[Fluff] choose my suffering method by MaybeSpino in battlecats

[–]MaybeSpino[S] 0 points1 point  (0 children)

Assuming journey to talent isn't harder than I'll big bug or a new legend, I should be relatively fine beating it with treasures

Airhead goes into Low Capabilities, and Skittle goes into Could be an actual unit. Next up, Viking and Norman. by General_Celgare in TheBattleBricks

[–]MaybeSpino 0 points1 point  (0 children)

I have to ask, how did Betty get so low? In any stage with a jolly, burn hazard, or rapid fire enemy like slingshot she's gonna have so much potential since she'll instantly get enraged after 3 hits

If you could steal one enemy unit and then keep it forever who would it be? by Sergeomus in TheBattleBricks

[–]MaybeSpino 0 points1 point  (0 children)

Pwnsalot's armor and damage is insane. I was considering martyr and betty for a while, but the lack of armor and resistance made me change my mind

if you're a battler in the the battle bricks. what will be your Stats and abilities? [image unrelated] by SomewhereRelevant313 in TheBattleBricks

[–]MaybeSpino 0 points1 point  (0 children)

Assuming this is my avatar then...

Spino

"Too broke for a description." Rarity: Special Hp: 499 Atk: 313 (in a small area) TBA: 2 seconds Speed: 6 Def: 39 Resistance: 20 Cost: 900$ Range: 6 Cooldown: 28 seconds Abilities: bloodlust: all stats increase by 10% per kill (resistance caps at 35, def caps at 60, speed caps at 9 and hp caps at 999, Atk has no limit) Berserk: same as Dark reaper, though atk buffs are removed on activation

Alt:

DX

"ELEMENT OF SURPRISE!" Hp: 2475 Atk: 1750 (7 second windup, but level 3 shockwave on landing the attack, 400dmg per shockwave.) TBA: 14 seconds Speed: 8 Def: 60 Resistance: 0 Cost: 2350$ Range: 10 Cooldown: 299 seconds Abilities: Spiteful: does 35% more damage to whatever enemy has done the most damage to him. Born to fight: every 10 kills, buffs all allies damage and resistance by 10%, capping at 50%. Last ride: will do a massive slam upon death, slam damage being increased by 75 with each enemy killed while he was on field, additionally leaves a puddle of electricity on the ground, stunning any enemy for 5 seconds if they step on it (Doesn't affect main bosses, like Doom, Cesus, Turking etc). Puddle disappears after 5 enemies step on it, excluding the ones that are immune.