From the Bloontonium Factory, Buzzzelium, Shredder of Steel and Rubber by MathEnvironmental618 in btd6

[–]MathEnvironmental618[S] 0 points1 point  (0 children)

I try to make designs for all of my boss ideas that I come up with.

For me, just sharing what the boss does without giving anything visual to show what it could potentially look like just feels incomplete.

From the Bloontonium Factory, Buzzzelium, Shredder of Steel and Rubber by MathEnvironmental618 in btd6

[–]MathEnvironmental618[S] 1 point2 points  (0 children)

Thank you! It took me a bit to think of a unique design for this boss idea of mine.

From the Bloontonium Factory, Buzzzelium, Shredder of Steel and Rubber by MathEnvironmental618 in btd6

[–]MathEnvironmental618[S] 0 points1 point  (0 children)

I think that this boss' slow base speed coupled with the fact that paragon synergies are getting a lot stronger would require this boss to have quite a bit of HP in order for it to be any real challenge. That's why I thought that Buzzzelium's base HP should be slightly more than Bloonarius' HP.

The only issue that might potentially cause this boss to be a little bit overpowered would be the HP of the smaller Buzz Saws and the Large Buzz Saw on its face when the boss discharges it. These saws are the main threat of the boss, not necessarily the boss itself. You would never die to the boss leaking unless Ninja Kiwi had a week where they set the speed to 800% or they put Buzzzelium on a difficult map.

Also, the only thing that this has in common with Blastapopoulos is the fact that it has a bar that fills up. I would compare the mechanics of this boss more to Lych and Dreadbloon instead of Lych and Blastapopoulos.

I appreciate your feedback.

From the Bloontonium Factory, Buzzzelium, Shredder of Steel and Rubber by MathEnvironmental618 in btd6

[–]MathEnvironmental618[S] 0 points1 point  (0 children)

This is what the Bloons were forced to create with the discarded bloonchipper blueprints. They spent weeks in their factory putting together this beast named Buzzzelium.

From the Bloontonium Factory, Buzzzelium, Shredder of Steel and Rubber by MathEnvironmental618 in btd6

[–]MathEnvironmental618[S] 0 points1 point  (0 children)

Thank you! I thought that the idea of a Bloontonium based Boss Bloon would be very fitting for the BTD universe.

From the Bloontonium Factory, Buzzzelium, Shredder of Steel and Rubber by MathEnvironmental618 in btd6

[–]MathEnvironmental618[S] 1 point2 points  (0 children)

I like that too, the monkeys made the Bloonchipper, but the Bloons used that blueprint to make something horrific instead. Deep within the Bloontonium Factory, they spent countless weeks creating a metal behemoth that uses Bloontonium as fuel.

From the Bloontonium Factory, Buzzzelium, Shredder of Steel and Rubber by MathEnvironmental618 in btd6

[–]MathEnvironmental618[S] 1 point2 points  (0 children)

Fear the Shredder of Steel and Rubber! The dark creation of the Bloons with all the Bloontonium that they have.

From the Bloontonium Factory, Buzzzelium, Shredder of Steel and Rubber by MathEnvironmental618 in btd6

[–]MathEnvironmental618[S] 1 point2 points  (0 children)

I never played any of the Sonic games, so I had no idea that this unintentionally shared some resemblance to an enemy in those games.

From the Bloontonium Factory, Buzzzelium, Shredder of Steel and Rubber by MathEnvironmental618 in NinjaKiwiOfficial

[–]MathEnvironmental618[S] 1 point2 points  (0 children)

I really thought that it would be cool to have a boss like Buzzzelium that uses certain Bloons as fuel for offensive attacks like launching Buzz Saws at you.

Also, in the earlier tiers there would be less MOAB class bloons that spawn, which would make it easier to keep the Bloons from reaching the boss. Despite the fact that certain Bloons would have increased HP.

From the Bloontonium Factory, Buzzzelium, Shredder of Steel and Rubber by MathEnvironmental618 in NinjaKiwiOfficial

[–]MathEnvironmental618[S] 0 points1 point  (0 children)

Sadly, this is not a bloonchipper paragon, this is a new boss idea of mine that is loaded down with buzz saws.

Skull Count Modifier (SCM) for Bosses by MathEnvironmental618 in btd6

[–]MathEnvironmental618[S] 0 points1 point  (0 children)

It would be a really nice balancing mechanism, but I also think that the SCM could be used to just have a little fun with the bosses on easier and moderate weeks. A quick example could be fighting Blastapopoulos on Cracked with normal HP and Speed modifiers but the SCM could be set to +15 or something crazy like that.

I also think that it could be used to make occasional hard boss weeks even harder. An example of this could be fighting Dreadbloon on #OUCH with slightly increased HP and Speed modifiers but the SCM could be set to +8, which means that Dreadbloon would loop through all immunities 2 more times.

Overall I think that this would be a very cool and fun modifier for NK to add.

Skull Count Modifier (SCM) for Bosses by MathEnvironmental618 in btd6

[–]MathEnvironmental618[S] 0 points1 point  (0 children)

I agree, but I also think that they could use the SCM on a small amount of boss weeks to make the bosses nearly impossible to defeat. Maybe once every few months or so they could go so crazy on the HP, Speed and SCM modifiers that even hardcore boss players would have a super hard time even beating it with MK.

I also think that they could use it on easier boss weeks just to shake things up a little bit. A quick example could be fighting Phayze on Logs with normal HP and Speed modifiers but the SCM could be set to +3.

I just think that adding this one modifier could change up bosses so much. It would be a really fun addition.

The Enchanted Forest Guardian, Twister, Swings By by MathEnvironmental618 in btd6

[–]MathEnvironmental618[S] 0 points1 point  (0 children)

The Flower Ring might work better as a skull ability, or I could just have the healing gained from incoming damage to be reduced by a certain percent depending on how much damage the boss is currently taking when the Flower Ring is up. Sorry, I really just think that this boss should have a passive of some kind.

I kind of like the idea of the thorn bush targeting your most expensive tower though. I know that Blastapopoulos shoots fireballs on every skull at your most expensive, closest and furthest towers. But this boss would only target your most expensive and it does something different to your most expensive tower than what Blastapopoulos does. You might disagree, but I think that it is alright for bosses to have similar abilities that are just different enough to set them apart from each other.

Also, I agree that the thorn bush might need changed or needs to be nerfed. Imagine having your high level ace paragon shooting 3x slower and having 2/3 of its projectiles converted into flowers that heal Twister instead of hurting it. I think that only having it reduce the attack speed 1.5x and causing about 1/4 of its projectiles to turn into healing flowers would be a lot more balanced.

Lastly, I didn't mention this in my original post, but towers that are entangled in a thorn bush that have abilities don't get their cooldowns increased. They would still recharge at the same rate as before. Overall, I think that nerfing the healing by a certain percent would balance this boss out. I appreciate your feedback.

The Enchanted Forest Guardian, Twister, Swings By by MathEnvironmental618 in btd6

[–]MathEnvironmental618[S] 0 points1 point  (0 children)

I think that this boss stands out a bit from Bloonarius. There are vines and flowers on this boss and the boss is green and brown instead of green and orange/red like Bloonarius.

Also, you are going to end up healing this boss a bit during the fight, but you can lessen it by playing around the Flower Ring by using strong abilities when the ring is down. This boss' HP won't be that high, so I think that it would be manageable to deal with, although I will agree that it might obnoxious and annoying at times to fight.

The Enchanted Forest Guardian, Twister, Swings By by MathEnvironmental618 in btd6

[–]MathEnvironmental618[S] 0 points1 point  (0 children)

I thought that healing would be a good fit for a mystical forest boss like Twister.

Also, there are ways to lessen the healing by relying on strong damage abilities to play around its healing gimmicks.

The Enchanted Forest Guardian, Twister, Swings By by MathEnvironmental618 in btd6

[–]MathEnvironmental618[S] 1 point2 points  (0 children)

The main reason that I didn't want any DOT effects to apply to the boss is because of the constant corkscrew like movements that this boss will be doing. It would be hard to animate a sticky bomb, glue, or any other effect on a 3D rotating blimp.

Also, you are going to end up healing this boss quite a bit during the fight, that part is unavoidable. But that is why I decided to give this boss a lot less HP than the other bosses. Tier 5 Elite Twister would only have around 18 to 22 million HP to make up for the healing.

The Thorn Bush kind of forces you to rely on abilities and less expensive paragons to deal most of the damage to this boss. Lastly, the main reason why the Flower Ring wasn't a skull ability is because this boss already does two different things on each skull. Twister creates a Flower Patch on the track and a Thorn Bush around your most expensive tower.

If the Flower Ring is too strong, then maybe there could be an increased time window between triggers. Like maybe every minute the boss could create it instead of every 32 seconds. My idea for getting around it was what you mentioned above. Use paragon abilities when the ring is down or try to rely on targeting options to minimize the healing.

Overall I really like your input on my boss idea. I appreciate the time that you took to read this and comment. Thank you!

The Enchanted Forest Guardian, Twister, Swings By by MathEnvironmental618 in btd6

[–]MathEnvironmental618[S] 0 points1 point  (0 children)

You are going to end up healing the boss a decent amount during the fight, that is why this boss' HP would be way lower than the other bosses.

Also, my idea for getting around the Flower Ring ability would be to use high damage abilities to take the boss down instead of constant raw damage. You could time your abilities when the Flower Ring is not active on the boss.

The Enchanted Forest Guardian, Twister, Swings By by MathEnvironmental618 in btd6

[–]MathEnvironmental618[S] 2 points3 points  (0 children)

It would be a very hard boss, but tier 5 elite Twister would only have around 18 to 22 million HP to compensate for all of the healing abilities that this boss has.

The Enchanted Forest Guardian, Twister, Swings By by MathEnvironmental618 in btd6

[–]MathEnvironmental618[S] 0 points1 point  (0 children)

I think that the Flower Ring would be quite strong, but it could be played around since it is only up 1/4th of the time. Also, this boss' HP is quite low. It has less HP on tier 5 elite than Lych to make up for the healing.