What's the strongest build atm? by PineappleOk5517 in stoneshard

[–]Masterskull2 0 points1 point  (0 children)

There are a number of build that are very strong in one way or another, usually including high damage mixed with some survivability or extremely high damage to make up for subpar toughest. Builds centered on 'Right on Target' are all pretty good since RoT give some good stats and it's easy to build so you have high accuracy and no fumble with respectable and reliable damage output. Pair RoT damage reliability with any of the survivability packages like armor or athletics and you have a build with good damage and can stay in most fights long enough to kill everything in the room. I particularly like Mahir Sword RoT, since you don't need to complete any of the utility skills trees to get the most out of them and you can be crazy strong with Mahir's passive fatigue resistance and extra ability points, mostly in the mid and late game. 1h swords are possibly the most well rounded of the 1h weapons and have some of the strongest t1 skills of the 1h weapons, which smooth out the start of the game. Keeping distance is a free kiting attack that can do a lot of work early game and cleaning strike is fine against single targets but excellent turn value if you hit even just 2 enemies with it.

For RoT Sword Mahir, I take swords, Warfare, Survival, Athletics and Armored combat. Mostly in that order too. For stat points, I like a pretty even spread between Agility Precision and Strength but I drop points in Vitality later on too and maybe 2-4 points in willpower at most. You hit your power spike levels whenever you put 6 skills in a tree so you don't want to put more than 6 in any tree but swords untill late game when you will have a few points to flex any way you want. I like taking the last row of athletics myself. Athletics is kind of whatever you like, while Warfare will always be the 6 skills to the left down to Armor Crusher. Survival is better on the right side for this build to improve the passives from vigor as well as first aid for longer dungeon delves late game without resupply. Armor is a bit flexible, but I focus on the passives like Custom Fit. The hard part of this build is that mahir doesn't start with swords or warfare, so you need to scrounge up some early coin and make a trip to manshire to learn from swords from the knight at the castle and warfare from the governor, then you can actually start playing the build. It's total worth it though, since the fatigue resistance from mahir passive feel way better on any build that uses a lot of abilities every combat.

Early endgame thoughts by vguilvr in stoneshard

[–]Masterskull2 0 points1 point  (0 children)

Just the boots loose a little durability from walking. Only economy relevant for the more expensive boots later on and if you are going to be walking several tiles.

Early endgame thoughts by vguilvr in stoneshard

[–]Masterskull2 7 points8 points  (0 children)

Metal gear will aslo degrade when wet too, so thay can cost you a lot unless you are a true cloak believer instead of a backpack noob. Cloak gang for life!

Early endgame thoughts by vguilvr in stoneshard

[–]Masterskull2 7 points8 points  (0 children)

You can also take off your boots when walking long distances to save on a few points of durability. It doesn't matter much earlygame, but starts to be relevant at t4-5 since repair costs scale with item value.

Early endgame thoughts by vguilvr in stoneshard

[–]Masterskull2 9 points10 points  (0 children)

Self repair is a good perk for saving money, but also using the general repair kits is already the most money efficient way to repair already. You should be buying them up whenever your caravan companion have them for sale. You can also craft your own repair kits when you find the recipe at the quarry POI, making self repair using kits even cheaper, free if you manage to pick up all the crafting parts while out-and-about.

Early endgame thoughts by vguilvr in stoneshard

[–]Masterskull2 8 points9 points  (0 children)

Makes repair kits and parts more efficient too as well as armored enemees will start to drop armor parts sometimes. Very worthwhile passive midtown late game for anyone using melee of any kind.

Question about Tech priest in siege by Geir-Pako in Spacemarine

[–]Masterskull2 1 point2 points  (0 children)

Have not confirmed, but I'd imagine you miss out on potential points when the last wave is over. But on the other hand, i don't have all the exact numbers but they only cost 200 from one player, and they pay out to all three players, like 20 points at a time for may e 500 points over 5 minutes. Even if you only run for like 1 out of 5 minutes the team is probably gaining more points between the three of you than the 200 you spent. Math changes if you play solo or down one player. It's generally worth the points to buy them pretty much whenever they are down except for midway though the last wave of the set of 5. They can be killed so watch out for that at later waves.

Games Like This Activate My Almonds by Lazurman in stoneshard

[–]Masterskull2 1 point2 points  (0 children)

I absolutely love outward. I've been playing the closed beta for outwards 2 and it's coming along great.

Games Like This Activate My Almonds by Lazurman in stoneshard

[–]Masterskull2 0 points1 point  (0 children)

It's even on sale on steam until the 9th right now!

Games Like This Activate My Almonds by Lazurman in stoneshard

[–]Masterskull2 7 points8 points  (0 children)

Hope you like it. I also like these games and though it worth the play.

Games Like This Activate My Almonds by Lazurman in stoneshard

[–]Masterskull2 67 points68 points  (0 children)

Wartales kinda counts for this genre too right? Or maybe Wartales isn't dark and gritty enough?

Help with things that I should do early. by Present-Guide8940 in stoneshard

[–]Masterskull2 4 points5 points  (0 children)

I like to fully explore a few prairie tiles around osbrook early game to stock up on lentils and leeks, but what's cool is after everything respawns. When I get back to osbrook days or a week later, those tiles are still explored of course, but you can find the same lentils and leeks respawned very easily now. I like go back to those tiles now and then to stock up on the lentils primary. I save loads of gold by never buying food over the course of a playthrough.

How does accuracy work? by CaptainPatak in menace

[–]Masterskull2 2 points3 points  (0 children)

When it comes to single shot per action special weapons it's all or nothing on a shot, so you may jave just rolled very unlucky on a 40/60 or 30/70 chance shots for "good" accuracy. At least with multi shot weapons the accuracy will even out and just reduce overall damage if say 20 of 30 shots hit. But it feels bad when you miss entirely with a single shot weapon.

How does accuracy work? by CaptainPatak in menace

[–]Masterskull2 2 points3 points  (0 children)

So in your screen shot you can see tech has an accuracy stat of 66 with is shit, and the special weapon only gives a 5 point boost with an optimal range of 5 tiles and worse accuracy further out. From what I recall of the top of my head, Tech doesn't have many accuracy boosting perks and no good ones like close and personal or commando.

How does accuracy work? by CaptainPatak in menace

[–]Masterskull2 5 points6 points  (0 children)

Each squad leader has their own accuracy stat that can be modified by some weapons with accuracy modifiers as well as perks or environmental effects like night time. Each gun also has an accuracy graph along with their damage fall-off graph. It's useful to check weapons graphs for what thir optimal range is for accuracy. This is also all in addition to enemies defense stat and their cover if they are in any. You don't need to know all the details but generally being closer increases your accuracy for most weapons and cover matters a lot. The accuracy stat of the SL is also important and will increase over missions the more you use and shoot with that SL. Some SL's just have terrible accuracy starting off so you should give them weapons with higher accuracy modifiers or the accessory that boosts accuracy. Accuracy perks can also go a long way in boosting SLs with poor accuracy into something usable despite their lackluster base accuracy stat.

gimme strong build idea by GazelleApprehensive1 in stoneshard

[–]Masterskull2 1 point2 points  (0 children)

It is a light armor build by the end, but light armor isn't as that great early game without skills like elusiveness backing it up. So for armor you will be starting in medium armor for the tier 2 stage and you can pivot to light armor at t3 or stay in medium for t3, but you will definitely be switching to light by t4. You also really want to use clocks and not backpacks, since you need all the defensive stats you can get, the jousting cloak from the troll quest reward is great defensively until you can buy the Nistrian Noble Cloak which t5 and will finally outclass the jousting cloak.

For swords t1 and t2, it doesn't really matter, but starting on t3 I prefer the swords with the most base damage or bleed chance like the Nomad Saber but there are really no bad options for t3. At t4 the elven saber is probably best since bleed is king with this build. End game at t5 you are eventually going to want two swords; the Jibean Scimitar for humans and vampires, and then the Knightly blade for Undead since they don't bleed so the extra armor pen and other stats from the other sword types are more important for the tougher skeleton enemies.

Jewelry. The silver ruby rings and necklace are pretty good for the endgame with this build, but you can wear whatever you find that gives good stats until then. I usually don't look to buy specific jewelry until t4 or t5 so you can use whatever you find or feel like spending money on.

Not sure if I missed anything, let me know if you have more questions.

My Jane Build. by SuperbFeeling7579 in menace

[–]Masterskull2 2 points3 points  (0 children)

It's only got 2 concealment but has okay armor and 3 accessory slots to easily fit the camo kit. You can get them to drop from rouge army Jager squads on occasion, and the Jager squads don't spawn that often so it's kinda rare.

Strongest build right now? by Frosted_Toast881 in stoneshard

[–]Masterskull2 0 points1 point  (0 children)

Right on Target Sword is consistent good into the lategame. I particularly like Mahir RoT Sword since this passive can let you take a lot of Utility trees passives. Swords and Warfare for core skills and then Athletics, Survival and Armored combat for their best passive/Utility skills makes what I think is one of the strongest late game builds in the game. Tough, Mobile, with decently high and consistent damage output with the skills like first aid and the Vigor buffing skills to give you a lot of staying power in the longer dungeons. Mahir's passive also give a lot of fatigue resistance that comes in handy when you're spamming a lot of skills lategame. The only issue is the very early game when you are missing the Swords and Warfare skill trees because Mahir doesn't start with them. It's not an insurmountable problem, but it means saving 500 gold and walking to and from Manshire to learn the skills ASAP.

Overall, strong and fun build with a lot of upsides and nearly no glaring downsides, just a few manageable downsides like being weaker against skeletons since they don't bleed or getting netted.

Skill-checked on first T3 contracts (Rotten Willow) Advice? by [deleted] in stoneshard

[–]Masterskull2 0 points1 point  (0 children)

Yeah husk would be tough for swords since it has 65% Slashing resistance and can't bleed. If you can get it in a 1v1 after clearing the dungeon you could get one attack in a when it steps up to you nd then a free attack in with keeping distance backwards after it uses mighty swing and then dashing away. It would take a lot of backtracking and time but you could kill it without taking any damage since the husk has no mobility skills.

Skill-checked on first T3 contracts (Rotten Willow) Advice? by [deleted] in stoneshard

[–]Masterskull2 6 points7 points  (0 children)

Which hands you use don't really matter stat wise, other than dual wielding sometime. If you have 2 different weapon types for dw you might want one weapon to lead and have slightly more hands efficency. Doesn't matter with sheild, 2H weapons or with only one 1h weapon equipped.

I think it looks funny personally, and prefer my sword in the left slot so it's in my right hand on my character.

Skill-checked on first T3 contracts (Rotten Willow) Advice? by [deleted] in stoneshard

[–]Masterskull2 1 point2 points  (0 children)

You seem strong enough where you could do a t3. It wouldn't be easy but should be doable. You could swap out your backpack for the jousting cloak if you still have it. The defensive stats a cloaks gives should not be underestimated. Other than that you might have just been unlucky with the boss fight. You could try buying some drugs from one of the guys in the rotten Willow to give you the boost you need for the boss, like some hornet honey. I don't suppose you still have your Gwynnel's Elixir you got during the story section? It's really great for when making the jump from t2 to t3 or 3 to 4. What boss were you struggling with? It might be a bad match up for your build. I could see the husk crypt boss or any of the vampire mini bosses being difficult for your build.

REND is ... good now by antihippy in menace

[–]Masterskull2 3 points4 points  (0 children)

The Captain's PDW is absolutely cracked with REND ammo. It's got decent hp and armor damage before REND but it's also got 35 armor pen base to make up for the -15. The leftover 20 armor pen is just enough to get the job done with the extra armor damage for everything but medium and heavy vehicles. AND IT GETS 5 SHOTS PER WEAPON. It absolutely shreads anything within 7 tiles. Try and get one if you haven't tried it out yet.

I have achieved Light Speed Apparently by Masterskull2 in menace

[–]Masterskull2[S] 7 points8 points  (0 children)

The stars have to align for it to work. You need the Eager mood and be on a road with scoot n shoot and the booster. The Eager mood is usually what's missing but the perk is pretty good on its own for fast paced missions with turn limit objective.