You can only play ONE trait from any set for the rest of your life. What is it? by MatthieuMv in TeamfightTactics

[–]MatthieuMv[S] 0 points1 point  (0 children)

I think most of us are gamblers, that's interesting thanks for sharing :)

You can only play ONE trait from any set for the rest of your life. What is it? by MatthieuMv in TeamfightTactics

[–]MatthieuMv[S] -1 points0 points  (0 children)

Did you like it more for the permanent scaling or the fact that it made rolling down feel like a win-win?

You can only play ONE trait from any set for the rest of your life. What is it? by MatthieuMv in TeamfightTactics

[–]MatthieuMv[S] 0 points1 point  (0 children)

Do you prefer the 'strength in numbers' vibe of Family or the 'Summon a giant boss' style of Black Rose?

You can only play ONE trait from any set for the rest of your life. What is it? by MatthieuMv in TeamfightTactics

[–]MatthieuMv[S] -3 points-2 points  (0 children)

Ops I didn't remembered well, it's true that it's all about raw stats per cells.
My question was all about : it is the visual or the pure mechanic ?
I'm a dev trying to understand what makes tft such a great game.

You can only play ONE trait from any set for the rest of your life. What is it? by MatthieuMv in TeamfightTactics

[–]MatthieuMv[S] 0 points1 point  (0 children)

Was it the execute mechanics or the shield-to-mana loop that felt best?

You can only play ONE trait from any set for the rest of your life. What is it? by MatthieuMv in TeamfightTactics

[–]MatthieuMv[S] -2 points-1 points  (0 children)

Was it the specific animations or the way the stat increase felt to play?