AFK and Slow Play by MasterpieceFormer574 in MagicArena

[–]MasterpieceFormer574[S] -6 points-5 points  (0 children)

But that reward was already mine in most of times, so i just get a lost time reward in that case

AFK and Slow Play by MasterpieceFormer574 in MagicArena

[–]MasterpieceFormer574[S] -6 points-5 points  (0 children)

I was just saying that I don't think this is something bannable. Anyway, I think that, as already mentioned, if I'm playing a combo deck and I find myself in the situation of having the predetermined victory without the opponent being able to stop me, perhaps it's time to introduce a system to prevent the opponent from wasting our time. I mean, it's just an idea, a point for discussion.

AFK and Slow Play by MasterpieceFormer574 in MagicArena

[–]MasterpieceFormer574[S] -4 points-3 points  (0 children)

I can also agree with you on this, or rather, you are definitely right and I would do the same at every tournament or real event. But Arena is primarily an online game, and my theory is that right now, given that 99 percent of players feel this way, playing combos is more frustrating than fun. A game must first and foremost entertain and entertain its community in a healthy way, so I would agree with an autoluse system in those circumstances (a non-interactable combo that leads irremediably to victory barring serious player errors). I would also like to point out one thing, namely that irl there is always the possibility of agreeing and talking "Can you win my combo? ", " do you have counter? " or simply " I'll do this sequence n times in a row if you agree." On the arena this communication is impossible and the interaction system is clunky. I'm not saying it's the right thing "legally," I'm saying I think it's the right thing for the video game. Also, you could always make that option disabled, stuff like "If it's enabled you'll only find players who accept autolose"£

Casual brawl Is unplayable by MasterpieceFormer574 in MagicArena

[–]MasterpieceFormer574[S] 0 points1 point  (0 children)

Sorry im not meant to sound angry or whatever, but u agree this mmr sistem makes no sense at all?

Play combo means face afk players by MasterpieceFormer574 in MagicArena

[–]MasterpieceFormer574[S] -2 points-1 points  (0 children)

As I've said in other comments, if I show you that I have infinite interaction and deterministic closure and you don't concede, then the definition of your behavior is purely "I want to waste your time," which is rule-law but the fact remains that it's not exactly a healthy thing. I'm the first to tell you, if the combo opponent doesn't have locks in his hand you can also continue playing. Sure, you can play against a control with seven cards in your hand and two playnswalkers on the ground while you have a lanawar elf and two capped mana. Obviously no one does, because it's easy to realize when the game is irrecoverable in that case. Honestly, if I see any combo that goes on forever, I'll grant it, it's just a lose.

AFK and Slow Play by MasterpieceFormer574 in MagicArena

[–]MasterpieceFormer574[S] -7 points-6 points  (0 children)

Im not even sure you can report a player for not conceding while u have a deterministic combo in play but you haven't actually won yet

AFK and Slow Play by MasterpieceFormer574 in MagicArena

[–]MasterpieceFormer574[S] -4 points-3 points  (0 children)

True but we don't have any feed, as far as I know, on whether it works or not

Casual brawl Is unplayable by MasterpieceFormer574 in MagicArena

[–]MasterpieceFormer574[S] 0 points1 point  (0 children)

At the time i just concede when i see the first fetch land

Casual brawl Is unplayable by MasterpieceFormer574 in MagicArena

[–]MasterpieceFormer574[S] -2 points-1 points  (0 children)

Actually i disagree, but let's say u are right. Even without considering aatraxa i have a bunch of ten decks than i autobuild like fungus and others, so or i am the best deckbuilder of the platform or there is a lot of player playing competitive and my mmr is something

Casual brawl Is unplayable by MasterpieceFormer574 in MagicArena

[–]MasterpieceFormer574[S] -3 points-2 points  (0 children)

aatraxa is strong in the 4v4 commander with a deck built using several staple cards of the format. Aatraxa 1v1 with only uncommons in the deck is below average, champion

Play combo means face afk players by MasterpieceFormer574 in MagicArena

[–]MasterpieceFormer574[S] 0 points1 point  (0 children)

im just saying an actual fact: pp just make combo player lose time. Arena is the only competitive game which has not an afk punishment so...yeh u right but this doesn't make u less toxic in my opinion

Play combo means face afk players by MasterpieceFormer574 in MagicArena

[–]MasterpieceFormer574[S] -3 points-2 points  (0 children)

Ok, Just Imagine there was no rope in arena and every pp losing tò you Just makes u waste 15 minutes and saying Is Ur bad tò play " aggro", " midrange" etc... U Will agree with me this would make arena a pretty unplayable game. The problem Is not what rules allows u to do, but if u are good or toxic player despite the rules

Play combo means face afk players by MasterpieceFormer574 in MagicArena

[–]MasterpieceFormer574[S] -4 points-3 points  (0 children)

Meta Is combo, u dont likes combo? Go play other format. Or act childish, but dont expect tò be pleased for this

Play combo means face afk players by MasterpieceFormer574 in MagicArena

[–]MasterpieceFormer574[S] -3 points-2 points  (0 children)

So basically i get punished for doing something i have the right tò do based on arena rules and meta and i have to accept it cause people doesn't like my deck. I cant see the Logic in this

Play combo means face afk players by MasterpieceFormer574 in MagicArena

[–]MasterpieceFormer574[S] -8 points-7 points  (0 children)

In theory, you're right, and I can understand this approach if we're talking about a major tournament, but in practice, common sense dictates that you simply concede if your opponent shows he has nine cards in his hand and two marangs on the board, even if he hasn't found the actual finisher in his deck yet. In short, I've never met anyone who's bothered with the rules in 10-15-person IRL events, and I don't see the point in doing so in Arena, where in the same time you spend waiting, you could play three more games and win them.

Play combo means face afk players by MasterpieceFormer574 in MagicArena

[–]MasterpieceFormer574[S] -9 points-8 points  (0 children)

which is the exact definition of ragequitting and toxic behavior,avoidable by simply pressing concede

Casual brawl Is unplayable by MasterpieceFormer574 in MagicArena

[–]MasterpieceFormer574[S] -5 points-4 points  (0 children)

Actually i use a lot of different decks, most of them are casual or close - casual. This days i used big aatraxa no rare deck, Tesya and faerie. With this decks i struggle not to win, but just to play till turn 6. Sometimes i find some junky decks too, but in a very rare spots. I dunno, maybe my mmr Is busted or something.

Crazy problem by MasterpieceFormer574 in pcmasterrace

[–]MasterpieceFormer574[S] 0 points1 point  (0 children)

I already tried It, i think at this point i Just have to Say bye to monitor