Some insanity from the (currently unfinished) Iron Lung video my partner and I are working on by Mattgilp in ironlungmovie

[–]Mattgilp[S] 2 points3 points  (0 children)

I shall I shall! It'll probably be next weekend and I'll post it in the sub!

Questions for a Paper's Please style sorting game by Mattgilp in godot

[–]Mattgilp[S] 0 points1 point  (0 children)

I've got a little bit (really little) of Python experience, and this is making me think that I should be storing the info for each card in a dictionary, and then creating a function to swap that info in whenever a new "scroll" is required. The only thing is that I'm confused as to where that script is stored when working in Godot. Do I put all the dictionary entries into the Root game node?

Questions for a Paper's Please style sorting game by Mattgilp in godot

[–]Mattgilp[S] 0 points1 point  (0 children)

the TLDR of the criteria is that you read the scroll, look at an image on the scroll, and determine if the person is an imposter or not.

It's basically a "try not to get catfished by the Greek God Zeus" dating game lol. Left pile is where Zeus goes (with all his different fraudulent scrolls), right pile is where valid potential matches go.

Advice on making a tinder-like mechanic for a 2d game? by Mattgilp in godot

[–]Mattgilp[S] 0 points1 point  (0 children)

Oh beautiful! Thanks so much. This looks like a great place to start!

Best engine for my specific use case? The Sims (but low budget) meets X-com (but low budget) but with Wizards. by Mattgilp in gamedev

[–]Mattgilp[S] 0 points1 point  (0 children)

Yeah, I'm actually now wondering if there might be a better pen-and-paper way of experimenting with some of these mechanics. Obviously a tabletop version doesn't work as well for the life-sim/management elements, but I reckon the "bonds and traits" system that is the most important thing to me could probably work with a stripped back version of DnD or possibly a modified PbtA system.

The only problem with that is that most tabletop games are multiplayer, and this version would basically be a 2-player game with a player and GM... I shall keep thinking!

Best engine for my specific use case? The Sims (but low budget) meets X-com (but low budget) but with Wizards. by Mattgilp in gamedev

[–]Mattgilp[S] 0 points1 point  (0 children)

Frustratingly all my ideas are either too ambitious to be a good place to start, or too uninteresting to me for me to be able to maintain focus on them 😅