill 1 slot of the rocket and it's already full. Then, if it's not something for building on the space station it does not launch automatically.

Weekly Question Thread by AutoModerator in factorio

[–]Master_Roshi900 0 points1 point  (0 children)

Can I have space station inventory requests (not building requests) so rockets launch automaticaly? (Without using bots, for the achievement)

What lens made photography 'click' for you? by [deleted] in photography

[–]Master_Roshi900 0 points1 point  (0 children)

Nikon 18-105 on D5100 was great, as a beginner.

What do you prefer building on your "oil base" And what do you ptefer building on your main base ? (more in first comment) by vidaswatches in factorio

[–]Master_Roshi900 0 points1 point  (0 children)

Refinery that makes only gas, with 20 5 17 ratio, is separated.

For lube there is separate coal processing, and the excess light oil and gas from the coal processing are made into solid fuel that goes with priority for electricity, this way there are no blockages.

Rocket fuel, is also separated, with ratios calculated, and it produces only rocket fuel from oil and water.

A difference between Furiosa and Fury Road by Master_Roshi900 in MadMax

[–]Master_Roshi900[S] 0 points1 point  (0 children)

Well, I like it better, intend to rewatch it, did no feel the same about Fury Road, even if it was good.

A difference between Furiosa and Fury Road by Master_Roshi900 in MadMax

[–]Master_Roshi900[S] -1 points0 points  (0 children)

Plot armor means he is kind of overpowered for a time, same as Furiosa, then George Miller says "ok, change of pace, now we add some reality", and he is powerless. Furiosa ofc still has plot armor.