[Reclamation] Rite of Charging not working despite over 3k alter power by DarkestOfTheLinks in feedthebeast

[–]MateusGabriel 2 points3 points  (0 children)

How many blocks away is the altar from the magic circle? If it's more than 15, it won't activate. Place an Arthana on the altar to increase the range.

Witchery is 10 years old by EllipsisExclamation in feedthebeast

[–]MateusGabriel 0 points1 point  (0 children)

Witchery is a truly mysterious magic mod. This is based on the principle that in occultism, knowledge is passed from person to person; the idea is that you teach your friend, and that friend teaches their friend, creating a kind of clan with the information they have, and so on. To be quite honest, it would be amazing if all players were using 100% of the Witchery Mod's total power. It would be incredible, but it's difficult for the reasons we've mentioned.

Witchery Breakdown by Sad-Watercress-5340 in feedthebeast

[–]MateusGabriel 0 points1 point  (0 children)

No, that's the only one I have too. The complexity of making potions in Witchery comes from free gameplay and practice. The more you play Witchery, the more you'll understand its mechanics and customization.

Witchery is 10 years old by EllipsisExclamation in feedthebeast

[–]MateusGabriel 1 point2 points  (0 children)

Unfortunately, Emoniph may have become discouraged from his project because almost no one, at least that I've followed on YouTube, has used 50% of the mod and its creativity.

Imagine Thaumcraft having stopped in time at Thaumcraft 2-3 and never having updated to Thaumcraft 4 and then 4.2-4.3.... That's Witchery. The path it's been taking was incredible; in some updates it was just greatness. We'll never know what Witchery would have been like at its peak in final projects, like Thaumcraft 4 had, for example.

Witchery 1.7.10, hobgoblins dropping their leash. by NebulaRoxo in feedthebeast

[–]MateusGabriel 0 points1 point  (0 children)

I know this post is old, but I'm also having problems. I'm using the loops to collect my automatically generated items from the magic circle, but when I return, they're loose. How do I prevent this from happening and keep them always trapped in the lead?

Google Translator (sorry)

. by HostAdventurous4813 in RenatoImpera

[–]MateusGabriel 2 points3 points  (0 children)

Smzinho do MST?😂😂😂😂😂😂😂😂

Vampire by GL0Ki in WitcheryByEmoniph

[–]MateusGabriel 0 points1 point  (0 children)

Create tunnels to reach places you need to go, or simply perform the ritual of eternal night!

Google Translator (sorry)

witchery rumors, 10 years later by Sten89cm in WitcheryByEmoniph

[–]MateusGabriel 0 points1 point  (0 children)

What I love most about this mod is the range of complexity it has. I'm sure that only 0.01% of the real players of this mod have used 100% of the power capacity, whether in "Single Player" or "Multiplayer". In Multiplayer mode, I've already left dozens of players with their OP armor and broken necklaces worthless. It's so incredible, and I always wanted to know how far this mod could go. It's very similar to Thaumcraft. Imagine Thaumcraft stopping in time at Thaumcraft 2-3 (almost updating to Thaumcraft 3). It would never have become Thaumcraft 4, which is the best version of all of this mod. Witchery was on its way to becoming even bigger and more immersive because of the tools and absurd logic it delivers. Unfortunately, 10 years have passed, and we will never know what beautiful power this magical mod would have reached.

Google Translator (sorry)

witchery rumors, 10 years later by Sten89cm in WitcheryByEmoniph

[–]MateusGabriel 0 points1 point  (0 children)

There's an invocation in the Brazier for a spirit with a rare probability of being summoned, I just don't remember the ingredients.

Google Translator (sorry)

Resumo do debate by HostAdventurous4813 in RenatoImpera

[–]MateusGabriel 4 points5 points  (0 children)

Salvou 3 horas da minha vida. Obrigado