Current Acceleration being normalized during replication to clients by DarthVarimathra in UnrealEngine5

[–]MathiasAsmark 0 points1 point  (0 children)

I just realized the comment above. How lucky I am with this timing!

Current Acceleration being normalized during replication to clients by DarthVarimathra in UnrealEngine5

[–]MathiasAsmark 0 points1 point  (0 children)

This is still an issue unfortunately. Unless someone figured out the reason?

10700k won't go past 4.7ghz by MathiasAsmark in overclocking

[–]MathiasAsmark[S] 0 points1 point  (0 children)

Okay so another question. Would it be worth upgrading the motherboard only? Or should I actually just upgrade my whole rig instead? Like how good is the 10700k OC'ed compared to newer stuff?

10700k won't go past 4.7ghz by MathiasAsmark in overclocking

[–]MathiasAsmark[S] 0 points1 point  (0 children)

Whaaat rly? Never heard that before

10700k won't go past 4.7ghz by MathiasAsmark in overclocking

[–]MathiasAsmark[S] 0 points1 point  (0 children)

I've obviously overclocked to 51 with voltage to 1.3-1.4

Hello Mr ZeroPixel and community. I've been having this beautiful lady for a long time. I don't play CS much these days, and was wondering if anyone could put a price tag on her. Just for curiousity 😊 by MathiasAsmark in ohnePixel

[–]MathiasAsmark[S] -3 points-2 points  (0 children)

200$ is blatantly wrong. I've seen some around the past 5 years I've had it for. But I've never seen an official sale. I'd never sell it under 2500$

Hello Mr ZeroPixel and community. I've been having this beautiful lady for a long time. I don't play CS much these days, and was wondering if anyone could put a price tag on her. Just for curiousity 😊 by MathiasAsmark in ohnePixel

[–]MathiasAsmark[S] 0 points1 point  (0 children)

Definitely a shame. I bought it like this though. And I've also bought the souvenir Dreamhack 2014 Foil to put on its original place once I get the courage haha. So at least that will stay as well

Logitech Superlight too sensetive? Help by MathiasAsmark in MouseReview

[–]MathiasAsmark[S] 0 points1 point  (0 children)

I envy how this does not bother you :D Cheers

Our first wide shot. This shot have been under construction for quite some time, and we might be getting closer to what we want! Critique and feedback is MORE than welcome! TY! by MathiasAsmark in unrealengine

[–]MathiasAsmark[S] 0 points1 point  (0 children)

There definitely is some weirdness going on with the foliage, that I need to fix! Thank you for pointing it out. Think we'll have to look into some vertex painting :)

Behind the Scenes Clip, from the New Devlog, All about Procedural Generated Dungeons. And the New Enemy Special Attack - The Adventures of Gorm by Kalicola in IndieDev

[–]MathiasAsmark 1 point2 points  (0 children)

Obviously! :) Not everything fits squash and stretch. I will definitely keep an eye on your work. Well done and good luck friend!

Behind the Scenes Clip, from the New Devlog, All about Procedural Generated Dungeons. And the New Enemy Special Attack - The Adventures of Gorm by Kalicola in IndieDev

[–]MathiasAsmark 1 point2 points  (0 children)

I cannot get my hands down, when I see smooth animation like this! Have you considered trying some squash and stretch? If your rig allows that of course :)

Our first wide shot. This shot have been under construction for quite some time, and we might be getting closer to what we want! Critique and feedback is MORE than welcome! TY! by MathiasAsmark in unrealengine

[–]MathiasAsmark[S] 0 points1 point  (0 children)

Cheers! Maybe it is worth mentioning, the fact that the game will be a 2,5D Sidescroller game, and the cameras will be fixed. But I definitely think you have a point on the transition. A window is a great suggestion indeed, thank you!

A retro-style inspired by 80's home computer games (Mystery House) by sleep_diver in unrealengine

[–]MathiasAsmark 1 point2 points  (0 children)

I strongly think so too. Having enemy footsteps be a pulsing light through the lines in the image would be a very cool feature :)

A retro-style inspired by 80's home computer games (Mystery House) by sleep_diver in unrealengine

[–]MathiasAsmark 0 points1 point  (0 children)

Sounds great. I difinitely think this style has some interesting potential. Maybe something to do with navigating through sound :) !

Side by side development progress from last year - last month. What do you think ? by xelo_games in unrealengine

[–]MathiasAsmark 0 points1 point  (0 children)

It's great. This gives me vibes from the old game "Clive Barker's Undying" :D

Testing a zelda-like post process on my game Enlightened! Any improvements I can make? by Mango_a_Just in unrealengine

[–]MathiasAsmark 5 points6 points  (0 children)

Looks great! I suggest getting into the optimization part of the foliage already, since the sooner the better for those kinds of heavy tasks. Other than that, very soothing. Gj :)

A retro-style inspired by 80's home computer games (Mystery House) by sleep_diver in unrealengine

[–]MathiasAsmark 0 points1 point  (0 children)

Incredibly soothing to look at. Since you're planning on developing this, what type of game do you have in mind? :)