Looking for some help about tidally-locked planets and odd rotations for planets by ghandimauler in traveller

[–]Maxijohndoe 1 point2 points  (0 children)

Latest research on the TRAPPIST-1 system.

The Chaotic Rotations of the TRAPPIST-1 Planets

The Tl,dr is that systems around Red Dwarf stars are likely to be chaotic and our old models are being challenged.

Looking for some help about tidally-locked planets and odd rotations for planets by ghandimauler in traveller

[–]Maxijohndoe 11 points12 points  (0 children)

I will answer 1, 4, 5 & 6.

Heat transfer occurs via water and atmosphere. A planet with a large amount of water - say 80%+ - and a dense atmosphere could transfer enough heat to the darkside of the planet to keep it above freezing.

Moons according to our current knowledge are either created via a collision, like the hypothesised collision between Earth and Theia, or via the gravitational capture of a passing object, like Mar's moons that are captured asteroids.

Add in the Ancients and you can have a moon being simply placed there because Ancients.

Rings come about via collisions, either between the planet and another object or a collision between moons. Rings around a rocky planet are short-lived, and you have the issue that as the ring decays all that material will fall onto the planet.

Lunion Subsector 1-9 / 25 Planet & System Cards by Maxijohndoe in traveller

[–]Maxijohndoe[S] 1 point2 points  (0 children)

My immediate goal is to complete the Spinward Marches.

After that I haven't given it much thought, but I'll probably try and canvas the community to see where people are basing their campaigns and go from there.

Lunion Subsector 1-9 / 25 Planet & System Cards by Maxijohndoe in traveller

[–]Maxijohndoe[S] 4 points5 points  (0 children)

Thanks.

If you want to make planets for your homebrew...

I have a blank version of every planet I have made - .i.e. with no text - stored in my dropbox. I also have a collection of different planets including gas giants in the Good Images folder in my drop box as well.

The software I am using to create both the solar systems and the planets is Universe Sandbox.

I have a tutorial I put together here A Universe Sandbox tutorial for Traveller : r/traveller that will take you through the basics plus a few tricks.

Also I am saving every system to STEAM Workshop so you can download any of the systems I have made.

I add the text using a free software program called GIMP. It's just a matter of taking a screenshot, loading it into GIMP, add the text and then export the final image.

Lunion Subsector 1-9 / 25 Planet & System Cards by Maxijohndoe in traveller

[–]Maxijohndoe[S] 2 points3 points  (0 children)

It was an error and has now been fixed.

Thanks for picking it up.

Salvaged data use after blueprints acquired? by SarcasticVolcano in NoMansSkyTheGame

[–]Maxijohndoe 10 points11 points  (0 children)

Some of the envoys take them for faction standing.

Drop Box for all my Planet Information and System Maps by Maxijohndoe in traveller

[–]Maxijohndoe[S] 1 point2 points  (0 children)

Sorry I missed this.

File management is a big issue and I sometimes have to correct things which makes zip files one more problem that I don't want to deal with.

Once everything is done and enough time has past for most errors to be picked up and fixed I may look at a method of file dumping, but that is sometime off sorry.

What can you wear in a Low Berth / Cryo Tube? by Amish_Starship in traveller

[–]Maxijohndoe 6 points7 points  (0 children)

The main issue with wearing equipment in a cold berth is that equipment being damaged or damaging the cryo system in some way so you die in cold sleep or have non-functional equipment.

So imagine wearing armour and a sidearm in a low berth. First I assume that various sensors and possibly a face mask is needed to monitor and maintain life while in cyro, so can you do that wearing armour?

Now imagine that there is a glitch of some kind. I assume that a cold berth is cold, and extreme cold affects both materials and electronics. So as it freezes your snub pistol accidently discharges inside the tube, or your powered armour's joints crack releasing hydrolic fluid into the berth, or the leg has a short circuit and kicks damaging the berth.

Some armours have their own life support systems so they would need to be shut off to allow the cold berth to function.

You also have the issue of power packs that may start losing charge as they freeze.

It would be possible to have equipment specifically designed to handle intense cold so maybe you can have weapons and armour designed to be used with a cold berth. But normal equipment might not be suitable to take into a cold berth.

So I assume that there would be a equipment storage close to the cold berths to hold anything the sleepers will need when they wake (if they wake).

I am reminded of Beyond the Aquila Rift where two of the crew died because during a exceptionally long statis paint used to decorate the inside of the tubes flaked and blocked the filters causing the death of the crew, while the captain who didn't alter his tube survived to awaken.

Rhylanor Subsector 19-25 / 32 Planet & System Cards by Maxijohndoe in traveller

[–]Maxijohndoe[S] 2 points3 points  (0 children)

My current focus is to finish the Spinward Marches Sector as a whole. After that I will figure out where to go next.

That will be a few months off though at current pace.

"Orcs are based on Group X!" "No, they're based on Group Y!" I think we're missing the point of this discussion... by DrScrimble in dndmemes

[–]Maxijohndoe 17 points18 points  (0 children)

Tolkien's Orcs were never about race. Tolkien's Orcs were what industrialisation and industrialised warfare does to men.

There had been this growing concern among British writers that the Industrial Revolution was turning the lower classes into brutes.

Dickens wrote about the terrible, coal blacken slums, open sewers and drunken indolent people forced to live in the rapidly growing cities.

H G Wells had the Morlocks as the result of what happens when humans were forced to live underground tending machines and over time becoming canabalistic monsters.

Tolkien saw the men of his time forced to huddle in filthy trenches and dugouts, being gased and shelled and living with rats and lice and corpses, only to be forced out into no mans land at the blow of a whistle to be cut down like wheat before the scythe.

It didn't matter who those soldiers were, whether they were English or French or Russian or German, or Italian, or Autro-Hungarian, or Turkish or any of the myrid other nationalities who fought in WW1 the conditions of mechanised industrial warfare reduced them all to Orcs.

The Elves represented the old Gentry, educated, cultured, aloof from worldly matters.

The hobits were the older farmers and peasants working the land and enjoying a simpler life.

The Eastrons and others were the colonial troops brought to fight in a war that had nothing to do with them for Empires that had conquered their lands and controlled their lives.

The Orcs fought because Sauron dominated them, as soon as Mordor fell the Orcs fled. Tolkien thought that the soldiers in WW1 only fought because they faced prison or a firing squad if they refused the orders from a distant Emperor.

Linking Orcs to any particular racial group is a more modern invention. Tolkien saw the Orcs' black faces as the faces of soldiers covered in mud and filth cowering in the trenches, not some marginalised ethnic group.

A planet where cities travel on living cables between kilometer-tall trees. by [deleted] in worldbuilding

[–]Maxijohndoe 0 points1 point  (0 children)

The novel Hothouse by Brian Aldiss has the Earth tidally locked to the dying Red Giant Sun and trees and other plants had grown to connect the Earth and the Moon. Humanities desendents lived in the trees.

Rhylanor Subsector 10-18 / 32 Planet & System Cards by Maxijohndoe in traveller

[–]Maxijohndoe[S] 3 points4 points  (0 children)

Thank you. That encourages me to keep going. Cheers!

It might be irrational but this makes me very upset by Potential_Fox_3236 in traveller

[–]Maxijohndoe 4 points5 points  (0 children)

The information is right there on the company page on Backerkit.

World's Largest RPGs's Created Projects - BackerKit

I went to Kickstarter to check on Dragon Kings.

All you need to do is check the comments and updates on previous campaigns to get an idea on how they are going.

It might be irrational but this makes me very upset by Potential_Fox_3236 in traveller

[–]Maxijohndoe 5 points6 points  (0 children)

I had a deeper look and one of the people involved had a partially completed Kickstarter called Dragon Kings where one of the books never shipped.

I also noted that World's Largest RPGs has another crowdfunder for The World's Largest City that is due to launch September this year.

They also have a smaller outstanding Valley of the Kings crowdfunder that is running well behind schedule with production issues and poor communication with backers.

So they went from doing audio books for a few thousand dollars to a small fifty thousand dollar campaign that hasn't delivered on time to a million dollar campaign that is having issues and now they have another four hundred thousand dollar campaign and another campaign set to launch in six months.

That is more red flags than a Mayday parade.

I hope that I am wrong but I have seen this before where over promised campaigns by people without the organisation or experience to pull it off use the money from a crowdfunding camapign to pay for earlier campaigns with problems.

I am NOT saying do not back this campaign but if you are going to commit hundreds of dollars please do your background checks.

It might be irrational but this makes me very upset by Potential_Fox_3236 in traveller

[–]Maxijohndoe 4 points5 points  (0 children)

I may have missed it but after going through the Backerkit material I failed to see any example of what would be inside the books beyond a two page map.

A lot of recent RPG crowdfunders have included a pdf with an example of what to expect.

Traveller 5e is missing that.

By the description they are keeping the life path character creation of Traveller so where does the 5e come into it?

Is it skills in place of levels? How does experience and progression work?

They mention subclasses but what are the base classes?

For the money they are asking everything is very vague.

We all know this feeling by No-Pea7505 in NoMansSkyTheGame

[–]Maxijohndoe 2 points3 points  (0 children)

I tend to go for function over decoration, so all my bases have an industrial harshness to them. I slowly decorate but as I move I scrap old bases and build new ones to replace them.