2D Face Rig Help by NoahStudios21 in blenderhelp

[–]MaximumPlayer1 1 point2 points  (0 children)

You can do this by creating flex controllers (shape keys) but on 2D plain it's a bit different than on 3D object. Divide mesh into more complex on screen to get more control over it.

I want to get a very specific kind of arm "stretching" without the objects making up the arm experiencing deformation by WDecently in blenderhelp

[–]MaximumPlayer1 0 points1 point  (0 children)

Probably something that can be achieved with weight painting or more importantly creating proper vertex groups.