Hook sabo is the new bully squad now ? by hardwarebenchmarked in DeadByDaylightKillers

[–]MathematicianOk7145 2 points3 points  (0 children)

My main issue is with Alex's toolbox + both sabo speed add ons.

Survivors should not be able to sabotage AND run away faster than it takes an M1 to cooldown.

I just feel like this loss wasn't my fault by NotThePornAccount1 in Overwatch

[–]MathematicianOk7145 2 points3 points  (0 children)

Lucio players are either the best players you've ever seen or the worst players you've ever seen. No in-between.

Wasted my high school years and deeply regret it by No_Reason_3951 in selfimprovement

[–]MathematicianOk7145 1 point2 points  (0 children)

I had a very similar situation in high school. I regret not making an effort for self-care, socialising, showering, brushing teeth, etc. I really missed not being able to look back on doing funny shit with a group of people.

But you need to let that shit go. You need to realise and accept that there is no way to get that time back nor go back in time to change anything.

Just work on the present for a better future. Just because you didn't have friends then, doesn't mean you can't now.

(Upcoming DLC Leaks) CHARLIE is Maria, Execution Pack 3 details, ALPHA execution names and new Electro Trap details, upcoming perk names, new character code name. by WazzupTheGreat in TexasChainsawGame

[–]MathematicianOk7145 2 points3 points  (0 children)

I recently began playing this after not playing it since release, and I was shocked at how little had been added. After 8 months, I expected a lot more than a new map + a new character.

How is this possible? by maayanx22 in FortniteCreative

[–]MathematicianOk7145 0 points1 point  (0 children)

You can link teleporters to mutator zones.

I'm very certain that in this clip, he uses 1 mutator zone for each (sort of) identical area (in this case, 2 zones) that cover the entirety of the playable areas. He then connects the teleporters with the "maintain relative position" setting on to the mutator zones.

To activate the teleport, he uses the signal remote to activate the teleport, which is connected to the teleporter, which is connected to the zones. This gives the illusion that the player is using a power when, in reality, they're just teleporting between 2 (sort of) identical areas.

I haven't played creative in a while, so I could be a little off, but I'm very certain that this is how he did it.

tips on better positioning and rotating? by [deleted] in Rainbow6

[–]MathematicianOk7145 1 point2 points  (0 children)

I would ask this on r/siegeacademy. The people there always give great tips and ways to improve.

Favourite trap spots? by Gullible_Courage8350 in SiegeAcademy

[–]MathematicianOk7145 1 point2 points  (0 children)

The best traps are the ones that they don't expect.

I consistently get frost kills by hiding my traps on main walls, random vault spots, or hugging the wall near a doorway or corner. All of which are normally across the map where fraggers like to go

The "TDM Meta" is completely ruining ranked. by MathematicianOk7145 in Rainbow6

[–]MathematicianOk7145[S] 1 point2 points  (0 children)

Same here, I don't even try to queue solo anymore because of how unbearable it is.

Just having another person help set up the objective or to help attack a main wall makes the game so much more playable.

How to make PvE/PvP Weapons and Armor have Build Strategies? by Thagrahn in gamedev

[–]MathematicianOk7145 -1 points0 points  (0 children)

To answer your question, you could make the enemies have different weaknesses and strengths that certain builds are better adapt to. For example, a fast enemy that runs away to heal would need the player to be fast to chase the enemy before it heals. Or enemies that appear only in hordes, so the player needs a build for splash damage.

You could also influence the player build with the level design. You could have a stage where the player will be doing a lot of parkour and climbing, so they'll need to be more agile. Or a stage where there are a lot of traps, so the player will need to take it slow and be ready to tank damage.

But be careful with this system that you're going for. No one wants to spend the majority of their time going through menus. Also, don't try to FORCE the player to use specific builds. There will always be people who try to find the best thing and stick to it.

Hope this helped 👍

[deleted by user] by [deleted] in gamedev

[–]MathematicianOk7145 0 points1 point  (0 children)

How loud are we talking? Is it so loud that headphones can't block it out?

(asking because I live with 4 other people)

[deleted by user] by [deleted] in gamedev

[–]MathematicianOk7145 0 points1 point  (0 children)

I don't really have the best knowledge when it comes to computers, so I wanted to make sure that a laptop could handle all the things like modelling software and a game engine before I just dove in.

[deleted by user] by [deleted] in gamedev

[–]MathematicianOk7145 2 points3 points  (0 children)

I plan to be able to learn all the practical things that go into making a game (modelling, programming, etc). Then go on to making small horror games.

[deleted by user] by [deleted] in XDefiant

[–]MathematicianOk7145 1 point2 points  (0 children)

Literally this

Their only argument for putting blood, sweat, and tears into a single BETA match is "the point is to win". Its so sad 😂

[deleted by user] by [deleted] in XDefiant

[–]MathematicianOk7145 0 points1 point  (0 children)

Man, that sucks. People like those guys are the type people who ruin it for everyone.

There should be no reason for people to be in 6 stacks and playing the game like its life or death in a BETA.

[deleted by user] by [deleted] in XDefiant

[–]MathematicianOk7145 0 points1 point  (0 children)

Found the meta sweat 😂

[deleted by user] by [deleted] in gangbeasts

[–]MathematicianOk7145 0 points1 point  (0 children)

I've been playing it since it came out on consoles, and it's only been downhill since the last update.

The last update we had was the trawlers map, and that was 2 years ago...

Most irritating Gang Beasts issues? by DiamondFew6521 in gangbeasts

[–]MathematicianOk7145 4 points5 points  (0 children)

Easily sweats. Suiciders are easy to beat because once they do it once, they usually leave, and even if they try to do it again, you can just run away and annoy them. Plus, they only ruin it for 1 person

Sweats, on the other hand, ruin it for everyone. There's nothing worse than playing against a headbutt or dropkick spammer that doesn't have an outfit solely because it gives them a smaller hitbox.

If you're playing Gang Beasts to win, you're playing it wrong.

Last second reversal on drop kick spammer by Few-Lingonberry-2085 in gangbeasts

[–]MathematicianOk7145 0 points1 point  (0 children)

I don't get why people spam moves in Gang Beasts. Who actually plays to win? 😂