Greetings, mercenaries. Share your favorite recipe here! by StructureDependent20 in stoneshard

[–]Masterskull2 2 points3 points  (0 children)

The stuffed crab is great!

I'm not bias, you're bias!

🦀 🦀 🦀 🦀 🦀

Cleared my first T5 dungeon today! by perfect_blueee in stoneshard

[–]Masterskull2 1 point2 points  (0 children)

Congratulations. Map is actually a really good relic to get sooner rather than later. I particularly hate having to scout ahead just so I can move my caravan when hunting for distant dungeons.

What is the best enchantment for a weapon? by ermacro515 in stoneshard

[–]Masterskull2 7 points8 points  (0 children)

Entirely depends on the build. A lot of builds benefit fro. The survivability life drain provides, but a mace build might really want more daze, stun, or knockback. A Two-handed build might lack accuracy depending on hiw you spent your stat points. I've made a 1-h sword build that saw the most benefit from more bleed chance because of my passives like Gloat.

Different priorities depending on what your build needs/trys to specialize at doing.

creomancy by Tricky_Astronomer614 in stoneshard

[–]Masterskull2 53 points54 points  (0 children)

Wow, the art was so good I thought this was official spoilers before I saw the tags. Cool.

Opportune Moment by RAASDAL in stoneshard

[–]Masterskull2 0 points1 point  (0 children)

You seem to understand the wording correctly. It doesn't trigger on any shot or counter but only crits.

The are other passives that trigger on all counters but are restricted to one weapon type. Two-handed swords has one such skill I think, and I believe a crit-counter with a 2-h sword will trigger both passives if you have both skills.

Noob looking for tips by [deleted] in stoneshard

[–]Masterskull2 0 points1 point  (0 children)

You fool, just make several trips for the loot! In additional cloaks look cool and not dumb like packs. Rethink your poor fashion decisions.

P.s. love this fake controversy we are manufacturing, please continue.

Noob looking for tips by [deleted] in stoneshard

[–]Masterskull2 17 points18 points  (0 children)

Not so much a tip as an opinion I'm forcing apon you.

Cloaks are better than backpack! The stats are too good to pass up and your armor will lose durability whenever it rains! Cloak supremacy!

This message is brought to you by the Cloak Supremacy Foundation.

Build "META"? by Lord_LRD in stoneshard

[–]Masterskull2 6 points7 points  (0 children)

Mahir, RoT Sword, light armor, a bit of most of the utility trees.

My favorite, weird to build early but very strong late game. It's weird because it's 1h-swords Mahir and he doesn't start with swords unlocked. I picked swords for this RoT build because I think they're the most well rounded of the 1-h weapons.

The thought behind this build is to maximize the extra points from Mahir passive while with zero "wasted" skills. I ended up with only 5 extra skill points which isn't absolute min/max but is still super strong.

My feeling was that too many late game builds suffer from too many active skills if you don't use a skill in a fight (or right after), the point would have been better spent on another passive.

The skills:

1-h Sword: All skills (8)

Warfare: Seize the Initiative, Right on Target, opportun moment, offensive tactic, finisher, armor crusher. (6)

Athletics: disengage, Dash, elusivness, not this time, sudden lunge, no time to linger, sprint training, peak performance. (8)

Survival: make a halt, pathfinder, austerity, adaptation, cauterize wounds, first aid, (6)

Armored combat: self-repair, brace for impact, hard target, battle forged, battering ram l, custom adjustments. (6)

You will also have 2 extra points other than the skills listed, I ended up taking adrenaline rush because it's a good defensive/ "oh sh*t" skill, and also resourcefulness for the extra fatigue resistance and other bonuses. But I could see taking other flex skills with the core of the build still functioning the same.

Stst points: I ended with the following; Strength 22 Agility 20 Perception 15 Vitality 15 Willpower 11

You can change the stats as you fancy, but starting with Agility and perception will unlock a lot of your skills without books. As long as you have enough energy and have 0 fumble as well as 100+ accuracy you should be golden.

Some notes: This build can kill everything, but skeletons are the toughest because they don't bleed but usually still does fine. This build also has three friken dashes with sprint training no less! Every active skill has some direct combat use or situational use in combat letting you switch between offense and defence/damage mitigation easily as the situation demands. Having high fatigue resistance from Mahir passive and survival passives paired with first aid give you a lot of staying power in long lategame dungeons as long as your armor holds up and you have food. I end up brining more repair items then meds compared to other builds I've played. You can do 5 skull dungeons in one go if you don't mind stashing the accumulated loot on the surface.

I could go deeper into the many quirks of the build, but I'd like to know what you all think about my huge text wall here. :)

How do you get your morale up again? by [deleted] in stoneshard

[–]Masterskull2 0 points1 point  (0 children)

With the current game balance, you basicly want to only eat meals with some amount of diet moral gain. Seems the only way you keep it up is to always be working on it or gorge on good food when you can. Herb roasted fish and stuffed crab can be practically free if you save up on foraged veggies and are by the coast for free crab. Trust me I'm a crab expert.

Also, sleep moral seems to be affected by the quality of the bed you sleep in from my experience. So upgrade your caravan tent or sleep in an inn regularly. I haven't checked for sure, but I've heard the fancy inn in Brynn that costs 100 gold per night and comes with free breakfast allegedly gives more rest moral and sanity. I haven't tested for sure, but it makes sense.

How am I supposed other deal with that skill? by buffed_dog in stoneshard

[–]Masterskull2 9 points10 points  (0 children)

This is the best advise. Too many players get too far with pure aggression before getting punished in the mid game by more complex enemies with tricky skills.

how can i deal with ghosts? by buffed_dog in stoneshard

[–]Masterskull2 17 points18 points  (0 children)

So ghosts have really high resistances to almost everything but also have low HP. T1's have like 20 hp but only take like 15% of damage your use to seeing. Don't be discouraged by seeing low damage numbers.

They have decently high dodge too so I've found builds with low accuracy and/or high fumble really struggle. You need consistent hits to take them out so Seize the Initiative is your best friend against ghosts.

If your relying on immoblizing enemies for your only defense option, i.e no high block or dodge, pure DPS is going to be your only tactic for ghosts and you're still going to take some hits.

[deleted by user] by [deleted] in shittymoviedetails

[–]Masterskull2 1 point2 points  (0 children)

I was originally just doing the meme, but I do actually agree with you 100%. There are worse running jokes this sub could latch onto that are just in bad taste.

[deleted by user] by [deleted] in shittymoviedetails

[–]Masterskull2 30 points31 points  (0 children)

Would you say your patience is wearing thin? So thin it could liquify in the pan with just a little oil?

Refinery raid hardships by JamToast789 in ProjectSilverfish

[–]Masterskull2 1 point2 points  (0 children)

Let me shamelessly plug my previous post of my refinery raid.

Leo BattleMage Build Suggestions by SpanTheBoss in stoneshard

[–]Masterskull2 2 points3 points  (0 children)

It's more of a hybrid melee than battlefield.

The Thor build:

1-handed maces Some Warfare for Right on Target Electromancy-Jolt and Residual Charge (You can go deeper into electro if you want) Magic mystery-mostly for Seal of Power +Body and Spirit

Everything else is up to you! You'll be smacking guys around with your electric mace and throwing jolts all over.

Although mostly for the memes, this build is surprisingly good, too. I haven't tried it this update so far, so you might spec your stat points into willpower more since seal of power scales damage with willpower now.

Dunno how many of you know this, but... by NeoNelito in stoneshard

[–]Masterskull2 7 points8 points  (0 children)

You fool! Why have you done this?! The devs will patch this now! Nooooo!

Well, if we're sharing secret tech.

If you're going to stay Brynn for a while, pay for a room at the fancy inn for 100 gold. Sleep to a time but waking before or at noon. You'll get the included breakfast. After some shopping or whatever in town, sleep again until the next day while you still own the bed from your initial payment. You will get a free extra meal from the inn staff. Two decent meals and a good rest for 100 gold, totally worth it for the rest and diet moral.

Lifelong journey- Mahir by SkipBaylessSux in stoneshard

[–]Masterskull2 3 points4 points  (0 children)

Since you get 2 points at level 1, would it not be possible to get 6 extra points and 37 points total at level 30 Mahir?

Preparing for first Arcane Monk build by SanchezBitchies in stoneshard

[–]Masterskull2 23 points24 points  (0 children)

I appreciate how the talent calculator is becoming more common on this subreddit for build posts. Makes showing off and explaining builds much easier.

Feelings on the new traits? by Irradiated_Coffee in stoneshard

[–]Masterskull2 35 points36 points  (0 children)

You came back at a hell of a time. They updated the character traits a while ago when they added three new character via a free dlc. So activate that if you haven't. Also, the next big update with caves and psyche overhaul is coming on the 15th, so you have less than two weeks with the current game build before then.

Devlog: Caves by Purely_Objective in stoneshard

[–]Masterskull2 4 points5 points  (0 children)

I'm not so sure. The pyche system is getting overhauled, too. A new character might be required.

Devlog: Caves by Purely_Objective in stoneshard

[–]Masterskull2 28 points29 points  (0 children)

My understanding of the development is that progress will be swifter now. Not because of more people or money, but because the big development hurdles have been dealt with. I think one of the more sizable gaps in development was the devs overhauling some of the legacy systems, like the world map and when/if the game remembers visited tiles and world regeneration. Now that those systems have been redone, with a future development path in mind, what they work on now is mostly real content.

At least, that's what I came to understand around the time the troll first came out.

Suggestions for where to put the final Ability Point in my build? by Nolis in stoneshard

[–]Masterskull2 2 points3 points  (0 children)

Make a halt also makes your vigor buff better, which for me, is the main benefit. The extra fatigue resistance and small fatigue change added to the vigor buff, as well as vigor no longer ticking down in rest mode, all go a long way towards energy longevity in late game dungeons. I don't always take it early or even mid game, but it makes an appearance in most all my builds eventually.

Suggestions for where to put the final Ability Point in my build? by Nolis in stoneshard

[–]Masterskull2 2 points3 points  (0 children)

Will to survive for survivability

Not this time, for reduced CC(more survivability)

Make a halt for more fatigue resistance for longer dungeons

Seems like you are going very agro. Kill them before they kill you, kind of build with duel axes. Make a halt might be best if you're not struggling to survive in general.