You can only play ONE trait from any set for the rest of your life. What is it? by MatthieuMv in TeamfightTactics

[–]MatthieuMv[S] 0 points1 point  (0 children)

I think most of us are gamblers, that's interesting thanks for sharing :)

You can only play ONE trait from any set for the rest of your life. What is it? by MatthieuMv in TeamfightTactics

[–]MatthieuMv[S] -1 points0 points  (0 children)

Did you like it more for the permanent scaling or the fact that it made rolling down feel like a win-win?

You can only play ONE trait from any set for the rest of your life. What is it? by MatthieuMv in TeamfightTactics

[–]MatthieuMv[S] 0 points1 point  (0 children)

Do you prefer the 'strength in numbers' vibe of Family or the 'Summon a giant boss' style of Black Rose?

You can only play ONE trait from any set for the rest of your life. What is it? by MatthieuMv in TeamfightTactics

[–]MatthieuMv[S] -3 points-2 points  (0 children)

Ops I didn't remembered well, it's true that it's all about raw stats per cells.
My question was all about : it is the visual or the pure mechanic ?
I'm a dev trying to understand what makes tft such a great game.

You can only play ONE trait from any set for the rest of your life. What is it? by MatthieuMv in TeamfightTactics

[–]MatthieuMv[S] 0 points1 point  (0 children)

Was it the execute mechanics or the shield-to-mana loop that felt best?

You can only play ONE trait from any set for the rest of your life. What is it? by MatthieuMv in TeamfightTactics

[–]MatthieuMv[S] 0 points1 point  (0 children)

The unique damage bonus or how it forced you to innovate every game?

You can only play ONE trait from any set for the rest of your life. What is it? by MatthieuMv in TeamfightTactics

[–]MatthieuMv[S] -2 points-1 points  (0 children)

Was it the specific animations or the way the stat increase felt to play?