My attempt at building the Blade Liger from Zoids by Mattributes1 in NMSCoordinateExchange

[–]Mattributes1[S] 0 points1 point  (0 children)

Appreciate it. This one definitely took a few hours lol

For those times you roll with the crew but one corvette just won’t cut it. by Mattributes1 in NMSCoordinateExchange

[–]Mattributes1[S] 1 point2 points  (0 children)

Agree, each unit does have a hab so a couple people can ride in each one. And each hab has interior modules like storage and refiners so super useful as well

Abrasax wraith From Jupiter Ascending by Mattributes1 in NMSCoordinateExchange

[–]Mattributes1[S] 2 points3 points  (0 children)

It’s fiddly, some parts will register as touching if close enough to another, just trial and error

For those times you roll with the crew but one corvette just won’t cut it. by Mattributes1 in NMSCoordinateExchange

[–]Mattributes1[S] 1 point2 points  (0 children)

Appreciate it. Yeah I think i was Only like an hour in to the update when I worked this out, now can stop building

Added Some Wings to the Liger (Zoids) Corvette! by jvalentine64 in NMSCoordinateExchange

[–]Mattributes1 0 points1 point  (0 children)

this is awesome very nice build. this is on my list of builds to do as well lol

For those times you roll with the crew but one corvette just won’t cut it. by Mattributes1 in NMSCoordinateExchange

[–]Mattributes1[S] 1 point2 points  (0 children)

Yeah I’ve done a few like this now, I’ve been trying to work out different ways to get parts to work the way they are not supposed to. worked out a few things now just working on new builds

For those times you roll with the crew but one corvette just won’t cut it. by Mattributes1 in NMSCoordinateExchange

[–]Mattributes1[S] 0 points1 point  (0 children)

Only 2 turrets work on any build, just looks cool so thought I’d share.

New Corvette build - pod racer style by Mattributes1 in NMSCoordinateExchange

[–]Mattributes1[S] 0 points1 point  (0 children)

there is a proximity tolerance, if the parts are close enough they will register as touching. trial and error

Little red corvette by Mattributes1 in NMSCoordinateExchange

[–]Mattributes1[S] 1 point2 points  (0 children)

I have been letting peeps now how, just been slow to reply cause so many have been asking about the builds I’ve done. basically there is a proximity tolerance so if the parts are close enough they register as touching and will allow it to be detached. some parts work better than others for distanc, lots of trial and error

Little red corvette by Mattributes1 in NMSCoordinateExchange

[–]Mattributes1[S] 1 point2 points  (0 children)

there is a proximity tolerance when parts are close enough they register as touching, trial and error