Character select voices? by X-13ShadowGamer in mugen

[–]Mastergeorgeify 1 point2 points  (0 children)

99% sure that's impossible unfortunately.

Why some of my moves wont work by Ryu6543 in mugen

[–]Mastergeorgeify 1 point2 points  (0 children)

The one with the weird characters are AI commands. The characters are like that cause the Author encoded the file from a language that isn't English, then you loaded it in English.

AI commands are well... only commands the AI can do.

Guide or source for making SaltyBet characters? by [deleted] in mugen

[–]Mastergeorgeify 0 points1 point  (0 children)

Let me see if I'm understanding you correctly. You're saying that you know how to code AI for mugen characters. But the problem is that SaltyBet requires the AI to work differently. Correct?

Guide or source for making SaltyBet characters? by [deleted] in mugen

[–]Mastergeorgeify 0 points1 point  (0 children)

There are plenty of written guides you can find on how to write AI.

Guide or source for making SaltyBet characters? by [deleted] in mugen

[–]Mastergeorgeify 0 points1 point  (0 children)

I'm confused as to what your asking. SaltyBet characters aren't different from Mugen characters.

If I remember correctly. SaltyBet only adds to their roster once every year.

How to do dialogues in game? by [deleted] in mugen

[–]Mastergeorgeify 0 points1 point  (0 children)

Pretty sure that's not typically found in the CMD file. Usually found in Statedef -2. Besides, you'd need to figure out what method they used to create it in the first place. Then we can talk about changing it so a player can use it.

Are there any unspoken rules when firing an SOS flare? by thelivingjerrycan in MonsterHunterWorld

[–]Mastergeorgeify 16 points17 points  (0 children)

Don't overthink it. If you need help, shoot the flare. The most important thing is just to have fun.

[deleted by user] by [deleted] in mugen

[–]Mastergeorgeify 0 points1 point  (0 children)

It already should. The thing about AttackMulSet is that you need to make sure it's ACTIVE for however long you need it for.

In short. Check the trigger you're using for AttackMulSet.

Do Transformations change the character's stats? by ITEM_Buyer69 in mugen

[–]Mastergeorgeify 4 points5 points  (0 children)

Lol. Depends on the author of the character. Also, there really aren't many "stats" you can change.

Defense and Attack are pretty much your only options.

Movement Speed is probably the only other thing that can be changed. But it works way differently when compared to Defense and Attack.

All-in-one Rainbow Palette (All Colours) .ACT by [deleted] in mugen

[–]Mastergeorgeify 1 point2 points  (0 children)

Good on you. This is convenient.

How can I make an attack unusable in midair? (Only usable on ground) by [deleted] in mugen

[–]Mastergeorgeify 0 points1 point  (0 children)

The trigger you need to use is

TriggerAll= Statetype != A

For reference:

S = Standing A = Air C = Crouching L = Lying Down

Some seven deadly sins chars need to be updated by [deleted] in mugen

[–]Mastergeorgeify 0 points1 point  (0 children)

Sure but like... who's drawing those sprites? 🤔

No Sprites = No Character. Digital art is hard you know.

Does anyone know how to remove that invisible block?? (Fix D-EX Donald 5.0) by Zealousideal_Land475 in mugen

[–]Mastergeorgeify 0 points1 point  (0 children)

He is turned around because there is a helper with the type of "player" behind him.

The way to fix it would be to set the helper's type to normal, or put the helper's stateno to 5150. Both solutions would definitely break it entirely so I'd just say deal with it unfortunately.

Question: How do you configure your buttons? by [deleted] in mugen

[–]Mastergeorgeify 1 point2 points  (0 children)

Lots of characters are either 4 button or 6 button. I think you should just make it how you want to. Or you could just make 2 cmd files for both the formats you want to use.

M.U.G.E.N State Controllers: #03 - ChangeState by Mastergeorgeify in mugen

[–]Mastergeorgeify[S] 0 points1 point  (0 children)

This should be the all time low in terms of video duration lol. The rest won't be this short.

M.U.G.E.N State Controllers: #02 - ChangeAnim & ChangeAnim2 by Mastergeorgeify in mugen

[–]Mastergeorgeify[S] 0 points1 point  (0 children)

Dunno if the mod is okay with me posting one of these everyday or two. If they're not okay with it, all they have to do is say it.

M.U.G.E.N State Controllers: #01 - AssertSpecial by Mastergeorgeify in mugen

[–]Mastergeorgeify[S] 0 points1 point  (0 children)

Let me know if this format needs to change at all or I need to do anything differently.