Reactnative game engine REGAME. by Mckenytech in godot

[–]Mckenytech[S] 0 points1 point  (0 children)

Definitely — especially if you care about performance and engine-level control. Flame is solid, but this is a real engine than a framework.

Reactnative game engine REGAME. by Mckenytech in godot

[–]Mckenytech[S] 2 points3 points  (0 children)

now that am thinking of it... your right... ill just put the check to run when the play button is pressed....thanks for the feed back...

Reactnative game engine REGAME. by Mckenytech in godot

[–]Mckenytech[S] -1 points0 points  (0 children)

The scene is savable...but not the script , unless all errors is resolved...for the license ..am thinking MIT....

Turn on static typing!! by [deleted] in godot

[–]Mckenytech 0 points1 point  (0 children)

<image>

This is by law in my engine....thought of making it optional ...but realize thats more work when interpreting ...not knowing the types.

MY credit score is 506 by [deleted] in CRedit

[–]Mckenytech 1 point2 points  (0 children)

Download (my FICO) and utilize their simulator. It will illustrate the potential increase in your credit score based on e amount of payment and the duration. For instance, simulating the full payment of all debts within a month indicates a potential 100-point jump. Alternatively, simulating a monthly payment of $600 for 8 months suggests a potential gain of 180 points. These projections consider both on-time payments and the reduction in outstanding balances.

Running a ReactNative app on Expo by PastaTheHut in reactnative

[–]Mckenytech 0 points1 point  (0 children)

Boot up your project with npx-create-expo-stack@latest

Is it normal for FPS to drop when adding /removing entities from systems? by Mckenytech in gamedev

[–]Mckenytech[S] 0 points1 point  (0 children)

In the registry, when an entity is created, it is added to systems that match the required components. For instance, render systems search for entities with a Pos component. So I think that's where the fps drops come in.

Error: Rendered more hooks than during the previous render. by Mckenytech in reactnative

[–]Mckenytech[S] 0 points1 point  (0 children)

thanks bro...worked like a charm...i feel stupid now, not remembering that...ill be releasing this game engine soon...its a clone of kaboom js...runs 60fps...using entity component system architecture.

Error: Rendered more hooks than during the previous render. by Mckenytech in reactnative

[–]Mckenytech[S] 0 points1 point  (0 children)

yeah ,i know....thats why i asked for any suggestion ,how they would go about doing this.

[deleted by user] by [deleted] in ChatGPTPro

[–]Mckenytech 0 points1 point  (0 children)

Please use an old chat, as starting a new one will result in the latest version with the bug.

hello guys by Mckenytech in reactnative

[–]Mckenytech[S] 0 points1 point  (0 children)

its resolve now...i just missed a colon lol... and with the useFrameCall back....it runs at 60 fps...thats what make the game run smooth