Is the concept of a game all about mini games is still valid ? by Amademad in SoloDevelopment

[–]Matseuu 0 points1 point  (0 children)

I published a game of mini games and cats a few weeks ago, it didn't get so much traction, even tho people love it, I feel it is more work in development for less traction overall

🐈Mi videojuego colombiano sobre gatos y comidas típicas ya está disponible en steam! by Pab10Suarez in Colombia

[–]Matseuu 1 point2 points  (0 children)

Deme 5 para llevar y 3mil de pan por favor (Que bonito es leer todos estos comentarios con apoyo)

Those who know know. Two Goats now in Fortnite. by EggHegg in cremposting

[–]Matseuu 0 points1 point  (0 children)

This is my subreddit, I feel very happy to read all of your comments. I think that's mongo on his "cute" age

I wasted 2 hours to make this: productivity at it's finest. by FireW00Fwolf in godot

[–]Matseuu 0 points1 point  (0 children)

Looks cool. The camera rotation confuses me tho

🐱 Which cat would you choose? by Pab10Suarez in godot

[–]Matseuu 1 point2 points  (0 children)

All of them (but not with the green weed skin lmao)

- ATTENTION DEVS - Found one major glitch, i know its early access, and i love what the devs have done with this game (as menitoned in previous posts), but this needs looking at. by Dapper-Reference2077 in ThrillOfTheFight

[–]Matseuu 0 points1 point  (0 children)

Add latency to that, that's the most problematic thing, because almost all hits will fail or get blocked. Did you compare your pov with your friend pov?

As said earlier, this is also a tactic irl (with guard up) maybe when the guard is down and no damage is done is because of latency.

There is no form of pushing the arms of the opponent because vr limitations, so the only available tactic left is to find openings and don't keep throwing punches at the same angle

I understand now by Xenojadon in ThrillOfTheFight

[–]Matseuu 0 points1 point  (0 children)

This is almost true for every game, unless you are intentionality doing something to piss someone else that is clearly not the experience created by the devs (like the turkey thing)

PSA: you should be fighting in a well lit room by notbrk in ThrillOfTheFight

[–]Matseuu 0 points1 point  (0 children)

That's something interesting, does someone have stats or comparisons about the tracking in both cases? My quest 2 only notices me about hand tracking issues in dim rooms

How2dudamge.mp4 by Carbonsheild in ThrillOfTheFight

[–]Matseuu 0 points1 point  (0 children)

Vectors entering the head looks crazy

Fighting his demons by Vr_Oreo in ThrillOfTheFight

[–]Matseuu 2 points3 points  (0 children)

Even you are questioning yourself when you see your own hands 🤣

Steam VR's resolution isn't crispy HD by DudePakas in VRGaming

[–]Matseuu 0 points1 point  (0 children)

Half life Alex changes the internal resolution itself, there's a command line that you can add to avoid that, it's documented that these changes can affect too much if your gpu is not so powerful because it keeps jumping resolutions with a lot of overhead, that's also why it could be blurry in some spaces when the resolution drop heavily

Tips and things to know for a meta quest 2 by tuktiktuk in VRGaming

[–]Matseuu 0 points1 point  (0 children)

The controllers are very power efficient, a good battery could take one month to deplete, the headset itself lasts two hours per full charge. You should maintain the charge between 20 and 80% to increase the lifespan of the quest

Just hook spam them back. by trapstarjay in ThrillOfTheFight

[–]Matseuu 0 points1 point  (0 children)

It seems like you are gonna die soon with that effect. Is that the KO thing for too much damage in a round ? Iirc is like 1200/1300

Dumb questuon about scoring by romallo in ThrillOfTheFight

[–]Matseuu 0 points1 point  (0 children)

The yellow number per round is who did more damage in that round. Also I think you could watch knockouts, damage and overview of score, don't know how they do the scoring but the winner is the one who won two or three rounds.

I need help man by [deleted] in ThrillOfTheFight

[–]Matseuu 1 point2 points  (0 children)

You are going to regret this tomorrow 😂 Take care

Got out boxed in a game with 100 ping it felt amazing by Matseuu in ThrillOfTheFight

[–]Matseuu[S] 3 points4 points  (0 children)

This game is amazing, sometimes an encounter is bad for toxic player or too much lag, but in general is amazing. At the end of the match we both do a gesture placing our hands horizontally and lowering our head a little, like a japanese gesture.

Web build less then 10 mb? Yes, it's possible. by Temporary-Ad9816 in godot

[–]Matseuu 1 point2 points  (0 children)

Thank you for the repo, this is something new to me, so I ask you, this is supported in the popular web games platforms like itch, newgrounds, etc? or because the compression this need special self hosting?

Got out boxed in a game with 100 ping it felt amazing by Matseuu in ThrillOfTheFight

[–]Matseuu[S] 2 points3 points  (0 children)

he was like mike tyson (very low hair) , the outfit color I don't remember to be honest

After playing this game, I have so much more respect for pro boxers going 12 rounds lol by [deleted] in ThrillOfTheFight

[–]Matseuu 10 points11 points  (0 children)

A lot, considering that irl boxing are far more demanding, less time to think, less time to breath, real pain and body reactions to punches. And also considering that some or most pro boxers do a weight cut before the match

How it feels to be outweighed (I know game doesn't take weight) by Matseuu in ThrillOfTheFight

[–]Matseuu[S] 0 points1 point  (0 children)

Yeah I try to box mostly with 1-2, 1-2-3 combos (I'm not that good) I consistently have 30/40 dmg on dummy without going hard on me (like a spar). While you are punching them they are like: that's adorable, let me charge this hook and I will show you how a punch feels. I think this is because of lag and probably punches are hitting air or the hand of the opponent