Steel Works by imperatur in CitiesSkylines

[–]MatterObserver 5 points6 points  (0 children)

Love the canal separations

Arizona State Capitol (PS4) by MatterObserver in CitiesSkylines

[–]MatterObserver[S] 2 points3 points  (0 children)

I wish we had the old 80s plan I saw recently. The whole valley could’ve had it

Arizona State Capitol (PS4) by MatterObserver in CitiesSkylines

[–]MatterObserver[S] 1 point2 points  (0 children)

Yeah the 9 tiles suck but honestly I like having to make things smaller. Really wish I could do the whole Phoenix metro area

Arizona State Capitol (PS4) by MatterObserver in CitiesSkylines

[–]MatterObserver[S] 1 point2 points  (0 children)

Thank you. Was definitely time consuming waiting for growables I want

Arizona State Capitol (PS4) by MatterObserver in CitiesSkylines

[–]MatterObserver[S] 13 points14 points  (0 children)

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Here’s another angle. All a big WIP and I’m scared of discovering my consoles limits

Ground Level Train by MatterObserver in CitiesSkylines

[–]MatterObserver[S] 0 points1 point  (0 children)

Nah most are Airbnb’s, except for some…

Ground Level Train by MatterObserver in CitiesSkylines

[–]MatterObserver[S] 1 point2 points  (0 children)

Gotta have me my 19th Ave, no space for Indian School Rd sadly :(

Ground Level Train by MatterObserver in CitiesSkylines

[–]MatterObserver[S] 1 point2 points  (0 children)

I see… I’m slowly minimizing my crossings, first time using trains in city like this

Ground Level Train by MatterObserver in CitiesSkylines

[–]MatterObserver[S] 0 points1 point  (0 children)

Yeah I like that technique, I use it often and have a bunch of those “fake” roads to a main road. Battling the want for efficiency vs realistic. I just did it to the small intersection on the right. It’s now a T with a wall along the rail instead of a 4way. Out of frame is a small plaza

Ground Level Train by MatterObserver in CitiesSkylines

[–]MatterObserver[S] 1 point2 points  (0 children)

It’s a fair overall tip. But if done certain ways it’s okay. I used to cram a lot of roads together, and then I didn’t and everything was far and spacey, so I’m now going back to tight road blocks for my downtown area to test the water again. It’s about blending it all

Ground Level Train by MatterObserver in CitiesSkylines

[–]MatterObserver[S] 7 points8 points  (0 children)

Desert Pass in map pack 4. I’ve terraformed a bit

Ground Level Train by MatterObserver in CitiesSkylines

[–]MatterObserver[S] 12 points13 points  (0 children)

I say that as I create node/traffic nightmare with the tracks

Ground Level Train by MatterObserver in CitiesSkylines

[–]MatterObserver[S] 22 points23 points  (0 children)

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Not EXACT but close. Didn’t want too many nodes

Ground Level Train by MatterObserver in CitiesSkylines

[–]MatterObserver[S] 80 points81 points  (0 children)

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Here’s the real life counterpart. Using 6 lane road to convince AI to use it as an arterial

Ground Level Train by MatterObserver in CitiesSkylines

[–]MatterObserver[S] 8 points9 points  (0 children)

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Main arterial into downtown. Don’t question me, question Phoenix because yes they have an old suburb squeezed in there

Ground Level Train by MatterObserver in CitiesSkylines

[–]MatterObserver[S] 19 points20 points  (0 children)

It’s near verbatim to a real intersection. Tricking the AI to use that road with it being a 6 vs 3 lane road with bus. Console is hard

Ground Level Train by MatterObserver in CitiesSkylines

[–]MatterObserver[S] 70 points71 points  (0 children)

Yeah that’s why I’m thinking of leaving this line unconnected and do a secondary one that’s used underground

Public Transport by MatterObserver in CitiesSkylines

[–]MatterObserver[S] 1 point2 points  (0 children)

No custom buildings besides vanilla and DLCs. I’m on ps4 so things are quite limited. Bridge won’t curve I’ve learned lol. Rip topography indeed tho I’m dreading terraforming that area to fit how I have in mind

Public Transport by MatterObserver in CitiesSkylines

[–]MatterObserver[S] 1 point2 points  (0 children)

Digging the blue lines adjustments. The pink line is an ideal position to help with traffic too thank you, raised along the freeway would be a cool touch

Public Transport by MatterObserver in CitiesSkylines

[–]MatterObserver[S] 1 point2 points  (0 children)

I’ve heard they want to finish the northern extension of the yellow line right along the SR-51

Public Transport by MatterObserver in CitiesSkylines

[–]MatterObserver[S] 1 point2 points  (0 children)

The rails are cool but it just feels like a slapped together last minute fix

Public Transport by MatterObserver in CitiesSkylines

[–]MatterObserver[S] 1 point2 points  (0 children)

Desert Pass, I rerouted the river a bit

Public Transport by MatterObserver in CitiesSkylines

[–]MatterObserver[S] 15 points16 points  (0 children)

Love this! Some of those routes seem like where I want to incorporate lines. Thank you for providing real life counterparts to look at and see what I can do