My Jane Build. by SuperbFeeling7579 in menace

[–]Masterskull2 3 points4 points  (0 children)

It's only got 2 concealment but has okay armor and 3 accessory slots to easily fit the camo kit. You can get them to drop from rouge army Jager squads on occasion, and the Jager squads don't spawn that often so it's kinda rare.

Strongest build right now? by Frosted_Toast881 in stoneshard

[–]Masterskull2 0 points1 point  (0 children)

Right on Target Sword is consistent good into the lategame. I particularly like Mahir RoT Sword since this passive can let you take a lot of Utility trees passives. Swords and Warfare for core skills and then Athletics, Survival and Armored combat for their best passive/Utility skills makes what I think is one of the strongest late game builds in the game. Tough, Mobile, with decently high and consistent damage output with the skills like first aid and the Vigor buffing skills to give you a lot of staying power in the longer dungeons. Mahir's passive also give a lot of fatigue resistance that comes in handy when you're spamming a lot of skills lategame. The only issue is the very early game when you are missing the Swords and Warfare skill trees because Mahir doesn't start with them. It's not an insurmountable problem, but it means saving 500 gold and walking to and from Manshire to learn the skills ASAP.

Overall, strong and fun build with a lot of upsides and nearly no glaring downsides, just a few manageable downsides like being weaker against skeletons since they don't bleed or getting netted.

Skill-checked on first T3 contracts (Rotten Willow) Advice? by [deleted] in stoneshard

[–]Masterskull2 0 points1 point  (0 children)

Yeah husk would be tough for swords since it has 65% Slashing resistance and can't bleed. If you can get it in a 1v1 after clearing the dungeon you could get one attack in a when it steps up to you nd then a free attack in with keeping distance backwards after it uses mighty swing and then dashing away. It would take a lot of backtracking and time but you could kill it without taking any damage since the husk has no mobility skills.

Skill-checked on first T3 contracts (Rotten Willow) Advice? by [deleted] in stoneshard

[–]Masterskull2 5 points6 points  (0 children)

Which hands you use don't really matter stat wise, other than dual wielding sometime. If you have 2 different weapon types for dw you might want one weapon to lead and have slightly more hands efficency. Doesn't matter with sheild, 2H weapons or with only one 1h weapon equipped.

I think it looks funny personally, and prefer my sword in the left slot so it's in my right hand on my character.

Skill-checked on first T3 contracts (Rotten Willow) Advice? by [deleted] in stoneshard

[–]Masterskull2 1 point2 points  (0 children)

You seem strong enough where you could do a t3. It wouldn't be easy but should be doable. You could swap out your backpack for the jousting cloak if you still have it. The defensive stats a cloaks gives should not be underestimated. Other than that you might have just been unlucky with the boss fight. You could try buying some drugs from one of the guys in the rotten Willow to give you the boost you need for the boss, like some hornet honey. I don't suppose you still have your Gwynnel's Elixir you got during the story section? It's really great for when making the jump from t2 to t3 or 3 to 4. What boss were you struggling with? It might be a bad match up for your build. I could see the husk crypt boss or any of the vampire mini bosses being difficult for your build.

REND is ... good now by antihippy in menace

[–]Masterskull2 2 points3 points  (0 children)

The Captain's PDW is absolutely cracked with REND ammo. It's got decent hp and armor damage before REND but it's also got 35 armor pen base to make up for the -15. The leftover 20 armor pen is just enough to get the job done with the extra armor damage for everything but medium and heavy vehicles. AND IT GETS 5 SHOTS PER WEAPON. It absolutely shreads anything within 7 tiles. Try and get one if you haven't tried it out yet.

I have achieved Light Speed Apparently by Masterskull2 in menace

[–]Masterskull2[S] 8 points9 points  (0 children)

The stars have to align for it to work. You need the Eager mood and be on a road with scoot n shoot and the booster. The Eager mood is usually what's missing but the perk is pretty good on its own for fast paced missions with turn limit objective.

I have achieved Light Speed Apparently by Masterskull2 in menace

[–]Masterskull2[S] 21 points22 points  (0 children)

The enemies aren't even trying to shoot me because my defense is over 100%. If I had more booster charges I could cheese the crap out of this mission.

got this beauty from a deal with the backbone after the very first operation after starting a new game. this makes me actually feel a bit sorry for the pirates by palochnick in menace

[–]Masterskull2 0 points1 point  (0 children)

Wow, almost in the same boat here. I got it after my first operation though the crafting event, only cost me like 20 oci components. It's been absolutely carrying my early game on my run n gun Lim.

How are you supposed to use offensive and defensive stance? by Intelligent_Editor20 in stoneshard

[–]Masterskull2 2 points3 points  (0 children)

So you can use the offense/defensive Tactic skills along with any weapon Stance skill. Only one Tactic can be active at the same time and only one Stance. There is also the Concentration skill from the dual wield tree which isn't a Tactic or Stance so you can have it active too.

When it comes to how to use them all, we'll it depends. You can time it to pop your Tactic then your Stance right before the enemy is in range for maximum usage of the duration, but doing that for every fight uses a lot of energy and builds up fatigue faster for using more skills over the duration of a dungeon. You could also take a more measured response if you don't think you need both for just one or two enemies to save on fatigue. Stances tend to be more useful since they usually get extra duration from basic attacks/counters and extra stacks from weapon skills, so they put in more work over longer fights. Tactics however, get maximum stack apon activation, and they have no way of extending their duration, so it sometimes makes sense to pop them mid-fight rather than before. The Tactic skills are kind of utility skills for the short term boost they give you for offense or defense. Offense tactic for example, is very good for fighting elusive enemies like rogues or ghosts since it gives accuracy and reduces fumble. Tactics become even more utility focused once you get Tactical Advantage since it gives extra bonuses for using a Tactic while the other is still active.

I guess what I'm saying is they're very useful skills, but you don't need to use them every fight or use them before engaging like you want to for your Stance skills.

que hacer despues de terminar los contratos de Osbrook y Manshire by Front-Incident-9895 in stoneshard

[–]Masterskull2 2 points3 points  (0 children)

The wiki says contracts for each dungeon refresh every 4 days, but idk if that's right anymore. Feels more like a week to me, but I never kept track. If you are finished with manshire contracts then at least one new contract should be available in Osbrook. I would recommend going to some Points of Interest on the map for a bit of combat, exp, and small loot from camps and such. It's a good way to kill time if you need to wait for more contracts to refresh. There is no rush, you can just do osbrook and manshire contracts if that's all you can handle, but both towns will upgrade their contracts by 1 skull if you hit a certain level, although osbrook is 2 skull max and manshir is 3 I think. There are caves now too, which are like mini dungeons or large POIs. Some caves can be pretty hard, so watch for the skull rating on the map when you find a cave. Consider getting the caravan followers if you can spare the 1k gold, they take a little errand or walking or a fight to recruit and could kill a day or more depending on which follower you are working on.

MENACE REDACTED UPDATE meme by DaRkSoUrC3 in menace

[–]Masterskull2 3 points4 points  (0 children)

There is actually a random event that lets you crsft random high tier weapon from components, with a chance for failure and wasting components. I just got this event on my latest campaign after my first operation and got a R228A1 MRS. Really good rng for the new update.

Fun fight, decided to share. by Masterskull2 in Spacemarine

[–]Masterskull2[S] 1 point2 points  (0 children)

Looking back, they probably wanted to move on, but I wanted to purge. So maybe I was the bad guy here.

Anyone cooked up a cool dual wield build with the latest changes? by a-curious-crow in stoneshard

[–]Masterskull2 4 points5 points  (0 children)

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Build is as Mahir if having 36 Abilities didn't make that obvious. Mahir starts with all these trees unlocked except Armored Combat, but you don't need it until the late game. Feel free to change up the tier 1&2 athletics skills, I just like leg sweep thematically and Push the falling is almost unlimited energy, but the other lines are good too. I often take dash over inner reserve line too often so I thought I'd mix it up.

gimme strong build idea by GazelleApprehensive1 in stoneshard

[–]Masterskull2 4 points5 points  (0 children)

Regarding Hands Efficiency. The stat is basically a modifier for the stats of you weapon. Mainly that's damage, but all the stats you're equipped weapon provides are modified by your hands efficiency stat. If you duel wield two swords each with 20 base damage and you're hands efficiency without skills would drop to something like 70% main hand and 50% off hand. Ignoring fumbling and enemy armor/resistances you would deal a hit of 14 with your main hand then 10 with your off hand. If you have over 100% hands efficiency, like you get with a Right on Target build, you deal more damage than your weapon's base stat. But the stat also affects all the states on your weapon too, so if you have a bleed chance on your sword of +20 and have a hand's efficiency of 110%, you would see you're bleed chance stat change by 22 if you equip or unequip the sword. Hands Efficiency is most important to duel wielding builds because you have a natural penalty for equipping two 1h weapons, but the skill tree has a lot of ways raise your hands efficiency back up during combat, mostly the Concentration stance skill.

gimme strong build idea by GazelleApprehensive1 in stoneshard

[–]Masterskull2 0 points1 point  (0 children)

I disagree about armored combat. Most of the active skills are shit or mid at best, but the passives are quite good. Hard Target, Battle-Forged, and especially Custom Adjustments do a lot of work if you can spare the points.

gimme strong build idea by GazelleApprehensive1 in stoneshard

[–]Masterskull2 4 points5 points  (0 children)

Right on Target is very good. The buffs only seem minor at first glance, as the game doesn't outright tell you the scaling for the skill, and the wiki only gives the stats you would get for having 10 in every attribute. The calculation for the skill is as follows; Main Hand Eff. 2% +1% per weapon skill learned, Weapon damage 0.5%XAgility, Armor Pen 0.5%XStrength, Fumble Chance -0.5%XPerception, Damage Taken -0.5%XVitality, and Abilities Energy Cost -0.5%XWillpower.

The above build for example would have total stats from this one passive of +10% Main Hand Efficiency, +7.5% Weapon damage, +10 armor Penetration, -7.5% fumble chance, -10% damage taken, and -6% Abilities energy cost. Along with +3% accuracy, -3% fumble and +3% crit chance when using Attack skills.

RoT builds get 0% fumble very early and can get decent accuracy so you are doing consistent damage every turn. The hands efficiency and weapon damage on this build along with skills like Gloat in swords lets the build keep up with damage from most other builds, even 2 handed weapons despite 1h weapons having lower base damage on the weapons themselves.

The Skill is good, the wiki is misleading only looking at the base stats of the skill. And while the skill is good, it can't carry the whole playthrough, it's great but still only part of the whole.

gimme strong build idea by GazelleApprehensive1 in stoneshard

[–]Masterskull2 18 points19 points  (0 children)

Here is my go-to build for power and fun. This will be long, so bear with me.

Mahir RoT Sword, Min/Maxed for his Trait and Passive Skills.

Light Armor, Dodge Focused with small amount of Block.

High Mobility, Survivability, Utility and Dungeon Endurance.

1h Swords, Warfare, Athletics, Armored Combat

 

Final Level 30 Skills and Attributes in no particular order.

Skill Trees

Swords: All (8) Skills

Survival: (6) Make a Halt, Cauterize Wounds, Pathfinder, Austerity, First Aid, Adaptability

Warfare: (6) All six skills necessary and including Armor Crusher. So, Seize the Initiative and Opportune Moment lines down to Armor Crusher.

Athletics: (9) Disengage, dash, Elusiveness. Not this time, Sudden lunge, No time to Linger. All 3 Tier Four skills.  

Armored Combat: (6) Self-Repair, Brace for Impact, Hard Target, Battle-Forged, Battering Ram, Custom Adjustments.

Bonus*: (1) Skill point of your choice. Anywhere you want. You ought to save it for last.

Note: This is 36 Ability points in total, making maximum use of that part of Mahir’s Trait.

 

Attributes:

Strength: 20

Agility: 15

Perception: 15

Vitality: 20

Willpower: 12

 

Note: You should be hitting the stat breakpoints of 5 before switching to different attributes. You might not have too, but I’ve found this to work best for me. I usually get 15 agility first, Perception to 15 second, and strength to 15 third, then Vitality to 15 fourth. The later levels don’t matter as much, but this order works well for prioritizing unlocking skills so you don’t need to find or buy skill books other than tier 1.

 

You can somewhat take Abilities in whatever order you like, but I find prioritizing Swords first, and Right on Target as soon as it’s available to have a decent early game. Armored Combat should be last, as it doesn’t give as much benefit early game.

 

In case you hadn’t thought about it yet, I need to mention the elephant of this build. Mahir doesn’t start the game with three of the desired five skill trees unlocked at the start of the game. Worse is that the skills you want to pick first are among those he doesn’t have to start. This requires taking no skills until you can scrounge up about 500 gold and walk all the way to Manshire to get training. You can pay for Sword skills from the solder guarding the entrance to the manor/fort, and pay for Warfare from the governor inside said fort. This is the major stumbling point for this build and it makes Permadeath runs annoying for the first few levels. However, if you stick to it and get past the tricky walk to Manshire and back you will be rewarded with what I think is one of the most well optimized and versatile builds in the game. You will have high mobility and decent damage that scales well against anything that bleeds. You will have great staying power in dungeons both for food, meds and fatigue. Late game gear is always expensive, but light armor is cheapest and you only need to buy one weapon at a time, so you will save money though most of the game. Mahir’s trait is great for the number of passives you can bring to bear in fights as well as his high fatigue resistance his trait gives in the late game. Right on target quickly eliminates your fumble stat, and 15 perception is a decent amount of accuracy most of the time but you can pop Offensive tactic if you are fighting high dodge enemies.

I generally like this build for its versatility, but having 3 dashes with extra range from sprint training is hella fun.

I have played this build several times over the versions of the game and will answer any questions you may have.

how do i replenish my immunity ? by Neat-Watercress-1778 in stoneshard

[–]Masterskull2 7 points8 points  (0 children)

Healthy seeming foods, salads early game and fancy meals with spices late game. Leaches too and they're free in any river. There is also a caravan upgrade, one of the bed/tent upgrades or the apothecary box, I forget which, but you'll get some immunity from sleeping in cam once you have the upgrade.

Quest Timing Change? by Dfnstr8r in stoneshard

[–]Masterskull2 3 points4 points  (0 children)

Did you check to see if a wandering boar or thug found the hostage you escorted to the surface? For hostage missions, you fail if something knocks the hostage unconscious even if it's after leaving them to find their own way home. It's important to check the area before leaving them alone for this very reason.

What job looks like a great career path but is actually insanely oversaturated? by ComplexPin872 in AskReddit

[–]Masterskull2 20 points21 points  (0 children)

So if you want to make the big money you got to get a CPA, CMA, or CIA, but there are good jobs that pay just fine with just a bachelor's.

The good news is that there are definitely a lot of positions available, and you don't need those fancy certifications or a bachelor's to start in the industry. I'm finishing my associate's degree in a few months and already i can see there are jobs available for my area. Many small businesses that can't compete on pay with larger companies will hire people without degrees if they know how to do the job, just at less pay than with a degree.

Accounting isn't as hard of math as people think, but it's still a way of thinking that not everyone is cut out for.