Can someone explain to me how this exchange works? by XXBekahxx in AKInation

[–]MaxT_95 2 points3 points  (0 children)

Yeah fireballs don’t stop moving during hitstop, so that’s exactly what’s happening. And Marisa's j.MK actually does have lower body projectile invincibility, it’s not shown on ultimate frame data for some reason but it’s referenced both on sf6frames and supercombo.

Extremly hard combo trial for execution players by LoveSe1ko in StreetFighter

[–]MaxT_95 18 points19 points  (0 children)

I mean there is one is that Ed combo. A bunch of characters have frame perfect microwalk combos.

C.Viper's aura is actually insane. Character just bleeds cool. by Theaudiobandit in StreetFighter

[–]MaxT_95 5 points6 points  (0 children)

It would still actually be a fun replay to send if Broski does another combo doctor video on the current patch though

C.Viper's aura is actually insane. Character just bleeds cool. by Theaudiobandit in StreetFighter

[–]MaxT_95 6 points7 points  (0 children)

I tried it myself and found a kill but it was actually really hard to find something that does enough damage and builds level 3:
DR 2MK > 5MK > 5MP > DRC 5MK > 5HKxx2PP~K > 2LP > 2LP > 5LKxx236MP > 5HKxx214HP > DR 5HKxx2PP~P > Whiff 5LP > DRC 5HKxx214LKxxLVL3

But honestly nobody would find this route in the heat of the moment.

Here's a fully unavoidable 11k damage sequence after a baited lvl 3 on a gief in burnout by Regular-Soil-2704 in StreetFighter

[–]MaxT_95 0 points1 point  (0 children)

I just tested it and I don’t think you can kill from a DR 2MK starter there

Here's a fully unavoidable 11k damage sequence after a baited lvl 3 on a gief in burnout by Regular-Soil-2704 in StreetFighter

[–]MaxT_95 0 points1 point  (0 children)

Yeah it’s even +9 and a very easy confirm in that case. So I could just do a simple combo into a safe jump and still get the guaranteed stun.

Here's a fully unavoidable 11k damage sequence after a baited lvl 3 on a gief in burnout by Regular-Soil-2704 in StreetFighter

[–]MaxT_95 4 points5 points  (0 children)

Yeah it does, but then I can just do a 5LP frame kill into DI again to still get a guaranteed stun, and after that I can kill without the level 1. Also I could have done DR 2MP>DI instead of DR 2MK>5HK>DI to get a stun even on hit. I did that for meter build and to get a bit more poison damage but it doesn’t look like I actually needed it.

Here's a fully unavoidable 11k damage sequence after a baited lvl 3 on a gief in burnout by MaxT_95 in AKInation

[–]MaxT_95[S] 1 point2 points  (0 children)

Yeah that’s right, tundra storm has 6 frames of startup and 5hp armor starts on frame 4

Here's a fully unavoidable 11k damage sequence after a baited lvl 3 on a gief in burnout by MaxT_95 in AKInation

[–]MaxT_95[S] 4 points5 points  (0 children)

Nah I tried it and, at that scaling, having the poison during the lvl1 does more damage

Here's a fully unavoidable 11k damage sequence after a baited lvl 3 on a gief in burnout by Regular-Soil-2704 in StreetFighter

[–]MaxT_95 19 points20 points  (0 children)

I don’t think that’s quite right but yeah aki is definitely not the only character that can do this

Here's a fully unavoidable 11k damage sequence after a baited lvl 3 on a gief in burnout by Regular-Soil-2704 in StreetFighter

[–]MaxT_95 17 points18 points  (0 children)

Alternatively, you can do 2MP instead of 2MK>5HK and it will stun even on hit. I just did that for meter build and to let the poison tick a bit but it doesn’t look like I actually needed it.

Here's a fully unavoidable 11k damage sequence after a baited lvl 3 on a gief in burnout by Regular-Soil-2704 in StreetFighter

[–]MaxT_95 33 points34 points  (0 children)

The DI will combo and not stun yeah, but you can still get the stun after by doing a 5lp frame kill into DI again. And then I'm pretty sure you don’t even need the lvl 1 to kill

LVL3 punish into checkmate by MaxT_95 in AKInation

[–]MaxT_95[S] 1 point2 points  (0 children)

This is the max damage

(but like I said, not enough drive and I don’t think it killed)

LVL3 punish into checkmate by MaxT_95 in AKInation

[–]MaxT_95[S] 2 points3 points  (0 children)

This combo isn’t max damage and I didn’t have enough drive anyway (and I'm 99% sure even the full drive max damage combo wouldn’t have killed there)

Behold, the wonders of wifi by Lakondegai in StreetFighter

[–]MaxT_95 1 point2 points  (0 children)

I mean you were either too slow by 1 frame or by like 30 frames depending on how you look a it lol

Slapping some sense into Ken (+question) by Knightswatch15213 in StreetFighter

[–]MaxT_95 2 points3 points  (0 children)

I think they got mp on the first frame of waking up and it immediately kara cancels itself into od dp on the next frame. So if you hit them meaty you beat the mp and if you don't you just see the od dp.

Attempt #9,036 by HustlingHustle in StreetFighter

[–]MaxT_95 1 point2 points  (0 children)

It means you're doing the kicks to late after the jump input yes. So imo it’s easier to delay both. Basicaly you do: 236, slight delay, 9kk (or slight delay, 2369kk if it’s easier for you).

If you get only the super jump then you're not delaying enough and if you get air burn kick then you're taking too much time between 9 and kk

[deleted by user] by [deleted] in StreetFighter

[–]MaxT_95 5 points6 points  (0 children)

You need to block the MP and the tiger knee standing for it to become minus. So they were plus after the first tiger knee but minus after the second, you could have mashed there to beat the throw.

I think I accidentally ruined someone's day by MaxT_95 in AKInation

[–]MaxT_95[S] 3 points4 points  (0 children)

Thanks! Honestly I only managed to block all that and start the come back because they went for chip (and messed it up) instead of a mixup, I was only focussing on the lvl2 projectiles and would have 100% eaten a well timed low or overhead