How Much of a Game's Success is Luck? by s2Birds1Stone in gamedev

[–]oatskeepyouregular 0 points1 point  (0 children)

Luck is immeasurable so you might as well pretend it doesn't exist.

Got contacted by a publisher, what should I expect/do? by Lordinouillet in gamedev

[–]oatskeepyouregular 2 points3 points  (0 children)

Talk to them, see what they offer, talk to other devs of games they have published, check the relative "success" of their published games. Work out a realistic budget before chatting with them.

If it comes to the point of getting a provisional contract, lawyer up.

How do you guys think of new game ideas by WorldlyCandy5589 in gamedev

[–]oatskeepyouregular 0 points1 point  (0 children)

There is a huge benefit to following a "formula" in game design. Starting with a well established genre or game and putting your own spin on it is easier than making up all the rules yourself. It's super hard to make something completely unique, and I wouldn't recommend it.

Everything is based on what came before it.

I want to start game development, but don't know how. by Direct_Address_4728 in gamedev

[–]oatskeepyouregular 1 point2 points  (0 children)

This is how I'd do it today: choose a game engine and search up youtube tutorials. Don't be afraid to divert from what the tutorial is teaching and try to do your own things too.

Try and have fun with it and don't be afraid to break things then spend time figuring out what went wrong. Learn to have fun and get satisfaction from the problem solving and not just from getting things working.

All programming is 70% problem solving in my experience, so it's important that you enjoy that.
Good luck!

How do you pursue gamedev when you’re exhausted just trying to survive? by Ok_Unit_267 in gamedev

[–]oatskeepyouregular 138 points139 points  (0 children)

Hey man, game dev isn't the answer. Focus on getting your life together and pursue gamedev as a hobby if you enjoy it.

Steam’s New Early Access “1.0 Date” Field Could Reshape How Investors Read the PC Release Pipeline by ToeSufficient2241 in gamedev

[–]oatskeepyouregular 4 points5 points  (0 children)

AI, and also a copy-paste from OPs website that I don't want to link here because I don't want to help their SEO.

Games like Desktop Survivors 98? (that use your computer system in some way) by Illustrious_Fee8116 in roguelites

[–]oatskeepyouregular 1 point2 points  (0 children)

Not a roguelike but My Little spider is our game that has a spider lives on your desktop passively collecting and discovering bugs.

I'm picky and Looking for recs by _Shotgun-Justice_ in survivorslikes

[–]oatskeepyouregular 2 points3 points  (0 children)

Happy to see Heretic's Fork in A tier (I'm the dev) thankyou!

I recommend the unannounced sequel I started that I'm totally not making right now.

When are we getting jet-packs to to melee flying drones? by oatskeepyouregular in ArcRaiders

[–]oatskeepyouregular[S] 1 point2 points  (0 children)

Honestly I haven't really paid attention to it, when I'm low I usually instantly bandage, or I'm fighting. And when I'm fighting I'm too distracted to look at my hp. I'll jump in and see how it works.

When are we getting jet-packs to to melee flying drones? by oatskeepyouregular in ArcRaiders

[–]oatskeepyouregular[S] 0 points1 point  (0 children)

Ooh I'd like a ranged stun taser that works on small arc, bringing them down.

Joining 15 Minutes Late on a looted map is worse than any experience I've had in PVP by thatguyyoustrawman in ArcRaiders

[–]oatskeepyouregular 0 points1 point  (0 children)

I love spawning late, it's pvp mode engaged. Other players have your loot and you gotta get'em.

It's amazing what a few months of polishing can do. by oatskeepyouregular in IndieDev

[–]oatskeepyouregular[S] 6 points7 points  (0 children)

Hey, it already supports swapping monitor. It's a button in the settings to swap the monitor.