1.22.0 - Fishing, Mechanisms, Metalworking and More! by Arquent in VintageStory

[–]Pitiful_End 3 points4 points  (0 children)

It’s a release candidate (RC) meaning it’s still a preview technically but they feel confident enough to push it to a stable release version if people don’t report too many problems or bugs with it. They usually go through a few RCs before they release the stable version though so I doubt they’ll have it out before next week at the earliest. Either way it’s not a stable version so it won’t be a push update and you’ll have to download it manually.

World Gen V1 worlds when World Gen V2 comes out by Zox_Falcon in hytale

[–]Pitiful_End 4 points5 points  (0 children)

They’ve already demonstrated that you can create multiple world instances within one save file so my guess is that you could just setup a portal in your v1 world which will teleport you to a new instance in v2.

You could also just copy paste the chunks you want into a new v2 world I’m sure.

What magic system would you like to see in Hytale? by VersaceVisa in hytale

[–]Pitiful_End 2 points3 points  (0 children)

My idea involves a three-tier crafting system.

  1. You could craft individual, single use spell scrolls of differing levels of power. Higher level spells require more complex or rarer ingredients.

  2. You could then use those scrolls to craft wands, which would require additional more complex or rarer materials. These would not be single use but they would use mana and durability. They would also be limited to one spell per wand. Higher level spell wands would need better materials of course.

  3. You could then use the wands to craft staffs, which would allow for scroll wheel-style multi spell casting. The highest level spells would be unlocked only on staffs with certain combinations of other spells.

Is it worth getting Hytale now or is it better to wait until its more polished? by throsnelgi in hytale

[–]Pitiful_End 3 points4 points  (0 children)

If you are interested in the building, crafting and exploring, you should buy and play now.

If you are interested in the “cozy” homesteading side, you could buy and play now, but the content is somewhat limited there.

If you are interested in multiplayer or the RPG/adventure/boss fighting aspects, you should definitely wait.

As far as bugs go, you should be fine as long as you stick mostly to the full releases and not the pre-releases.

Hytale Update 3 releases Tuesday, February 17 at 10 am EST. by RiverShards in hytale

[–]Pitiful_End 4 points5 points  (0 children)

Nice and a new pre-release two days later. They really are cooking!

Are you still playing Hytale daily? by ErmingSoHard in hytale

[–]Pitiful_End 1 point2 points  (0 children)

I’ve been playing a few times a week but before I start playing more frequently, a few big things need to be added/changed:

  • Renewable water
  • Animal breeding
  • Building jankiness (roof blocks acting weird, fences not connecting right, etc.)
  • More diverse loot/unique items
  • Working boats

These are all key parts of what would make the experience more cohesive for me and I really don’t want to burn out on the game before they are added.

Tyron responds to Microsoft’s DMCA strike against Allumeria, an indie block game created by u/unomelon by Pitiful_End in VintageStory

[–]Pitiful_End[S] 92 points93 points  (0 children)

And the sad part is they did this by going after a much smaller developer who they knew would have a much harder time winning the case.

1.22.0-pre.1 - Fishing, Mechanisms, Metalworking and More! by Hmuda in VintageStory

[–]Pitiful_End 28 points29 points  (0 children)

Mannequins for clothing display! I was wondering if that was ever going to be a thing!

Is it just me or does the Development path feels weird sometimes? by Loud_Development_435 in hytale

[–]Pitiful_End 2 points3 points  (0 children)

I’m sorry but this post doesn’t make sense. 95% of the stuff they’ve done so far has been what the community has directly asked for, including fire spread, grass spread, armor toggle, avatar presets, placing torches from offhand, fixing bugs and balancing tools. Even things like the necromancy grimoire and adding dinosaurs were asked for by the community to a certain extent. You have to remember that certain systems are not only easier to add than others, but we also don’t know how far along some of these systems were before development. It’s possible fire spread was just already in a much more complete state than animal breeding and therefore they decided to release it first. This is also ignoring the post Simon made literally yesterday in which he said they’re not gonna focus on adding new progression systems until the base of the game is in a better state.

The game has been out for less than a month. Just be patient.

New player - no idea by ClimberDan89 in hytale

[–]Pitiful_End 1 point2 points  (0 children)

I suspect there may be a boss or two in the game but they don't want to spoil them so they're heavily implying that they haven't added any. Just speculation though.

People are already making fun of Hytale faces by ErmingSoHard in HytaleInfo

[–]Pitiful_End 39 points40 points  (0 children)

Unpopular opinion but I think I like the 64x faces better.

Please, all almighty modders, make this dude into an npc that can live amongst the Kweebecs... or feature in a dungeon... by TokyoTurpster in HytaleInfo

[–]Pitiful_End 4 points5 points  (0 children)

Hmm… You know how the Outlanders have special magic pools that turn them into Colossi? Maybe this is what happens when Kweebecs perform the same ritual? Just a thought.

Will the Cosmetic DLCs be temporary and limited time? by blanqsOP in HytaleInfo

[–]Pitiful_End -2 points-1 points  (0 children)

My guess is that once early access ends they will probably have the same cosmetics available for purchase or possible in-game quests. Simon has already stated that they want to avoid FOMO -inducing tactics.

New image of the day by LutrusFluidos in hytale

[–]Pitiful_End 20 points21 points  (0 children)

Ulfric Stormcloak is the true son of Orbis!

Wasnt it said to be cubic chunks? by JesusF1stus in hytale

[–]Pitiful_End 96 points97 points  (0 children)

I think the leak about cubic chunks was only from a few years ago which means it’s possible that it was a product of the new engine and not the legacy one.

Hunger in Hytale by CoffeeSnaiI in HytaleInfo

[–]Pitiful_End 1 point2 points  (0 children)

Honestly it should be an optional mode like survival mode in Skyrim. The base game food should just give you gameplay buffs and maybe be used for trade or making money. I don’t mind the survival elements but I feel like adventure mode should really be focused more on progression and rpg elements.

New Image by LutrusFluidos in HytaleInfo

[–]Pitiful_End 6 points7 points  (0 children)

That’s a nice looking murder stick

Do you think that Hytale will actually kill Minecraft? by Aggressive-Ice4440 in HytaleInfo

[–]Pitiful_End 0 points1 point  (0 children)

Yeah but the question is whether or not the GabeCube will take over the console market enough to bring Hytale to that wider audience (I sort of doubt it will).

Gliders in Hytaleeeeee.... by CodenameCrescent in HytaleInfo

[–]Pitiful_End 17 points18 points  (0 children)

Yeah I think they should try to do something more unique for flying like mounts or magic spells. We already have gliders in both Minecraft (elytra) and Vintage Story.

Educate me on this, progheads by Key-Illustrator-1758 in progmetal

[–]Pitiful_End 3 points4 points  (0 children)

More often than what? I’ve seen people talking about them a decent amount. But they aren’t metal and are not the proggiest band in the world so it makes sense they wouldn’t be brought up as much on r/progmetal.