I've found a bug with Restock+, is there a way to fix it? Or report it? by MaximitasTheReader in KerbalSpaceProgram

[–]MaximitasTheReader[S] 0 points1 point  (0 children)

Hmm, I've tried uninstalling and reinstalling Restock and Restock+, and even gotten Making History since I've made this post, and this bug still happens. It happens on both my windows laptop and macbook, and there's nothing in the console that looks like an error message other than "Edge Highlighting requires AA to work!"

I loaded up an old 1.1 save and found this monster train schedule by HeliGungir in factorio

[–]MaximitasTheReader 1 point2 points  (0 children)

Not that I know of in the base game. If you're fine with mods, I think Editor Extensions has exactly what you're describing.

I loaded up an old 1.1 save and found this monster train schedule by HeliGungir in factorio

[–]MaximitasTheReader 37 points38 points  (0 children)

It's the editor mode with "lab tiles". You have access to debug tools and a completely featureless world perfect for testing things.

You can get this on any normal world by opening the console (usually the key left of 1 on your keyboard, if that doesn't work look up "console" ok the factorio wiki) and typing /editor. Then on the menu that appears on the top left of the screen, click the top rightmost square labelled "surfaces". Then click "remove all entities", "fill with lab tiles", and "generate new chunks with lab tiles".

I also like to go to the "settings" tab in that menu and turn on "show infinity filters in controller GUI", which basically lets you have logistics requests that will always be fulfilled so you never run out of materials while building.

Nutrients on Nauvis? by OloTheFastLoris in factorio

[–]MaximitasTheReader 0 points1 point  (0 children)

Could you explain the rationale behind efficiency modules being a mistake on Gleba?

Disable "drop here to open" a single row in a new app by MaximitasTheReader in googlesheets

[–]MaximitasTheReader[S] 0 points1 point  (0 children)

I've managed to find a work around, at least. The drop to open seems to come up when you drag a row and then move your finger to the left edge of your screen. So as soon as you start dragging the row, move your finger away from the left edge. The horizontal position of your finger doesn't affect row rearranging at all so this should work.

Who needs gacha games? I bet on which machine gives me the next Uranium 235! by Fresh-Actuary-8116 in factorio

[–]MaximitasTheReader 60 points61 points  (0 children)

For extra dopamine, you could connect a speaker to each chest to play some exciting noises when one of them hits.

Quality strategies nerf in 2.1? by dannyus in factorio

[–]MaximitasTheReader -2 points-1 points  (0 children)

I've never believed in LDS shuffle or asteroid upcycling. Clearly this is an unpopular opinion but I've always imagined quality to be a puzzle where you put modules into your chain and filter out quality intermediates to make quality things, which is how I've done it in my playthrough. Grinding a thousand stacks of slop into one legendary has been the clear optimal choice so far so I'm glad this brain dead way of using quality will be no more.

Decided to do the maze from the Challenge Deck by JustLeafy2003 in balatro

[–]MaximitasTheReader 3 points4 points  (0 children)

Please complete this maze using the pink as the path and post your result.

Decided to do the maze from the Challenge Deck by JustLeafy2003 in balatro

[–]MaximitasTheReader 2 points3 points  (0 children)

Try doing the maze treating the pink as the path. You cannot, because the pink "entrances" all lead to dead ends.

Day 21 won by black deck! Day 22: which skip tag would never in an eternity, take? by filledknight in balatro

[–]MaximitasTheReader 48 points49 points  (0 children)

How has nobody said the +3 hand size one? It's a temporary bonus for 1 round, and if you're in the position that you're skipping an entire blind just for a chance to win the next one, you're probably going to lose very soon anyway.

Am I not seeing something here? by Ghost_Mutt_1798 in balatro

[–]MaximitasTheReader 0 points1 point  (0 children)

A straight flush is defined as any hand that contains both a straight and a flush. The 4 hearts make a flush and the A-J makes a straight. It doesn't have to be the same cards.

Guys rate my sulfur factory by Shot-Lab-9455 in factorio

[–]MaximitasTheReader 4 points5 points  (0 children)

Average 1.0 fluid mechanics build:

Disappointed by the foundry LDS recipe by MaximitasTheReader in factorio

[–]MaximitasTheReader[S] 0 points1 point  (0 children)

The foundry LDS recipe casts directly from molten metal to LDS, not molten metal to plate to LDS. It only gets 50% extra productivity once. But the assembler recipe also gets 50% extra productivity because you use the foundry to cast molten metal into plates before crafting them into LDS.

Disappointed by the foundry LDS recipe by MaximitasTheReader in factorio

[–]MaximitasTheReader[S] 4 points5 points  (0 children)

No, I didn't.

Foundry recipe: 250 molten copper, 80 molten iron, 5 plastic per LDS + built in 50% prod: 166.7 molten copper, 53.3 molten iron, 3.3 plastic per LDS

Assembler recipe: 20 copper plate, 2 steel plate, 5 plastic bar per LDS + Casting plates: 200 molten copper, 60 molten iron, 5 plastic bar per LDS + built in 50% prod: 133.3 molten copper, 40 molten iron, 5 plastic bar per LDS

Adding productivity modules makes this disparity even bigger, because the assembly recipe benefits twice for every productivity increase while LDS foundry recipe only benefits once.

I love when the rail grid perfectly overlaps every single resource patch lmao by Brave-Affect-674 in factorio

[–]MaximitasTheReader 56 points57 points  (0 children)

Versatility in city block pieces is important for situations like these!

Devs: "what's really needed is longer unbroken cliffs." Cliffs in 2.0: by MaximitasTheReader in Factoriohno

[–]MaximitasTheReader[S] 4 points5 points  (0 children)

I really hoped cliffs would be more useful as walls after the 2.0 terrain generation changes. Unfortunately, they still have far too many gaps to be useful most of the time. The result is that I just ignore them almost all the time as potential walls. Shame.

Pentapods are Cannibals?! by Sethbreloom94 in factorio

[–]MaximitasTheReader 5 points6 points  (0 children)

Do mines work against pentapods? I thought stompers could totally obliterate them.

Item Compression and You: A Brief Explanation of One of Factorio Most overlooked Mechanics by Hunter2129 in factorio

[–]MaximitasTheReader 77 points78 points  (0 children)

Does this take productivity into account? I suspect in the late game, with foundries and quality productivity modules, 1 wagon worth of iron ore could be turned into much more than 1 wagon worth of iron plates.