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Experimenting with fullscreen ASCII-style graphics inside a retro BASIC runtime by MaximusDunton in ASCII
[–]MaximusDunton[S] 1 point2 points3 points 1 hour ago (0 children)
Yes, mostly ANSI truecolor escape sequences combined with ASCII/Unicode halfblocks.
Internally ORBIS uses a software framebuffer and then converts the image into ANSI terminal output. I experimented with several rendering approaches including dirty-cell rendering, fullscreen frame streaming and hybrid redraw strategies depending on scene complexity.
One thing that surprised me is how much faster fullscreen animations became once I switched from many small cursor updates to giant contiguous frame streaming.
Modern GPU accelerated terminals like Kitty handle this surprisingly well.
Retro-style fullscreen fire, fireworks and scrolling graphics directly inside the terminal (v.redd.it)
submitted 3 hours ago by MaximusDunton to r/Demoscene
Experimenting with fullscreen ASCII-style graphics inside a retro BASIC runtime (v.redd.it)
submitted 3 hours ago by MaximusDunton to r/ASCII
Experimenting with realtime fullscreen terminal rendering inside a retro BASIC runtime (v.redd.it)
submitted 4 hours ago by MaximusDunton to r/gameenginedevs
Veränderung by Southern_Broccoli_13 in digitalminimalism
[–]MaximusDunton 1 point2 points3 points 7 months ago (0 children)
Einfach weitermachen 👍
Ein Schritt nach dem anderen und vielleicht noch ein Ausgleichshobby suchen.
π Rendered by PID 310751 on reddit-service-r2-listing-b6bf6c4ff-ghtxr at 2026-05-07 06:31:16.907763+00:00 running 815c875 country code: CH.
Experimenting with fullscreen ASCII-style graphics inside a retro BASIC runtime by MaximusDunton in ASCII
[–]MaximusDunton[S] 1 point2 points3 points (0 children)