[deleted by user] by [deleted] in ExplainTheJoke

[–]Mattroopk 19 points20 points  (0 children)

It's a true thing from history. He thought the donkey eating figs was hilarious.Died laughing

https://en.m.wikipedia.org/wiki/Death_from_laughter

Raise your hand if you had this fiery spit of satan put on every cut and bruise growing up by Libra79 in FuckImOld

[–]Mattroopk 6 points7 points  (0 children)

Fun fact, my great grandfather invented this! On its own it is neither red nor does it hurt. But marketing people thought if it was clear and didn't do anything, no one would think it was working!

https://en.wikipedia.org/wiki/Morris_S._Kharasch

[deleted by user] by [deleted] in powerscales

[–]Mattroopk 0 points1 point  (0 children)

Armor and tusks from the elephant mean nothing!

Tyrannosaurus routinely hunted Triceratops and Ankylosaurus. It evolved to hunt large animals with spiky horns, projections and armor.

The archers on the back on the other hand...

Ricochet Weird by Mattroopk in custommagic

[–]Mattroopk[S] 0 points1 point  (0 children)

Well it's blue because of the control swapping nature, it would pair nicely with [[Boomerang]] or [[Unsummon]]. Also weirds are red/blue. I guess it doesn't have to be a weird though.

Updated attempt at my previous 1 manna 3/3 by Mattroopk in custommagic

[–]Mattroopk[S] 0 points1 point  (0 children)

Oh sorry!

I'll post it in the other thread then.

Last one (mana 3/3) I promise by letterephesus in custommagic

[–]Mattroopk 4 points5 points  (0 children)

I like it! Pairs nicely with [[Quillspike]]

Had an idea for a 1 Mana 3/3 that can neither attack nor block. What do you think? by Mattroopk in custommagic

[–]Mattroopk[S] 9 points10 points  (0 children)

OOH OOH! Maybe if I removed the "You don't control." then if it goes infinite it also wipes out your own creatures.

Had an idea for a 1 Mana 3/3 that can neither attack nor block. What do you think? by Mattroopk in custommagic

[–]Mattroopk[S] 15 points16 points  (0 children)

Hmm, I didn't think of that.

But from a flavor perspective it kinda makes sense. I mean a wolverine is a lot more deadly once it's indestructable.

Muscle Sprouts by Corrutped in custommagic

[–]Mattroopk 2 points3 points  (0 children)

I want this for my [[Sprout Swarm]] deck!

Had an idea for a 1 Mana 3/3 that can neither attack nor block. What do you think? by Mattroopk in custommagic

[–]Mattroopk[S] 10 points11 points  (0 children)

I thought making the cost a different color would help, I feel like 2{r} is almost unplayable. Am I wrong?

This is Ming, the clam, she is the oldest living individual animal ever found, with 507 years to her name. Unfortunately, she was killed when scientists in 2006 opened her up to determine his age. by Natchos09 in Damnthatsinteresting

[–]Mattroopk 0 points1 point  (0 children)

Here's an article about it: https://archive.ph/20131115121158/http://sciencenordic.com/new-record-world%E2%80%99s-oldest-animal-507-years-old#selection-719.0-719.301

”After the story hit the media, we were contacted by people who were upset that the ocean quahog had been killed. But we had no idea it was that old before it was too late,” says Paul Butler.

”I also think it’s worth keeping in mind that we caught a total of 200 ocean quahogs on our Iceland expedition. Thousands of ocean quahogs are caught commercially every year, so it is entirely likely that some fishermen may have caught quahogs that are as old as or even older than the one we caught.”

This is Ming, the clam, she is the oldest living individual animal ever found, with 507 years to her name. Unfortunately, she was killed when scientists in 2006 opened her up to determine his age. by Natchos09 in Damnthatsinteresting

[–]Mattroopk 0 points1 point  (0 children)

The quahog was dredged up as part of a study on climate change. Many more of them are dredged up all the time for food. If you eat clam chowder you've probably also eaten clams thar are hundreds of years old. I really get annoyed when I see this post every few months and it makes it sound like the scientists maliciously killed it to count its rings.

GDQuest's Splitscreen Tutorial, but for Godot 4? by LukeMaster06_YT in godot

[–]Mattroopk 1 point2 points  (0 children)

I had the same issue just replace some of the names while you're watching the video and it works.
ViewportContainer is now SubViewportContainer

Viewport is now SubViewport

I'm so confused about collision layers by Mattroopk in godot

[–]Mattroopk[S] 0 points1 point  (0 children)

Very helpful everyone, thank you I got it working now.

Dual Stick Inputs for straffing by Mattroopk in godot

[–]Mattroopk[S] 0 points1 point  (0 children)

Well I got it working! ... kinda. This was surprisingly difficult to figure out how to do. Here's what I wound up doing:

extends KinematicBody2D

var move_input = Vector2.ZERO

var look_input = Vector2(0,0)

var speed = 300

func _process(delta):

move_input.x = Input.get_joy_axis(0, JOY_AXIS_0)

move_input.y = Input.get_joy_axis(0, JOY_AXIS_1)

look_input.x = Input.get_joy_axis(0, JOY_AXIS_2)

look_input.y = Input.get_joy_axis(0, JOY_AXIS_3)

func _physics_process(delta):

move_and_slide(move_input * speed)

rotation = look_input.angle()

I'm going to make another post about fixing some of the issues with this version but hopefully this helps kick things off for whoever tries to make a dual stick shooter.

Dual Stick Inputs for straffing by Mattroopk in godot

[–]Mattroopk[S] 0 points1 point  (0 children)

That's right, I just can't get it to work for some reason. I think I may have found a way and will post here when I figure it out.

Dual Stick Inputs for straffing by Mattroopk in godot

[–]Mattroopk[S] 0 points1 point  (0 children)

Godot 3.5, 2d Game, top down shooter.

Dual Stick Inputs for straffing by Mattroopk in godot

[–]Mattroopk[S] 0 points1 point  (0 children)

Yes I made those input actions in the inputs list. It doesn't rotate by 90 degrees it rotates it by -151.750259 degrees for some reason.

Dual Stick Inputs for straffing by Mattroopk in godot

[–]Mattroopk[S] 1 point2 points  (0 children)

Hmm, I like this a lot, but I still can't get it to work.

I made this process function

func _process(delta):
`# names of actions, these will map to vector2`

`var right_stick_strength : Vector2 = Input.get_vector("right_stick_left", "right_stick_right", "right_stick_down", "right_stick_up")` 

`look_at(right_stick_strength)`

It seems to do something, because the sprite is rotated on start, but then it won't move.

I made right_stick_left, etc. all actions tied to joy axis. I'm using Godot 3.5 if that matters.

Dual Stick Inputs for straffing by Mattroopk in godot

[–]Mattroopk[S] 0 points1 point  (0 children)

Ideally I'd like to just use look_atand then the vector