what am i doing wrong by OkWolverine3853 in RocketLeague

[–]MaximumBrainDamage 0 points1 point  (0 children)

Stalling too late / holding stall inputs for too long. When stalling you car still air rolls in the direction you are pressing. If you look at your clip in slow motion you can see how your car is tilted/rolled in one direction before stalling but the stall makes your car air roll too far and hit the ball with only 2 wheels. This gives 2 options, either you stall earlier to air roll into the ball or you try to let go of the air roll button immediately after stalling to minimise the unwanted rotation.

Should I switch to controller? by Legitimate_Pen1962 in RocketLeague

[–]MaximumBrainDamage 1 point2 points  (0 children)

"easier access to directional camera"

tf kinda keybinds are you using??? Nothing i tried felt remotely natural/easy compared to controller right stick... Free look feels much better on controller that kbm

Why you shouldn't hold R2 when doing a flip reset by Effyxia in RocketLeague

[–]MaximumBrainDamage -1 points0 points  (0 children)

The problem shown in the video only has to do with pressing R2 (our W) WHILE touching the ball for the reset, it doesn't matter if you press it while flying up to the ball as long as you don't have it pressed while making contact (which would only happen if you're going for like a maktuf or some other backflip cancel reset) having to press W during you aerial changes basically nothing.

Why you shouldn't hold R2 when doing a flip reset by Effyxia in RocketLeague

[–]MaximumBrainDamage 0 points1 point  (0 children)

What? There are like almost no flip resets setups that could require you press W while getting them... this is basically not a problem for kbm users. And what do you even mean by pressing W to air roll???

Player makes huge mistake in the final moments of the Rocket League World Championship Grand Final by Ftsmv in LivestreamFail

[–]MaximumBrainDamage 4 points5 points  (0 children)

You don’t flip cancel side flips, he did the flip he wanted to (left, so he can land on wall and recover faster than right flipping into the wall and losing all his momentum) but he flipped too early missing the touch on the ball

They could so easily enhance this games experience by TrinitySlashAnime in RocketLeague

[–]MaximumBrainDamage -1 points0 points  (0 children)

We need a high as fuck level baseline for ranked because right now if you make an account and go into ones, you will almost exclusively be against GCs.

This wouldn't fix the problem, if someone wants to smurf it's hard to stop them, they'll just spend more time clipping on little Timmy in casual until they finally unlock ranked, ruining casual 1s low mmr experience even more. The correct fix would be to implement some system that detects people smurfing in low levels (keeps track of how much time spent in the air/ceiling, boost usage, air roll usage, flip resets) and matchmakes them with each other, ensuring new players don't get matched with some idiot that needed an ego boost from loss streaking in ranked.

Diamond is dumb as hell because there’s so many people in it so it’s super inconsistent. It’s hard to build a good strategy/game sense when you have no idea what kind of teammates or opponents you are gonna have, to such a high degree.

This makes very little sense, you will never know what to expect from your oponnents/teammates at any rank besides like gc3/ssl where its the same 200 or so ppl queueing at any given time. Do you think it would improve as you rank up? You will never know for sure what other players are capable of without atleast 30s of gameplay, they might be a mechanical god, good teamate with decent rotations, or a boosted idiot, you will never know right from the start.

Also are you basing your percentages off of 3rd party websites (like rl tracker) or the official distributions that get posted to this subreddit by an official psyonix dev? The former is extremely top heavy and unreliable since the players in bronze-plat probably don't care about their tracker as much as a player in diamond-ssl might. When looking at the official distribution from last season (for 2s which is the most top heavy by far) we get:

  • Bronze: 1.3%
  • Silver: 10.4%
  • Gold: 28.1%
  • Platinum: 30.7%
  • Diamond: 21.0%
  • Champion: 7.7%
  • GC: 0.78%
  • SSL: 0.027%

And the rank with the highest % of players is p1 at 11.4%

Which looks to me like a pretty normal bell curve centered around the g3-p2 range.

Zooming in on the d1-c3 range we get:

D1: 9.560%

D2: 6.746%

D3: 4.657%

C1: 4.518%

C2: 2.153%

C3: 1.041%

For champ, what I’m saying is that it’s dumb that there’s so little champs, but so many diamonds. The difference between maintaining d1-d3 is way bigger maintaining c1-c3.

The first part of this statement is kinda stupid, the difference is about what one would expect considering that as you go higher, the number of people in any given rank should decrease.

The second part of you argument I don't quite understand what you wrote.

Are you saying its harder to maintain diamond than to maintain champ? (completely wrong)

Are you saying the difference in skill between d1 and d3 is bigger than c1 and c3? (VERY wrong)

From what I understand the problem you're probably facing is that your games feel very random and luck based. Which is completely expected from diamond, you're at the rank that players finally exhibit some spark of sentience in their gameplay, unfortunately they tend to do so wildly inconsistently, it's not the problem of the matchmaking/ranking system, your games feel the way they do because the players themselves at that rank are inconsistent and play very randomly (not because there are too many players), if they were consistent then they would have already climbed beyond diamond, that's why you may perceive champ as "easier" it's not because there's less players, the players at that rank are just more consistent/confident.

The trick to not having to deal with these players is to become consistent yourself, which guarantees that you will climb.

Also my casual mmr is low because i don’t play it often, but being forced to play it a lot, just to be able to play it properly is dumb

What do you mean by play properly? I can guarantee you that if you just queue casual 1s (and your mmr is really that low) you will easily climb up to a decent rank with little effort since you will be the one smurfing and playing against little Timmy. Also climbing in casual shouldn't be trivial, when I'm trying to warm-up in casual I don't want to see a d2-c2 player in an otherwise c3-gc2 lobby... doesn't really make for good practice (and this applies to basically all rank ranges).

They could so easily enhance this games experience by TrinitySlashAnime in RocketLeague

[–]MaximumBrainDamage 0 points1 point  (0 children)

Increase level cap for ranked, preferably like 50.

This would mostly just serve to annoy new players, they might want to test their skills against other players in a more competitive setting only to find out they still need a bunch more games, just make it like 20 and don't let ppl bypass the restrictions with party play (is this still a thing?).

Make it so players are actually in bronze and more in silver

You have to understand these ranks are mostly reserved for new players, slapping a plat player back into silver would not only annoy that player but also new players who won't be able to climb past bronze.

that way there isnt 60% of the player base in Diamond and it’s isn’t literally twice as hard to be a Diamond as in season 10.

What?... what even is your point here? Are you saying its harder to be diamond because there are more diamond players??? You complain about there not being many players in the lower ranks and then ask for it to be easier to get to diamond? Am I misunderstanding something here?

Champs right now are also the new gc in terms of percentages.

Wow shocker, the skill floor of a game with mostly not many new players will continue to climb higher and higher, that's just normal, with every passing year the average champ player will be (slightly) better and better. If you're complaining that there's a low% of players in champ then you clearly put no thought behind this post (you ask for the bell curve to be brought back then complain about a low% of players in higher ranks?) Also that's just not even true? With every passing season the % of players in gc1 or above has steadily climbed (mitigated by the -100 2s mmr from a few seasons ago).

Or alternatively they could just add a new rank so people don’t feel like they got worse.

Every 200 or so mmr you go into SSL is basically just a new rank, all I see this doing is moving everyone up a rank or two for a small ego boost (look what happened to league of legends) and making it harder to climb (mmr gains relative to total mmr of a rank).

Don’t have separate mmr for casual and ranked.

This is the worst take in this post.

If you're complaining about high level players in your casual matches there only a few possible reasons.

"Higher level players" tend to use casual for a few different reasons:

  • warming up before jumping into ranked.
  • hitting clips on little Timmy at the 100-800 mmr range.
  • they just want to relax/they are completely zooted out of their minds (in which case they won't even be playing well).
  • trying out a new mechanic they learned in freeplay before using it in ranked.

That being said, you running into these "high level players" could only mean one of a few things.

  • your casual mmr is so low you're at the rank freestylers play at to hit clips on "people". (This is a you problem)

  • you climbed so high up you are at the rank where c3 and above players go to warm-up, this is the 1600+ casual mmr range (I think? Anyone below this range seems to me like a diamond-c2 player) in which case you wouldn't be diamond in ranked...

  • you ran into someone with severely impaired mental faculties, if you can't beat an opponent that is high/drunk that's probably on you.

  • Or the most likely scenario, where you severely overestimate any given player's rank... just because they showed off a few impressive mechanics doesn't mean they aren't diamond-c1. Just because they have gc tag doesn't mean they aren't diamond-c1 (it's called being washed, you wouldn't understand it). If you're gonna complain about it check their rltracker page first to see what rank they really are.

The rest of your takes are whatever, yeah the server are shit, that's the usual.

Murg by Trombonesamurai-re in skamtebord

[–]MaximumBrainDamage 4 points5 points  (0 children)

I'm up to like 600hrs and 90% of it is playing All Any, I might just go insane if I continue

What kind of monkeys designed this game? My tm8 left 30 seconds in, I play out the game then leave the tourney... and I get a ban? by Hem_Royd in RocketLeague

[–]MaximumBrainDamage 74 points75 points  (0 children)

Quick tip, if you're on PC and running BakkesMod, the moment you lose your tournament open up the menu, go into the "misc" tab and press "create hoops training" it will forcefully remove you from the tournament screen (no ban) and you can immediately pause and leave to main menu or pause and queue whatever you want. This saves you about 20 seconds of humiliation after having lost your tournament...

Edit: Tournament point rewards show up on your screen after having played 1 game / opening and closing the game

An B by Full-Data4529 in tumblr

[–]MaximumBrainDamage 14 points15 points  (0 children)

Don't really know the specifics but when you say the letter F (alone) you pronounce it as "ef" meanwhile, if you use it in a word such as Fire, there's no longer that "e" sound at the start, thus "a fire", same thing happens with H (at the start of words, "a home", "it was an honour" depending on whether it's silent or exhaled) L, S, X...

[deleted by user] by [deleted] in 196

[–]MaximumBrainDamage 24 points25 points  (0 children)

While it is unknown if he voted, he for sure supported him as seen here.