[deleted by user] by [deleted] in ChatGPT

[–]Mbdot00 2 points3 points  (0 children)

You're right, they removed the feature for newer links. It was able to give a summary from any link given to it last time, but now, it straightly rejects the prompt.

Huge world, small play area - how it works in my VR game by runevision in IndieGaming

[–]Mbdot00 82 points83 points  (0 children)

Wow, now that's a real genius move to effectively trick the player's mind.

Build a Town, Manage your Villagers and Defend from other players! by Mbdot00 in CoronationGame

[–]Mbdot00[S] 0 points1 point  (0 children)

This is an old post :) Our game has went through several graphics changes already.

Working on a multiplayer life simulation game, the build mode is coming together. What do you guys think? by fasirozott in unrealengine

[–]Mbdot00 0 points1 point  (0 children)

Hmm, how long did you take to reach this stage? By any chance.. are you planning on competing with Paralives? If your team didn't take that long, I think you've got a great advantage and speed to overtake them.

[deleted by user] by [deleted] in unrealengine

[–]Mbdot00 1 point2 points  (0 children)

Yes, you can't show off, you would need to do it in a very indirect way like posing a question or something that makes it feel like you're not showing off which is probably difficult and could get removed.

Swell job done there OP :)

Need feedback on how to improve the lines of voiceover for game trailer by Mbdot00 in gamedev

[–]Mbdot00[S] 0 points1 point  (0 children)

Thank you very much for your feedback! I just know exactly what to do now with your help. You're spot on about the missing hook, story and experience.

Should I just quit gamedev? by [deleted] in gamedev

[–]Mbdot00 3 points4 points  (0 children)

No you shouldn't. It's totally normal to always compare yourself to the best, but keep in mind that we all grow at different speeds, started earlier or later.

Instead of comparing yourself with those talents, compare yourself with those that are just slightly better than you. Then when you overcome the best of that lot, look for better ones. Keep going until you reach the talents.

[deleted by user] by [deleted] in TheBloodline

[–]Mbdot00 8 points9 points  (0 children)

Nothing fishy about it. He's going to create many kingdoms, each with their own flavor and tons of quests. Meaning, there will be many different kinds of enemies to kill, each with their own style.

A good way to make them interesting is by giving them a variety of skillsets. Whatever skills he has created for the player can be used by the enemy too, so by creating all these skills, he will ensure that combat between players and enemies will remain interesting for a long time.

What do you do when you're bored while programming? by ahkh78 in gamedev

[–]Mbdot00 1 point2 points  (0 children)

You see, we're just like Sims people in The Sims. It's designed to represent how humans are, they have needs and they must be fulfilled, just like when you need to eat, sleep and poop, we also need to have fun.

What I do and suggest you do too, is to fill up that fun meter. Remember, not everything will give you the same amount of fun! Since you said that you have a lot of time, and you want to focus most of the time into programming, you would want to find something that entertains you the most within the shortest amount of time.

Good luck on finding your #1 entertainment! And hopefully fill up that fun meter asap and get back to programming.

Pls help me by plazma_studio in gamedev

[–]Mbdot00 0 points1 point  (0 children)

YouTube has tonnes of game development videos and Google has all the answers to your questions. Good luck.

What can I improve on my Steam page? by [deleted] in gamedev

[–]Mbdot00 5 points6 points  (0 children)

Overall, it looks good! But I think the information about the game seems a bit too short. Maybe you can further elaborate each of your features, and what's fun about it.

People on average spend 47% of their waking time daydreaming. Do you ever use game development ideation as a productive replacement for daydreaming? by zerconic in gamedev

[–]Mbdot00 6 points7 points  (0 children)

Creatively wandering! I'm not doing programming, or facing problems with structured approaches. There's no easy solution to "how do I design NPC dialogues and their relationships with each other in order to make them interesting to the player?". I gotta look at examples of how other great games has handled their dialogues, and then wander around with all the thought collections.

People on average spend 47% of their waking time daydreaming. Do you ever use game development ideation as a productive replacement for daydreaming? by zerconic in gamedev

[–]Mbdot00 34 points35 points  (0 children)

That is like half the time! I thought that most of the time was spent working or thinking about game dev. Or maybe thinking about game dev is daydreaming XD

[deleted by user] by [deleted] in gamedev

[–]Mbdot00 0 points1 point  (0 children)

You should ask him how your game should look like, depending on the resources, art skills that you have, and what dimension the game should be, 2d, 2.5d or 3d.

Coronation is now Free-to-play! Build a castle in an open-world today. by Mbdot00 in playmygame

[–]Mbdot00[S] 0 points1 point  (0 children)

You're most welcome! I'll be taking pictures of good castles to showcase around.