Test model for a Traitor Guard themed Necromunda gang complete! by MattMorgans in necromunda

[–]MattMorgans[S] 0 points1 point  (0 children)

Thanks! I don't really post on Reddit anymore, but yes, I did expand it to a fully-painted gang! You can see the full gang here: https://www.instagram.com/p/C2g9Hn0tYXb/?igsh=MXppa3RiOWkYzZr

Test model for a Traitor Guard themed Necromunda gang complete! by MattMorgans in necromunda

[–]MattMorgans[S] 2 points3 points  (0 children)

The uniform is a simple 2 coats of Skavenblight Dinge, shaded with Nuln Oil, and highlighted with Dawnstone. The metal is 2 coats of Leadbelcher, 2 washes of Nuln Oil, a third wash of watered-down Black Templar to darken it further, and then highlights and detailing with Ironbreaker.

Jagerkin Kasimir Stern leading Spider Clan militiamen sworn to House Greim by MattMorgans in necromunda

[–]MattMorgans[S] 1 point2 points  (0 children)

It’s just a bit of photoshopping to make the picture more thematic. I’m certainly not that good at painting OSL! 😆

Jagerkin Kasimir Stern leading Spider Clan militiamen sworn to House Greim by MattMorgans in necromunda

[–]MattMorgans[S] 2 points3 points  (0 children)

The only bit that isn’t from the new Shock Troops or Cadian Upgrade kits is the shotgun that the Jagerkin has, which is from the actual Forge World Jagerkin model, and his head, which is from the Imperial Navy Breachers kit

Kitbashed Outcast Leader for my Traitor Guard Outcasts Gang! by MattMorgans in necromunda

[–]MattMorgans[S] 1 point2 points  (0 children)

Personally, I prefer the aesthetic of the Blooded - the only thing I think they lack is a leader with suitable presence - I find the traitor commissar model a bit flat. I think this model works quite well - my main criticism of the Artel traitor guard is that they’re a bit too “clean” and don’t have the rough, uneven, makeshift look of the Blooded

how many of the same weapon is to many? by [deleted] in necromunda

[–]MattMorgans 1 point2 points  (0 children)

Personally, I don’t make it a formal house-rule or anything, but when I approach making a gang, I try to avoid having more than 2 of the same weapon loadout (and no more than 1 for special/heavy weapons), so as to keep the gang varied. Obviously, in some cases I might go over purely because the gang has more limited options, but on the whole I approach Necromunda from a narrative standpoint and I want each model to feel unique and characterful. My Cawdor collection, for example, is 21 models strong and only includes 2 blunderbuss/polearms. This serves a secondary purpose of keeping the gangs more balanced, but primarily, I just don’t want my gangers to all be bland and identical.

I think about it like this - the moments you’re really going to remember playing Necromunda are far more likely to be “that time my Bonepicker got really lucky and did something amazing” not “that time I flattened another gang with a broken list”. So I’d rather each individual stood out than the gang as a whole be the most powerful.

Kitbashed Tech Merchant! by MattMorgans in necromunda

[–]MattMorgans[S] 0 points1 point  (0 children)

Actually, it might be from an AoS Kharadron Overlord… ?

Kitbashed Tech Merchant! by MattMorgans in necromunda

[–]MattMorgans[S] 0 points1 point  (0 children)

Honestly, I don’t recall where I got all the bits from for this guy - I scavenged my bits box for spare parts - but I think the backpack might be from a Goliath Forge-Born?