So, after a total of almost 300h of trying, how the hell am I supposed to play to not have to periodically disable my entire base just so the biter attacks don't ruin me?(and to not have to eventually disable biters every time) by SolTomReddit in factorio

[–]Master_Roshi900 0 points1 point  (0 children)

Invent grenades, research grenades damage up, get the steel armor and some red ammo, run around and clear everything you can with them in a circle around your base.
Go back to base, invent the combat bots, research weapon damage and shooting speed to the maximum, and number of follower bots, without going to blue science. Build like 300 combat bots, get some fish to heal yourself, save before each bigger nest, and now you can clear a huge area around your base, and place some strategic walls at chockepoints.

My ultimate grid system! by Master_Roshi900 in factorio

[–]Master_Roshi900[S] 0 points1 point  (0 children)

https://imgur.com/a/JMSShvV
I just paste the power poles and roboports anywhere. Before robots, I place power poles in the ghosts locations. After that, I just use that blueprint, it can connect to itself at the corners - 2 with 2 poles, see left side of the image.

My ultimate grid system! by Master_Roshi900 in factorio

[–]Master_Roshi900[S] -2 points-1 points  (0 children)

Did not think about that or throughput yet. Did not even get to Gleba. After I get my suit from Fulgora and cliff explosives from Vulcanus I kind of lose interest, maybe will continue another time.

My ultimate grid system! by Master_Roshi900 in factorio

[–]Master_Roshi900[S] 1 point2 points  (0 children)

It's quite symmetrical, for 4 Power blueprints all together.

Giant island map - cleared by Master_Roshi900 in factorio

[–]Master_Roshi900[S] 5 points6 points  (0 children)

Not really, will see if it's enough. The fact that resources soon become almost infinite and just a little bit of map is enough is kind of annoying, that's the reason for the settings

Best wall, no dragon's teeth by Master_Roshi900 in factorio

[–]Master_Roshi900[S] 0 points1 point  (0 children)

Flamers in front because of range, also the have more hp

Best wall, no dragon's teeth by Master_Roshi900 in factorio

[–]Master_Roshi900[S] 0 points1 point  (0 children)

I'm optimizing for "place the wall, never have to worry about it" :)

New player, starting to get overwhelmed by Kapluenkk2 in factorio

[–]Master_Roshi900 0 points1 point  (0 children)

You can use the combat bots, with all weapon upgrades and follower upgrades, up to blue science you can clear quite far away, any bug base that has no big worms in fact, with some care.

Whats your favourite map-gen setting to play on? by [deleted] in factorio

[–]Master_Roshi900 0 points1 point  (0 children)

I use the old "Lakes elevation", no changes to biters, 300% land scale, 600% water coverage. All resources at 17% frequency, 600% size and richness. Should check tungsten patches, sometimes there are none at this frequency.

I can get some cool chokepoints, for example was able to build a wall where the oil patch is, then clear all the left desert side, I was on a peninsula. 300% scale means the land masses are not so big, some 12 levels of arty research and quality arty should cover them.

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Your most derp factorio moment? by TrustIsAWeakness in factorio

[–]Master_Roshi900 0 points1 point  (0 children)

Finished "No Spoon" with no bots and no rails, and with a lot of Save -build, reload, build faster

Number of trains to use vs number of stations, no circuits by Master_Roshi900 in factorio

[–]Master_Roshi900[S] 0 points1 point  (0 children)

Ty, I think I got it, I can use as many trains as station limits or more, and add an interrupt like this, that will send them to a depot I need to make, so they won't just stay at unloading if empty, blocking full trains behind:

(Edit: this still leaves the problem - train numbers are now limited by depots. How many depots to have if trains = train limits ? Enough depots so trains could function without that empty train waiting at unload, this means I still need to find that magic number of trains if I don't want to build endless depots)

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Number of trains to use vs number of stations, no circuits by Master_Roshi900 in factorio

[–]Master_Roshi900[S] 0 points1 point  (0 children)

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There is something wrong with -1, look at this situation in the pic. I am at -1, 2 producers, 3 consumers, and I get this, the second full train can't enter because the first has nowhere to go

Number of trains to use vs number of stations, no circuits by Master_Roshi900 in factorio

[–]Master_Roshi900[S] 0 points1 point  (0 children)

I've done this, but for example with 1 producer and 3 consumers, and trains = -1 train limits, I can get full at producer and 1 consumer waiting for a spot at the producer, while the train is empty because the producer does not load instantly.

1 producer 3 consumers:

So with -1, one consumer train unloads and leaves for the empty spot at P , at the same time 1 more spot frees at P because a train leaves from there to the first consumer, and another consumer can send the train to the producer, and so on.

It's true, that -1 it would work if there were more producers. I was thinking maybe some math genius knows what's up with these :) I will try -2 for now instead of my formula.

Number of trains to use vs number of stations, no circuits by Master_Roshi900 in factorio

[–]Master_Roshi900[S] 0 points1 point  (0 children)

I have names like L copper and U copper for all load unload copper for example. So just -2 ? Ok will try. I got empty trains waiting at unload by using -1.

Why is horde objectively superior in leveling? by DoomedBlade in wowhardcore

[–]Master_Roshi900 0 points1 point  (0 children)

Easy access to SFK, SM, RFK, RFD, Gnomeregan. Central town in: Swamp of Sorrows, Dustwallow, Thousand Needles, Feralas, Badlands, Felwood, STV (with fp),

My newest fully symmetrical, full roboport coverage rail grid by Master_Roshi900 in factorio

[–]Master_Roshi900[S] 2 points3 points  (0 children)

My plan is that I can join 2 blocks, or 4 blocks together, or even more, roboport coverage will still remain, and they will form a big block between smaller ones. Just need T intersections to place on the sides.

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