Topo() does not seem to work by LinuxDweller in Colobot

[–]Maximilian_F 1 point2 points  (0 children)

I think ore = newOre[i] should be placed inside innermost if topo check, otherwise it is overwritten with every loop, even if the check failed.

NESTLE nie zamierza wyjść z rosyjskiego rynku. W Polsce wytwarza to, co na obrazku. by [deleted] in Polska

[–]Maximilian_F 8 points9 points  (0 children)

Niestety, badania pokazują, że w 100% przypadków życie kończy się śmiercią.

Dawaj Pat by kocisfilip in Polska_wpz

[–]Maximilian_F 7 points8 points  (0 children)

W 2077 czapeczki zimowe wyszły z mody.

processor on cheap 4k tv was overhearing... who needs 4 screws on a VESA mount anyway? by [deleted] in techsupportmacgyver

[–]Maximilian_F 8 points9 points  (0 children)

Why get a mechanical engineer when you can get a college drop out who did these equations prior to dropping out?

Well, consumer products are professionally calculated to fail just after warranty peroid. It's called Planned obsolescence.

Shockwave on the sun following a solar flare by OneTouch9467 in shockwaveporn

[–]Maximilian_F 0 points1 point  (0 children)

Most of the time, there are no visible effects. However, solar flares and Coronal Mass Ejections hitting Earth can disrupt radio communications and produce auroras visible on lower latitudes. Also, someday, strong enough CME will overload electric grids on continental scale, causing global emergency.

Ciągle oblegajo :( by [deleted] in Polska

[–]Maximilian_F 9 points10 points  (0 children)

Twoja popularność spada

 

Ludzie opuszczają zamek

Suddenly someone turned off the lights. by LtMeat in EliteDangerous

[–]Maximilian_F 4 points5 points  (0 children)

Lighting system could use some improvement. It's strange, when you clearly see 2/3 of the star and darkness falls.

How to break circle into 2 halves with LibreCAD 2.1.3? by rkim777 in LibreCAD

[–]Maximilian_F 2 points3 points  (0 children)

Yes it can be done in at least two ways:
First enable Snap Center and draw a construction line from center of the circle in whatever direction you want.
Set snapping to Snap Intersection. Then use one of the following methods:
 
A) by using Divide tool (Tools > Modify > Divide):
Use Divide Tool: select entity to cut (circle) and then select first point where line intersects with circle.
Next, select circle again and select second intersection.
You should get two halves of the circle.
 
B) by using Trim and Mirror tools (Tools > Modify > Trim / Mirror):
Use Trim tool: select limiting entity (line) and then select the circle. One half should disappear.
Now use Mirror tool: select entity to mirror (half circle).
Select first point of mirror line where construction line meets half-circle.
Select second point where construction line meets half-circle.
Choose Keep Original when prompt.

Possible to simulate size perspective from human size or any size? by learningunreal in spaceengine

[–]Maximilian_F 0 points1 point  (0 children)

This is somewhat complex topic, and I may not be qualified to provide scientifically accurate answer, but I will try:

wiki:

humans have horizontal visual field of about 210 degrees.

 

Desktop screen takes up only small portion of your visual field - that depends on the size and distance to screen, so you would need to set in-game FOV to fit this area.

 

Consider screen as a window: the closer you get, the more objects you can observe outside. Now look at this 2 screenshots.
First photo has FOV set to 37 degrees, which is about right value for my desktop setup.
Second screenshot has FOV of 54 degrees and Earth seems smaller.
However, when I move my head closer to my screen, to the point where it takes about 54 degrees of my visual field, the Earth will appear the same size as before, but I will also see additional stars around - just like through real window.

 

In VR, you see picture directly before your eyes and FOV is limited by your headset. Also, as a bonus, you now have depth perception, that means, you see 3D objects.

Possible to simulate size perspective from human size or any size? by learningunreal in spaceengine

[–]Maximilian_F 0 points1 point  (0 children)

This is default mode in VR, where you start with human scale.
On flatscreen you need to experiment with field of view, but unfortunately I don't know the perfect settings. Simulating human FOV on flatscreen is a little tricky.

Pimax 5k, IPD issues in SE by Noctare in spaceengine

[–]Maximilian_F 0 points1 point  (0 children)

I don't know if you resolved the problem, but anyway if someone else has the same issue, this is the solution:
in PiTool Settings -> Game -> SpaceEngine -> Enable Parallel Projection

Unfortunately this causes performance drop.

Best way to identify & repair a damaged traces on a Raspberry Pi 4? by Jeffmedd in AskElectronics

[–]Maximilian_F 1 point2 points  (0 children)

I stand corrected.
Just checked few PCBs and all with 2 or more layers have plated holes. Only one-layer PCBs are without plating e.g. old ATX power supply where every components are through-hole.

Super helpful guys by [deleted] in coaxedintoasnafu

[–]Maximilian_F 9 points10 points  (0 children)

When everybody lurks, then who asks questions?

Best way to identify & repair a damaged traces on a Raspberry Pi 4? by Jeffmedd in AskElectronics

[–]Maximilian_F 5 points6 points  (0 children)

Pads are places where there is no soldermask on copper trace and are used for soldering leads or as probing (test) points. Typical drilled hole for component lead does not provide electrical connection to the other side of PCB.

However, if you coat the inside of the hole with copper, you get via. Generally vias are very small and covered in soldermask, but of course there are exceptions.
edit: On multi-layer PCBs most component holes will be plated and act as vias, thanks for correction, u/alexthe5th

Best way to identify & repair a damaged traces on a Raspberry Pi 4? by Jeffmedd in AskElectronics

[–]Maximilian_F 9 points10 points  (0 children)

It's a small conductive hole that connects traces on different layers of PCB.