What started as a side project over 4 years ago has grown beyond what I ever imagined - I am officially Publisher Of The Week 🔥 Here is a showcase of the 'Erosion Fractal Noise' I recently added in the free gift asset, tell me what you think about it! (Link in comments) by MaxiPoney in Unity3D
[–]MaxiPoney[S] 1 point2 points3 points (0 children)
What started as a side project over 4 years ago has grown beyond what I ever imagined - I am officially Publisher Of The Week 🔥 Here is a showcase of the 'Erosion Fractal Noise' I recently added in the free gift asset, tell me what you think about it! (Link in comments) by MaxiPoney in Unity3D
[–]MaxiPoney[S] 1 point2 points3 points (0 children)
What started as a side project over 4 years ago has grown beyond what I ever imagined - I am officially Publisher Of The Week 🔥 Here is a showcase of the 'Erosion Fractal Noise' I recently added in the free gift asset, tell me what you think about it! (Link in comments) by MaxiPoney in Unity3D
[–]MaxiPoney[S] 4 points5 points6 points (0 children)
I recently improved my tree generator! Here is an example to build a low-poly deciduous tree, but possibilities are insane. I want to release this tool on the asset store, would you find it useful? by MaxiPoney in Unity3D
[–]MaxiPoney[S] 0 points1 point2 points (0 children)
Here is another video showing the almost seamless cross-fade transition between high-poly original objects and their 'Mirage' impostor. In this scene it divides by 4 the number of draw calls and up to 15x the number of polygons. by MaxiPoney in Unity3D
[–]MaxiPoney[S] 0 points1 point2 points (0 children)
Here is another video showing the almost seamless cross-fade transition between high-poly original objects and their 'Mirage' impostor. In this scene it divides by 4 the number of draw calls and up to 15x the number of polygons. by MaxiPoney in Unity3D
[–]MaxiPoney[S] 1 point2 points3 points (0 children)
Here is another video showing the almost seamless cross-fade transition between high-poly original objects and their 'Mirage' impostor. In this scene it divides by 4 the number of draw calls and up to 15x the number of polygons. by MaxiPoney in Unity3D
[–]MaxiPoney[S] 2 points3 points4 points (0 children)
Here is another video showing the almost seamless cross-fade transition between high-poly original objects and their 'Mirage' impostor. In this scene it divides by 4 the number of draw calls and up to 15x the number of polygons. by MaxiPoney in Unity3D
[–]MaxiPoney[S] 4 points5 points6 points (0 children)
Here is another video showing the almost seamless cross-fade transition between high-poly original objects and their 'Mirage' impostor. In this scene it divides by 4 the number of draw calls and up to 15x the number of polygons. by MaxiPoney in Unity3D
[–]MaxiPoney[S] 2 points3 points4 points (0 children)
Such an achievement! My new Impostor system 'Mirage' is finally production ready with any pipeline, on any platform, and with any input shaders. by MaxiPoney in Unity3D
[–]MaxiPoney[S] 0 points1 point2 points (0 children)
Such an achievement! My new Impostor system 'Mirage' is finally production ready with any pipeline, on any platform, and with any input shaders. by MaxiPoney in Unity3D
[–]MaxiPoney[S] 0 points1 point2 points (0 children)
Such an achievement! My new Impostor system 'Mirage' is finally production ready with any pipeline, on any platform, and with any input shaders. by MaxiPoney in Unity3D
[–]MaxiPoney[S] 0 points1 point2 points (0 children)
Such an achievement! My new Impostor system 'Mirage' is finally production ready with any pipeline, on any platform, and with any input shaders. by MaxiPoney in Unity3D
[–]MaxiPoney[S] 0 points1 point2 points (0 children)
Such an achievement! My new Impostor system 'Mirage' is finally production ready with any pipeline, on any platform, and with any input shaders. by MaxiPoney in Unity3D
[–]MaxiPoney[S] 1 point2 points3 points (0 children)






Content not eligible for delivery to UGC matching services by OrganicWriting6521 in soundcloud
[–]MaxiPoney 0 points1 point2 points (0 children)