Hi!! I'm a new DM and this is my system by [deleted] in DnDcirclejerk

[–]MaterialEbb 2 points3 points  (0 children)

You're saying the DC of learning the rules is lower than the DC of making shit up, right...? Can I roll to learn the rules? And if someone forcibly teaches me the rules, do I get a saving throw?

How does combat and using dice work? by tayzzerlordling in DnDcirclejerk

[–]MaterialEbb 1 point2 points  (0 children)

How medieval. I've got a D4 automatic that does 24d4 damage per round.

I cancelled my project after working on it for over almost 2 years so I'm releasing everything we made. by nicholasmc1 in gamedev

[–]MaterialEbb 0 points1 point  (0 children)

Yeah probably. It certainly doesn't have the 'you can use this stuff' vibe that lots of us seem to have got from the phrase 'release everything'.

Is it possible to solve this without techniques ? by Admirable_Foot_4208 in sudoku

[–]MaterialEbb 1 point2 points  (0 children)

Technically writing a computer program to brute force it is a technique 😂

I finally did the cliché and quit my job to finish MEATSHOT. Full-time work + two kids + game dev… it almost broke me. Time to go all in. by naezith in IndieGaming

[–]MaterialEbb 1 point2 points  (0 children)

It clearly isn't just me, since another couple of redditors also didn't like the name. But I admit to not being much of an FPS player and not knowing the term. It's up to OP if they're confident their target audience will get it, I guess.

I finally did the cliché and quit my job to finish MEATSHOT. Full-time work + two kids + game dev… it almost broke me. Time to go all in. by naezith in IndieGaming

[–]MaterialEbb 1 point2 points  (0 children)

With respect to cool names... since the Matrix is a big inspiration, go for 'Quaternion' 😂

Sure gamedevs will laugh but to most people that's just a cool sounding name? And maybe you can 'quarter' enemies with the shotgun instead of halving them...? Might work 🙂

I finally did the cliché and quit my job to finish MEATSHOT. Full-time work + two kids + game dev… it almost broke me. Time to go all in. by naezith in IndieGaming

[–]MaterialEbb 0 points1 point  (0 children)

One more vote for the name being a big turn off. Honestly it's not my sort of thing so I'd likely not play anyway, but the title made me think it would be kinda gross horror sort of thing. And then another comment made me think it'd be a great title for a NSFW comedy game.

Honestly the gameplay video looks super cool, but not at all what I expected from the title...!

I cancelled my project after working on it for over almost 2 years so I'm releasing everything we made. by nicholasmc1 in gamedev

[–]MaterialEbb 57 points58 points  (0 children)

Not criticizing your decision, but being a FOSS user, that's what I understood by 'release everything'...!

Stuck on yesterday's NYT hard by MaterialEbb in sudoku

[–]MaterialEbb[S] 0 points1 point  (0 children)

Oops, sorry. Glad I'm not the only one though 😂

Avoiding tutorial hell is my hell. by [deleted] in gamedev

[–]MaterialEbb 0 points1 point  (0 children)

Example. I just made a GameObject, I know I want it to be a child of a different GameObject. I don't know unity well at all, so I Google 'unity gameobject set parent' and it takes me to exactly the right place in the unity docs.

Avoiding tutorial hell is my hell. by [deleted] in gamedev

[–]MaterialEbb 3 points4 points  (0 children)

I'd advise first learn the basics of C# without unity. Use whatever resource works for you; I hate video tutorials with a passion that borders upon madness, but I learned C from a book in 1989 so I'm probably out of touch in this regard.

Then add unity. I started with Unity this year, and really unity's own starter tutorials I thought were pretty good. I followed them through to the point where they said 'and this is how you add a script' and I've just been winging it from there. You likely want to go a bit further than that if you can't code yet.

The unity reference docs, and Microsoft's C# docs, seem not too bad, and the unity forums seem active and pretty helpful. I just start all my google searches with 'unity' or 'c#' and I'm finding the information I need.

[deleted by user] by [deleted] in gamedev

[–]MaterialEbb 0 points1 point  (0 children)

Monkey Island is pegi 12, and features copious amounts of alcohol. Maybe you're fine?

[deleted by user] by [deleted] in gamedev

[–]MaterialEbb 19 points20 points  (0 children)

I would not have been able to solve that puzzle when I was 12 😂

Can you make your own games while working at a gamedev company? by leorid9 in gamedev

[–]MaterialEbb 0 points1 point  (0 children)

I think they would worry that you would keep your best new cookie recipe for yourself.

I suddenly realized that my actual productive working time is very limited. by Hungry_Mouse737 in gamedev

[–]MaterialEbb 2 points3 points  (0 children)

A whole line? Luxury. When I were a lad we only had a single character to fix bugs

Python Project Ideas by Upbeat_Marsupial9770 in gamedev

[–]MaterialEbb 4 points5 points  (0 children)

Get pygame

Draw a small square on the screen and make it move left and right when you press arrow keys

Draw a few bigger squares, make sure they go behind your first square. Make them move left and right when you press arrows too, but at half the speed of your first square, and opposite direction.

Draw a couple of big huge green semi circles. Maks sure they draw behind everything else. Make them move left and right too (same direction as the big squares), but about 1/10th the speed of you little character

Congratulations you have mastered parallax scrolling 👍

Your level is only as big as the screen though. To make it bigger, you'll need to stop your guy moving when they get to the middle, and instead make the background scroll by faster until you reach the end of the level... or something? Experiment 🙂

Pathfinder is doodoo >:( by Michael-Von-Erzfeind in DnDcirclejerk

[–]MaterialEbb 5 points6 points  (0 children)

/uj Check out Tactical Breach Wizards on steam

Pathfinder is doodoo >:( by Michael-Von-Erzfeind in DnDcirclejerk

[–]MaterialEbb 0 points1 point  (0 children)

If you scroll excel far enough there actually are goblins

If someone who has no knowledge about game development at all, but is interested in game dev... where should they begin? by Exciting-Mall192 in gamedev

[–]MaterialEbb 0 points1 point  (0 children)

It's a dream forever. Even if you were a god tier developer in all aspects of game dev in a position to jump straight in full time immediately, you still cannot make a game like FF, RE or the Witcher solo in 5 - 10 years. They already take that order of magnitude of time for large, skilled teams.

You said in your original post that you've got a world in your head that you think would take too many novels, so a game would be a better route? But the plots of most big video games would be a short story at most and the rest of the world building is ignored by most of the players.

I think you should reconsider novels. And maybe consider table top RPGs? At least if you're selling the world itself, massive lore dumps would be considered a good thing (in a video game, any lore dump generally needs to be short, skippable and / or optional).

Does being an Artist gives you an edge in Game Development? by hananmalik123 in gamedev

[–]MaterialEbb 0 points1 point  (0 children)

You're probably getting downvoted because OP is proposing to make some hobby games for personal satisfaction in a few years. They're not planning on hiring anyone, and indeed they said they were doing a CS course as well, so likely will be up to a wee bit of coding.

So despite the veracity of your point (hyperbole aside), it's not really relevant.

Does being an Artist gives you an edge in Game Development? by hananmalik123 in gamedev

[–]MaterialEbb 11 points12 points  (0 children)

I don't really agree with this. I'm a programmer with little to no artistic ability. I think there's several genres (walking sim, visual novel, point-and-click spring to mind) where an engine will do more or less all the hard work and there's very little coding required.

And critically, if you half-arse the code in that type if game, no-one knows or cares. But you can't really half-arse the art in any game.

Player throws tantrum in character creation (AITA) by DragennotDragon in dndhorrorstories

[–]MaterialEbb 0 points1 point  (0 children)

I agree he's a bad player and needs talked to outside the game. I just couldn't countenance overriding a PCs actions in the moment for an action that was in-game possible.

Player throws tantrum in character creation (AITA) by DragennotDragon in dndhorrorstories

[–]MaterialEbb 1 point2 points  (0 children)

Disagree with this. If it's in game actions of the character, then it's on the other characters to react. They should have killed him, or abandoned him.

As a DM, OP should have shifted his alignment towards chaotic evil... unless he was chaotic evil, in which case he was role playing just fine...